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- Previous implementation used fopen, fwrite, fread, etc. - Instead, use the byteptr.h macros to/from a buffer, performing IO all at once before/after. - This way, if we do something unrecoverable mid-write, we won't corrupt the user's profile. - Also cross-endian compatible AND now capable of supporting changes in the struct. - Sadly not back-compatible. This should be the last time we destroy the team's existing profiles... Also, modify a typo in a gamedata error this system used as reference. |
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| assets | ||
| cmake | ||
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| deployer | ||
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| extras | ||
| libs | ||
| src | ||
| tools | ||
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| Android.mk | ||
| appveyor.yml | ||
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| comptime.bat | ||
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| comptime.props | ||
| comptime.sh | ||
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| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
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SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.