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toaster 4568753e4c TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
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assets Add textures.kart, re-define DEVELOP mode, 2018-11-03 03:17:20 -04:00
bin Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
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objs No longer are orbiting/trailing objects in charge of removing themselves. 2018-08-24 15:14:18 +01:00
src TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!! 2018-11-05 13:45:40 +00:00
tools Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
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.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml TravisCI: also remove gcc-6 2018-08-11 21:59:08 -04:00
Android.mk
appveyor.yml
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comptime.bat
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comptime.props
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
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srb2-vc10.sln Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
SRB2.cbp CB: fixup Mingw target 2016-12-22 19:36:26 -05:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.