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James R 551a101f7b Hardcode SA2 Pulley (ipullup.lua)
Differences from Lua version:

- Does not set cusval
- Does not have individual states for pulley, hook
  - Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
  - Spawns a single object and vertically stretches it to
    the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
  thinker, also MF_NOBLOCKMAP so there is never any
  collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
  while moving
2024-04-03 04:37:44 -07:00
.circleci
android
assets
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template
deployer
scripts Add macOS universal app convenience script 2024-04-01 23:05:42 -05:00
src Hardcode SA2 Pulley (ipullup.lua) 2024-04-03 04:37:44 -07:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
tools Add tools/export-drpc-faces.c 2024-03-22 21:54:52 -07:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json Set OSX arch and dep. target in presets 2024-04-01 23:05:42 -05:00
comptime.bat
comptime.sh
debian_template.sh
LICENSE
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
README.md
srb2.png
srb2banner.png
vcpkg-configuration.json
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.