RingRacers/src/hardware/hw_data.h
Jaime Passos fd5fb73671 gl4
2019-03-17 22:27:50 -03:00

78 lines
2.5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief defines structures and exports for the standard GPU driver
#ifndef _HWR_DATA_
#define _HWR_DATA_
#if defined (_WIN32) && !defined (__CYGWIN__) && !defined (_XBOX)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#endif
#include "../doomdef.h"
//THIS MUST DISAPPEAR!!!
#include "hw_glide.h"
#include "../screen.h"
// ==========================================================================
// TEXTURE INFO
// ==========================================================================
// grInfo.data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache.
struct GLMipmap_s
{
GrTexInfo grInfo;
FxU32 flags;
UINT16 width, height;
UINT32 downloaded; // tex_downloaded
struct GLMipmap_s *nextmipmap;
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
//
// Doom texture info, as cached for hardware rendering
//
struct GLTexture_s
{
GLMipmap_t mipmap;
float scaleX; //used for scaling textures on walls
float scaleY;
};
typedef struct GLTexture_s GLTexture_t;
// a cached patch as converted to hardware format, holding the original patch_t
// header so that the existing code can retrieve ->width, ->height as usual
// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
// is 'render_opengl'. Else it returns the normal patch_t data.
struct GLPatch_s
{
// the 4 first fields come right away from the original patch_t
INT16 width;
INT16 height;
INT16 leftoffset; // pixels to the left of origin
INT16 topoffset; // pixels below the origin
//
float max_s,max_t;
UINT16 wadnum; // the software patch lump num for when the hardware patch
UINT16 lumpnum; // was flushed, and we need to re-create it
GLMipmap_t mipmap;
};
typedef struct GLPatch_s GLPatch_t;
#endif //_HWR_DATA_