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This is all the visual effects and item logic of the Top minus (almost all [1]) physics adjustments when a player is riding one. While on a Top: - Otherwordly humming while floating - Cannot drift [1]. Instead, holding drift begins grinding the Top into the ground -- sparks fly out - Sprite tilts left and right as you turn - No wheel screech when turning too far - Speed lines while holding drift - Tripwire Boost effect scales to cover you AND the Top - One hit and you lose it - Throwing forward, getting hit or just losing it because you were in first place for too long: the Top flies out from under you and begins snaking like crazy - Throwing backward also makes the Top fly out from under you but it also thrusts you forward. The Top dies instantly so it's not dangerous ;-) - If you're in first for too long, it begins vibrating - If you tumble, it dances across your entire screen A loose top will tumble anyone it hits. |
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.