No description
Find a file
James R 3be8a72155 Update button states during wipes
- All inputs create input events that get stored in a very
  small buffer
- Normally, the game listens for some inputs and then
  immediately processes them and updates the button state
  in-game
- However, during wipes the processing step would not
  happen and it would just let the events pile up
- Because the buffer is small though, it would quickly
  fill up and lose some events
- This would lead to button states getting stuck on some
  controllers if you released a button during a wipe
  - If you spun an analog stick around, this would cause
    it to happen more frequently, because there is a new
    event for every slight change of an analog stick's
    position
2024-03-03 17:48:11 -08:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
src Update button states during wipes 2024-03-03 17:48:11 -08:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
.clang-format clang-format: really avoid return type alone on line 2023-02-10 07:17:38 -08:00
.editorconfig Add srb2::io streams abstraction 2022-12-30 21:15:44 -06:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
alias-bootstrap.sh alias-bootstrap.sh: use i686-w64-mingw32-cmake-static 2023-02-21 21:56:55 -08:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json CMakePresets.json: define CMAKE_COLOR_DIAGNOSTICS for Ninja presets 2023-12-21 21:53:00 -08:00
comptime.bat Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
srb2banner.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
vcpkg-configuration.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.