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Many improvements that were in the raycast-physics branch, backported since that branch is probably dead, and if I ever revive it then it will be with a new approach. Many are sourced from PRBoom +ZDoom + Eternity Engine. - Some line / divline comparison functions use const. - P_PointOnLineSide and P_BoxOnLineSize use PrBoom's version. - P_InterceptVector is more resistant to overflow. - PIT_AddThingIntercepts checks against actual bounding box, instead of a corner-to-corner cross-section. - P_TraverseIntercepts doesn't run the callback function on NULL intercepts. - P_PathTraverse handles traces that go through blockmap corners properly. - Removed unused earlyout flag to simplify logic. - Added g_ prefix to trace. |
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| src | ||
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| tools | ||
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| Android.mk | ||
| appveyor.yml | ||
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| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.