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Sally Coolatta 724beb0ffe Bots: Improve rubberbanding further
- Use easing functions for the rubberbanding values themselves, for more fine-control over the end-points and the curves.
- Fixed K_UpdateRubberband being broken from using shift instead of divide.
- Rename `debugbotpredict` to `debugbots`, it now displays some of the bots' botvars values as well. If the player isn't a bot, it will show them from the first place bot (for inspecting the rubberband value).
- Bot turning buff was increased, from x1.25 to x2.0. Noticed that Tails bots were failing turns on Popcorn Workshop. I personally think that Tails bots shouldn't be failing very many turns unless if they're finding objects, and constant wall-bumping should be reserved for Eggman and Metal :P
2023-05-19 01:00:55 -04:00
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cmake cmake/Comptime.cmake: exclude remote refs HEAD from current branch search 2023-03-22 15:23:44 -07:00
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src Bots: Improve rubberbanding further 2023-05-19 01:00:55 -04:00
thirdparty thirdparty: add nlohmann/json 2023-04-28 12:50:43 -07:00
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.clang-format clang-format: really avoid return type alone on line 2023-02-10 07:17:38 -08:00
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alias-bootstrap.sh alias-bootstrap.sh: use i686-w64-mingw32-cmake-static 2023-02-21 21:56:55 -08:00
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CMakeLists.txt cmake: add SRB2_CONFIG_ASAN, enable AddressSanitizer 2023-04-22 18:35:22 -07:00
CMakePresets.json CMakePresets.json: add testers and host-testers presets 2023-02-16 16:13:47 -08:00
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LICENSE-3RD-PARTY.txt Update more third-party licenses 2023-03-29 23:59:31 -07:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.