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James R 5445d59d57 Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A
- Name buffers are the same size as everywhere else
  - Billiards Cactus no longer gets cut short
  - Long player names no longer get cut short
- System in place to allow easily changing the buffer
  sizes across all the demo code
2024-03-19 01:23:51 -07:00
.circleci
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template
deployer
src Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A 2024-03-19 01:23:51 -07:00
thirdparty
.clang-format
.editorconfig
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
alias-bootstrap.sh
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json
comptime.bat
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
debian_template.sh
LICENSE
LICENSE-3RD-PARTY.txt
README.md
srb2.png
srb2banner.png
vcpkg-configuration.json
vcpkg.json

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.