RingRacers/src
toaster 42bb64f813 Merge branch 'prisons-kickstartaccel' into 'master'
Fix y coord of Kickstart Accel "silver dorito" in battleprisons

See merge request KartKrew/Kart!2143
2024-03-21 21:54:29 +00:00
..
acs Merge branch 'objective-hud' into 'master' 2024-01-20 00:19:17 +00:00
android
audio Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
blua Pass const pointer to all netxcmd handlers 2024-02-11 05:42:07 -08:00
core
dummy
hardware Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
hud Input display: fix flipped vertical inputs when reading ticcmds 2024-03-18 19:56:02 -07:00
hwr2 Add SalCRT Sharp 2024-03-17 17:50:29 -07:00
io Add endian parameter to io read_ funcs 2024-02-25 09:55:48 -06:00
locale
Makefile.d
math
media Fix several Clang compile warnings 2024-01-16 06:11:43 -05:00
menus Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
monocypher
nds
objects Merge branch 'last-minute-tiny-battle-fixes' into 'master' 2024-03-12 00:08:12 +00:00
rhi Add SalCRT Sharp 2024-03-17 17:50:29 -07:00
sdl Add SalCRT Sharp 2024-03-17 17:50:29 -07:00
sdl12 Delete everything major flagged up by listunusedsprites 2024-01-11 01:21:43 +00:00
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
archive_wrapper.hpp Add srb2::ArchiveWrapper and srb2::UnArchiveWrapper, helper class to simplify p_saveg I/O 2024-01-22 16:42:29 -08:00
asm_defs.inc
byteptr.h Let READ macros be used with const pointers 2024-02-11 05:41:50 -08:00
CMakeLists.txt Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
command.c Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all 2024-03-01 07:34:20 -08:00
command.h WHOOPS forgot one 2024-03-11 23:26:04 -07:00
comptime.c
config.h.in
console.c CONS_Printf: lock more of the function behind mutex 2024-03-02 22:23:42 -08:00
console.h
cvars.cpp Merge branch 'fix-debug-item-default-value' into 'master' 2024-03-19 03:50:52 +00:00
cxxutil.hpp
d_clisrv.c Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
d_clisrv.h Pass const pointer to all netxcmd handlers 2024-02-11 05:42:07 -08:00
d_event.h
d_main.cpp Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken 2024-03-18 02:42:22 -07:00
d_main.h Update button states during wipes 2024-03-03 17:48:11 -08:00
d_net.c Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
d_net.h
d_netcmd.c Merge branch 'cpu-names-conflict' into 'master' 2024-03-19 03:50:44 +00:00
d_netcmd.h Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
d_netfil.c
d_netfil.h Pass const pointer to all netxcmd handlers 2024-02-11 05:42:07 -08:00
d_player.h Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
deh_soc.h
deh_tables.c Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
deh_tables.h
dehacked.c
dehacked.h
discord.c discord.c: Fix joinSecret memory leak 2024-02-08 01:26:07 -05:00
discord.h
doomdata.h
doomdef.h Raise TRAVERSEMAX 2 -> 8 2024-03-06 18:48:32 -08:00
doomstat.h Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A 2024-03-19 01:23:51 -07:00
doomtype.h DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
endian.h
f_finale.c Improvements to Kart Krew Dev splash 2024-03-21 21:53:08 +00:00
f_finale.h Attract: fade out and timescale at end of demo 2024-03-18 02:42:21 -07:00
f_wipe.cpp Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_build_ticcmd.cpp Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone" 2024-02-28 18:33:07 -07:00
g_demo.cpp Replays: support old demo format 0x0009 2024-03-19 01:25:56 -07:00
g_demo.h Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A 2024-03-19 01:23:51 -07:00
g_game.c Rework intro skipping 2024-03-19 22:03:09 +00:00
g_game.h Skip titlecard for modeattacking except VERSUS 2024-02-24 17:38:28 -06:00
g_gamedata.cpp Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_gamedata.h Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_input.c Virtual Keyboard: rewrite keyboard-gamepad switching 2024-03-05 17:03:05 -08:00
g_input.h Add PF_ANALOGSTICK, tells if this player has bound analog stick to d-pad 2024-02-24 21:29:19 -08:00
