RingRacers/src/r_sky.h
Sal c615a4fbad Sky offsets
Both X and Y offsets work on sky textures now. Old incorrect offset has been removed, so old skies lined up with the horizon special should be set to +16 Y offset.
2024-01-07 18:29:41 -05:00

45 lines
1.1 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_sky.h
/// \brief Sky rendering
#ifndef __R_SKY__
#define __R_SKY__
#include "m_fixed.h"
#ifdef __cplusplus
extern "C" {
#endif
/// \brief SKY, store the number for name.
#define SKYFLATNAME "F_SKY1"
/// \brief The sky map is 256*128*4 maps.
#define ANGLETOSKYSHIFT 22
extern INT32 skytexture, skytexturemid, skytextureoffset;
extern fixed_t skyscale[MAXSPLITSCREENPLAYERS];
extern INT32 skyflatnum;
extern char levelskytexture[9];
extern char globallevelskytexture[9];
// call after skytexture is set to adapt for old/new skies
void R_SetupSkyDraw(void);
void R_SetSkyScale(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif