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- M_UpdateUnlockablesAndExtraEmblems: If Playing() and GS_LEVEL, call a bunch of funny conditions for every non-spectator splitscreen player.
- Called every tick in P_Ticker. May be foolish. May duplicate effort. Worth extra attention later.
- Add a bunch of stacking-together UCRP_REQUIRESPLAYING condition types.
- A collection of PREFIXes
- Grand Prix
- Bonus Round
- Time Attack
- Break The Capsules
- Sealed Star
- A collection of specific prerequisites
- Current map is [map value]
- Character is [character string that gets parsed after skin load]
- M_UpdateConditionSetsPending(), because SOC is bad and loaded before skins
- A collection of win conditions (TODO: these still work in FREE PLAY)
- Finish in good standing
- Break all the capsules
- No Contest
- Finish at least [place]
- Finish at [place] exactly
- Finish at [time, tics]
- Finish at [time, tics] exactly
- Finish with at least [time, tics] left (GTR_TIMELIMIT only)
- An AND to concatenate them together (literally just for text adjustment)
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.