g_party.cpp Replays: let G_IsPartyLocal work 2024-03-12 06:42:24 -07:00
g_party.h Add G_LocalSplitscreenPartyMember 2024-03-01 06:03:21 -08:00
g_state.h
http-mserv.c
hu_stuff.c drawPing: Remove packet loss debug condition 2024-03-18 18:43:19 -07:00
hu_stuff.h Support tilde in LT_ range fonts 2024-03-10 21:18:15 +00:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h Make master volume an independent gain control 2024-01-12 19:06:19 -06:00
i_system.h
i_tcp.c
i_tcp.h
i_tcp_detail.h
i_threads.h
i_time.c Attract: fade out and timescale at end of demo 2024-03-18 02:42:21 -07:00
i_time.h Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
i_video.h
i_video_common.cpp Add SalCRT Sharp 2024-03-17 17:50:29 -07:00
info.c Merge branch 'sealed-star-lamp-fixes' into 'master' 2024-03-12 00:07:43 +00:00
info.h Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
k_bans.cpp
k_bans.h
k_battle.c Battle: cap lasers at player's last known floorz 2024-03-08 17:53:07 -08:00
k_battle.h Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp K_SetNameForBot 2024-03-18 19:23:55 +00:00
k_bot.h K_SetNameForBot 2024-03-18 19:23:55 +00:00
k_botitem.cpp Bots use rings for less significant speed loss 2024-03-13 05:06:58 -07:00
k_botsearch.cpp k_botsearch.cpp: Don't sniff spectators 2024-01-09 20:39:55 +00:00
k_brightmap.c
k_brightmap.h
k_collide.cpp Check for removed target of MT_DROPTARGET_SHIELD 2024-02-22 03:11:00 -07:00
k_collide.h Per Sal's request, remove SMK stuff too 2024-01-26 00:56:01 +00:00
k_color.c
k_color.h
k_credits.cpp Attract, Credits: do not spend more than 2 seconds real time skipping forward in a replay 2024-03-18 02:42:22 -07:00
k_credits.h New Credits 2024-01-28 23:31:30 +00:00
k_dialogue.cpp Dialogue dark mode: Speaker highlight update 2024-03-17 16:47:02 +00:00
k_dialogue.h
k_dialogue.hpp srb2::Dialogue::NewText: use string parsing 2024-01-16 06:34:58 -08:00
k_director.cpp Director: just focus on leader in Battle 2024-03-11 06:56:02 -07:00
k_director.h
k_endcam.cpp Fix end camera freezing level on first tic after level loads 2024-01-26 15:12:47 -08:00
k_endcam.h Battle: use round end camera when player wins with final KO 2024-01-22 16:42:29 -08:00
k_follower.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
k_follower.h
k_grandprix.c K_SetNameForBot 2024-03-18 19:23:55 +00:00
k_grandprix.h
k_hitlag.c Fix out-of-bounds hitlag sounds 2024-03-03 19:29:48 -07:00
k_hitlag.h
k_hud.cpp Fix y coord of Kickstart Accel "silver dorito" in battleprisons 2024-03-21 01:17:40 +00:00
k_hud.h Input Display: slide with dialogue box 2024-03-02 00:22:44 -08:00
k_hud_track.cpp Only draw HUD help for correct view 2024-03-04 01:16:55 -07:00
k_kart.c Hide useless instawhip charge between picking up and confirming item boxes 2024-03-19 01:22:44 -07:00
k_kart.h GP bonus round: do not spawn duel mode items TWICE 2024-03-07 03:06:38 -08:00
k_mapuser.c
k_mapuser.h
k_menu.h Menus/Sound Options: add Continuous Attack Music option 2024-03-13 22:43:35 -07:00
k_menudraw.c Merge branch 'replay-hud-fixes' into 'master' 2024-03-17 22:07:38 +00:00
k_menufunc.c Lock user out of menu when replay goes to intermission 2024-03-17 04:54:02 -07:00
k_objects.h Allow Adventure Air Boosters to be chained with each other or dash rings 2024-03-09 15:44:02 +11:00
k_pathfind.c
k_pathfind.h
k_podium.cpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
k_podium.h
k_powerup.cpp Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_powerup.h Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME 2024-03-01 20:03:57 -05:00
k_profiles.cpp Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_profiles.h Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_pwrlv.c Make PWRLV work in Battle 2024-01-23 00:00:26 -05:00
k_pwrlv.h Make PWRLV work in Battle 2024-01-23 00:00:26 -05:00
k_race.c Finish Beam: play sound when nearby 2024-03-09 20:42:00 -08:00
k_race.h
k_rank.cpp Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_rank.h Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_respawn.c Ring Shooter: do not go backward, go straight to respawn waypoint 2024-03-16 17:33:42 -07:00
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c Special Stages: fade out music near the finish line 2024-01-15 16:30:12 -08:00
k_specialstage.h Special Stages: fade out music near the finish line 2024-01-15 16:30:12 -08:00
k_tally.cpp Tally: Fix intermission music being played on rounds without intermissions 2024-03-18 18:38:41 -07:00
k_tally.h Refine tally skip 2024-03-12 06:07:51 -07:00
k_terrain.c
k_terrain.h
k_vote.c Vote: ignore inputs while chat is open 2024-03-14 06:54:42 -07:00
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c WIP: z-vote SFX 2024-03-10 17:19:36 -07:00
k_zvote.h
keys.h
libdivide.h Use C++ templates for DrawColumn/Span 2024-01-11 01:50:46 -08:00
lua_baselib.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
lua_blockmaplib.c
lua_consolelib.c Let Lua assign "description" via CV_RegisterVar 2024-03-11 22:27:15 -07:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
lua_mathlib.c
lua_mobjlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_playerlib.c Use old Ring Sting noise 2024-03-05 16:00:00 -07:00
lua_polyobjlib.c
lua_profile.cpp
lua_profile.h
lua_script.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_script.h Pass const pointer to all netxcmd handlers 2024-02-11 05:42:07 -08:00
lua_skinlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c Fix savecheckpoint not working in freecam 2024-03-12 23:17:22 -07:00
m_cheat.h
m_cond.c M_UpdateNextPrisonEggPickup: Stop trying to be so pre-optimised and just do the job plainly 2024-03-18 14:11:33 +00:00
m_cond.h M_UpdateNextPrisonEggPickup: Stop trying to be so pre-optimised and just do the job plainly 2024-03-18 14:11:33 +00:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp Replace memcpy to gamecontrol with G_ApplyControlScheme 2024-02-24 21:29:18 -08:00
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
md5.c
md5.h
mobj.hpp
mobj_list.hpp
mobj_list_view.hpp
mserv.c
mserv.h
music.cpp Disclaimer: Draw the rest of the owl 2024-03-13 22:33:19 -07:00
music.h Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions 2024-03-10 21:18:14 +00:00
music_detail.hpp
music_manager.cpp Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit 2024-02-09 18:13:35 -08:00
music_manager.hpp TuneManager: remove GME related code 2024-01-29 23:07:57 -08:00
music_tune.hpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
p5prof.h
p_ceilng.c
p_enemy.c Nudge low-ring volume again again 2024-03-03 16:53:55 -07:00
p_floor.c Delete everything major flagged up by listunusedsprites 2024-01-11 01:21:43 +00:00
p_inter.c Merge branch 'cd-fx-finale' into 'master' 2024-03-16 04:02:10 +00:00
p_lights.c
p_link.cpp
p_link.h
p_local.h Battle: Orbinaut/Jawz Shields award points on contact with a player 2024-03-11 05:26:33 -07:00
p_loop.c
p_map.c Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
p_mapthing.cpp
p_maputl.c P_PathTraverse improvements 2024-02-22 22:09:36 -08:00
p_maputl.h P_PathTraverse improvements 2024-02-22 22:09:36 -08:00
p_mobj.c GS_TUTORIAL: No player should ever do lightsnake respawn, especially not thinkerless bots 2024-03-17 16:53:31 +00:00
p_mobj.h Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2024-02-29 03:36:07 -08:00
p_polyobj.c Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'blend-end' into 'master' 2024-03-10 20:30:38 +00:00
p_saveg.h
p_setup.cpp Sort staff replays 2024-03-18 22:16:12 -07:00
p_setup.h Refactor level music playing code 2024-03-09 06:32:37 -08:00
p_sight.c DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
p_slopes.c Use gamespeed multiplier checks for "hard" difficulty behavior (4th Gear compatibility) 2024-03-11 17:54:25 -07:00
p_slopes.h
p_spec.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
p_spec.h Activate sector each time / once actions when mobj touches the ground 2024-02-01 18:57:06 -08:00
p_sweep.cpp
p_sweep.hpp
p_telept.c
p_test.cpp
p_tick.c Menus/Sound Options: add Continuous Attack Music option 2024-03-13 22:43:35 -07:00
