No description
Find a file
James R 3be8a72155 Update button states during wipes
- All inputs create input events that get stored in a very
  small buffer
- Normally, the game listens for some inputs and then
  immediately processes them and updates the button state
  in-game
- However, during wipes the processing step would not
  happen and it would just let the events pile up
- Because the buffer is small though, it would quickly
  fill up and lose some events
- This would lead to button states getting stuck on some
  controllers if you released a button during a wipe
  - If you spun an analog stick around, this would cause
    it to happen more frequently, because there is a new
    event for every slight change of an analog stick's
    position
2024-03-03 17:48:11 -08:00
.circleci
android
assets
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template
deployer
src Update button states during wipes 2024-03-03 17:48:11 -08:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json
comptime.bat
comptime.sh
debian_template.sh
LICENSE
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
README.md
srb2.png
srb2banner.png
vcpkg-configuration.json
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.