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If player is in one of these states: - Invincibility - Grow (K_IsBigger) - Flame Shield dash - Over 200% speed And the other object: - Does not have MF_DONTPUNT Then, touching a solid object: - Punts the object, unless the object has MF_ELEMENTAL - Fizzles the object, if the object has MF_ELEMENTAL Or, when an object damages the player: - That object is punted, unless it has MF_ELEMENTAL - The object fizzles, if it has MF_ELEMENTAL Punting means: - A copy of the object is made - Both the player and copy receive 5 tics of hitlag - The copy is thrust away from the player at a minimum of 60 FU, or 2x either the player's or object's momentum, whichever is ultimately greater - The copy despawns after 2 seconds - The copy flickers constantly, while thrust away Fizzling means: - The object disappears completely - A puff of smoke is spawned in place of the object - No hitlag is applied to the player Both punting and fizzling: - Hide the original object (intangible and invisible) - The original object reppears after 30 seconds - For 2 seconds before reappearing, the object flickers back in, but is still intangible |
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.