RingRacers/src
Sryder 47230e69c5 Always send gamestate to joiners.
It's cut down already outside of levels, needed to stop Lua sending mobj references during intermission though.
This is needed because in the past there was a separate way to send player information to joiners that has since been removed. Meaning player information is always desynched for joiners during anything but levels.
2018-07-06 20:25:13 +01:00
..
android
blua
djgppdos
dummy
hardware Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:Sryder/SRB2.git 2018-06-09 23:43:25 +01:00
locale
nds
sdl Merge remote-tracking branch 'srb2public/next' 2018-06-04 16:58:35 -04:00
sdl12 Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
win32 Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Changing from Relaxed Standard Turbo to the typical Easy Normal Hard 2018-05-30 17:29:40 -04:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
console.h
d_clisrv.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
d_clisrv.h Instead of player->laptime, lets add curlap 2018-01-21 21:03:44 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
d_main.h
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
d_netcmd.h Remove collide debug stuff 2018-06-03 18:58:50 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h
d_player.h Merge branch 'master' into voice-loss-jpg 2018-06-09 00:56:39 +01:00
d_think.h
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
dehacked.h
doomdata.h
doomdef.h Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
doomstat.h The Lightning Update 2018-06-05 21:36:48 -04:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h
f_finale.c Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
f_finale.h Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
f_wipe.c Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
g_game.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype 2018-03-04 15:27:52 -05:00
hu_stuff.h Add the accent 2018-03-29 13:35:40 -04:00
i_addrinfo.c
i_addrinfo.h
i_joy.h more quad stuff 2017-12-11 00:12:38 -06:00
i_net.h
i_sound.h
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c Merge branch 'master' into dust-kart 2018-06-09 01:00:03 +01:00
info.h New Drift dust 2018-06-08 21:13:52 +01:00
k_kart.c Accidentally made HitEm sounds always play, even when hitting your own items 2018-06-09 16:42:03 +01:00
k_kart.h New Drift dust 2018-06-08 21:13:52 +01:00
keys.h
lua_baselib.c New Drift dust 2018-06-08 21:13:52 +01:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h
lua_hudlib.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
lua_infolib.c
lua_libs.h
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c
lua_mobjlib.c Star colormap is decided to be used per mobj with mobj->colorize 2018-02-05 00:00:36 +00:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
lua_script.h
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Unlock all cheat no longer sets game modified if it can't find anything to unlock 2018-03-04 18:42:06 -05:00
m_cheat.h
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h
m_menu.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
m_menu.h
m_misc.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_floor.c Merge remote-tracking branch 'srb2public/next' 2018-06-04 16:58:35 -04:00
p_inter.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_lights.c
p_local.h Race lap linedef executor 2018-03-31 14:48:49 -04:00
p_map.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_maputl.c
p_maputl.h
p_mobj.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_mobj.h Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h
p_pspr.h
p_saveg.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
p_saveg.h
p_setup.c This print doesn't work for some reason?! 2018-06-06 20:25:28 -04:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c P_RestoreMusic restores level exit music as well 2018-06-05 02:41:55 -04:00
p_spec.h
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c The Lightning Update 2018-06-05 21:36:48 -04:00
p_tick.h
p_user.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
r_bsp.c Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_bsp.h Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_draw.h SUCCESS 2017-12-17 22:27:26 -05:00
r_draw8.c
r_draw16.c
r_local.h
r_main.c Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_plane.h
r_segs.c probably best if we did this instead actually 2018-01-08 14:29:47 +00:00
r_segs.h
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_things.h Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
s_sound.c Exit siren, disable constant forcing of Mario Mode sounds 2018-06-03 18:20:21 -04:00
s_sound.h
screen.c
screen.h
sounds.c New Drift dust 2018-06-08 21:13:52 +01:00
sounds.h New Drift dust 2018-06-08 21:13:52 +01:00
st_stuff.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
st_stuff.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
v_video.h HUD 2017-12-17 20:42:17 -05:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h