p_tick.h
p_user.c TA record/playback fixes 2024-03-16 21:40:42 -07:00
r_bbox.c
r_bsp.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_bsp.h debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered 2024-01-17 16:43:45 -08:00
r_data.c
r_data.h
r_debug.cpp
r_debug.hpp devmode render: show a list of errored holey textures on the HUD 2024-02-11 17:10:09 -08:00
r_debug_detail.hpp
r_debug_parser.cpp
r_debug_printer.cpp devmode render: show a list of errored holey textures on the HUD 2024-02-11 17:10:09 -08:00
r_defs.h Merge branch 'overtime-in-skybox' into 'master' 2024-01-13 23:09:06 +00:00
r_draw.cpp Use C++ templates for DrawColumn/Span 2024-01-11 01:50:46 -08:00
r_draw.h Fixed "splat" drawers 2024-01-11 01:50:46 -08:00
r_draw_column.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_draw_span.cpp Fixed "splat" drawers 2024-01-11 01:50:46 -08:00
r_fps.c Refactor: replace references to cv_timescale with I_GetTimeScale 2024-03-18 02:42:21 -07:00
r_fps.h
r_local.h
r_main.cpp debugrender_portal, debugrender_visplanes: fix in splitscreen 2024-03-02 22:24:33 -08:00
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
r_picformats.h
r_plane.cpp R_MapPlane, R_MapTiltedPlane: return on invalid coordinates, debug print in devmode render 2024-03-02 22:25:46 -08:00
r_plane.h Refactor R_PlaneIsHighlighted 2024-01-26 18:10:07 -08:00
r_portal.c
r_portal.h
r_segs.cpp Render errored holey textures as TRANSERx 2024-02-11 17:10:09 -08:00
r_segs.h
r_skins.c Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
r_skins.h Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_sky.c
r_sky.h
r_splats.c Splats: fix fullbright / RF_NOCOLORMAPS still using sector colormap (underwater) 2024-03-13 02:11:11 -07:00
r_splats.h
r_spritefx.cpp Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_state.h
r_textures.c R_LoadTexturePwad: fix faulty texture counting 2024-03-16 20:47:34 -07:00
r_textures.h Disallow textures >2048 in size, print a console warning 2024-03-09 16:14:13 -08:00
r_textures_dups.cpp Disallow textures >2048 in size, print a console warning 2024-03-09 16:14:13 -08:00
r_things.cpp Software: krangle directional lighting in 3P/4P splitscreen 2024-03-14 00:06:52 -07:00
r_things.h Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
s_sound.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
s_sound.h Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit 2024-02-09 18:13:35 -08:00
sanitize.cpp Menus: handle caret codes in text fields 2024-02-02 04:30:24 -08:00
sanitize.h Menus: handle caret codes in text fields 2024-02-02 04:30:24 -08:00
screen.c Warn about OpenGL's shortcomings 2024-02-27 02:46:12 -07:00
screen.h Add optional CRT screen effect 2024-03-06 22:39:21 -06:00
slope_anchors.c
sounds.c Let water sound effects be heard from slightly further away (louder) 2024-03-09 01:08:01 -08:00
sounds.h Power-ups: play loud Gunstar pickup sound 2024-03-08 17:53:06 -08:00
st_stuff.c devmode replay: show demo format version 2024-03-19 01:12:59 -07:00
st_stuff.h Replays: merge HUD and intermission drawing functions for "Save replay" prompt 2024-03-03 06:30:54 -08:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h Add g_musicfade, generic system to fade out the level music for a brief period 2024-03-08 17:53:07 -08:00
v_draw.cpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw.hpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw_setter.hpp srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect 2024-01-26 15:12:46 -08:00
v_video.cpp Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions 2024-03-18 02:42:21 -07:00
v_video.h Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions 2024-03-18 02:42:21 -07:00
version.h
vid_copy.s
w_wad.cpp Disallow patches >2048 in size 2024-03-09 14:39:35 -06:00
w_wad.h
y_inter.cpp Merge branch 'fix-splitscreen-tally-ff-inter-music' into 'master' 2024-03-19 03:51:16 +00:00
y_inter.h Tally: Fix intermission music being played on rounds without intermissions 2024-03-18 18:38:41 -07:00
z_zone.c
z_zone.h