RingRacers/src/menus/options-profiles-edit-1.c
toaster 03d422560d menu_t, M_PlayMenuJam: const char *music parameter
If Playing(), does nothing.
- If NULL, cycle between Cascade Cave as is traditional.
- If ".", stop music. (will one day be used for sound test)
- Any other case, call S_ChangeMusicInternal on the string directly

Notable menu sets:
- All Extra menus, excepting the Replay Hut, use "EXTRAS"
- Replay Hut uses "REPLAY"
- All online menus use "NETMD2".
    - I know we wanted to do something with switching between "NETMDE" and "NETMD2". I would prefer a more consistent API for transferring song position across between tracks be implemented before implementing this.
    - Known bug: Music restarts when exiting from failed connection screen
    - Known bug: Music goes back to Cascade Cave when selecting "GO" for server creation
        - Wontfix as we want that button to go directly to the voting screen, which we can do in a voting revamp branch
- Data Erase, Profile Erase: "SHWDN2"
    - Not in the spec but I think it's both funny and a valuable tell for the most "dangerous" menu to play with.
    - Also shifts the background to SKINCOLOR_BLACK
2023-02-01 23:15:51 +00:00

181 lines
4.6 KiB
C

/// \file menus/options-profiles-edit-1.c
/// \brief Profile Editor
#include "../k_menu.h"
#include "../s_sound.h"
menuitem_t OPTIONS_EditProfile[] = {
{IT_STRING | IT_CVAR | IT_CV_STRING, "Profile Name", "6-character long name to identify this Profile.",
NULL, {.cvar = &cv_dummyprofilename}, 0, 0},
{IT_STRING | IT_CVAR | IT_CV_STRING, "Player Name", "Name displayed online when using this Profile.",
NULL, {.cvar = &cv_dummyprofileplayername}, 0, 0},
{IT_STRING | IT_CALL, "Character", "Default character and color for this Profile.",
NULL, {.routine = M_CharacterSelect}, 0, 0},
{IT_STRING | IT_CALL, "Controls", "Select the button mappings for this Profile.",
NULL, {.routine = M_ProfileDeviceSelect}, 0, 0},
{IT_STRING | IT_CALL, "Confirm", "Confirm changes.",
NULL, {.routine = M_ConfirmProfile}, 0, 0},
};
menu_t OPTIONS_EditProfileDef = {
sizeof (OPTIONS_EditProfile) / sizeof (menuitem_t),
&OPTIONS_ProfilesDef,
0,
OPTIONS_EditProfile,
32, 80,
SKINCOLOR_ULTRAMARINE, 0,
NULL,
2, 5,
M_DrawEditProfile,
M_HandleProfileEdit,
NULL,
NULL,
M_ProfileEditInputs,
};
// Returns true if the profile can be saved, false otherwise. Also starts messages if necessary.
static boolean M_ProfileEditEnd(const UINT8 pid)
{
UINT8 i;
// Guest profile, you can't edit that one!
if (optionsmenu.profilen == 0)
{
S_StartSound(NULL, sfx_s3k7b);
M_StartMessage(M_GetText("Guest profile cannot be edited.\nCreate a new profile instead."), NULL, MM_NOTHING);
M_SetMenuDelay(pid);
return false;
}
// check if some profiles have the same name
for (i = 0; i < PR_GetNumProfiles(); i++)
{
profile_t *check = PR_GetProfile(i);
// For obvious reasons don't check if our name is the same as our name....
if (check != optionsmenu.profile)
{
if (!(strcmp(optionsmenu.profile->profilename, check->profilename)))
{
S_StartSound(NULL, sfx_s3k7b);
M_StartMessage(M_GetText("Another profile uses the same name.\nThis must be changed to be able to save."), NULL, MM_NOTHING);
M_SetMenuDelay(pid);
return false;
}
}
}
return true;
}
static void M_ProfileEditExit(void)
{
optionsmenu.toptx = 160;
optionsmenu.topty = 35;
optionsmenu.resetprofile = true; // Reset profile after the transition is done.
PR_SaveProfiles(); // save profiles after we do that.
}
// For profile edit, just make sure going back resets the card to its position, the rest is taken care of automatically.
boolean M_ProfileEditInputs(INT32 ch)
{
(void) ch;
const UINT8 pid = 0;
if (M_MenuBackPressed(pid))
{
if (M_ProfileEditEnd(pid))
{
M_ProfileEditExit();
if (cv_currprofile.value == -1)
M_SetupNextMenu(&MAIN_ProfilesDef, false);
else
M_GoBack(0);
M_SetMenuDelay(pid);
}
return true;
}
else if (M_MenuConfirmPressed(pid))
{
if (currentMenu->menuitems[itemOn].status & IT_TRANSTEXT)
return true; // No.
}
return false;
}
// Handle some actions in profile editing
void M_HandleProfileEdit(void)
{
// Always copy the profile name and player name in the profile.
if (optionsmenu.profile)
{
// Copy the first 6 chars for profile name
if (strlen(cv_dummyprofilename.string))
{
char *s;
// convert dummyprofilename to uppercase
strncpy(optionsmenu.profile->profilename, cv_dummyprofilename.string, PROFILENAMELEN);
s = optionsmenu.profile->profilename;
while (*s)
{
*s = toupper(*s);
s++;
}
}
if (strlen(cv_dummyprofileplayername.string))
strncpy(optionsmenu.profile->playername, cv_dummyprofileplayername.string, MAXPLAYERNAME);
}
M_OptionsTick(); // Has to be afterwards because this can unset optionsmenu.profile
}
// Confirm Profile edi via button.
void M_ConfirmProfile(INT32 choice)
{
const UINT8 pid = 0;
(void) choice;
if (M_ProfileEditEnd(pid))
{
if (cv_currprofile.value > -1)
{
M_ProfileEditExit();
M_GoBack(0);
M_SetMenuDelay(pid);
}
else
{
M_StartMessage(M_GetText("Are you sure you wish to\nselect this profile?\n\nPress (A) to confirm or (B) to cancel"), FUNCPTRCAST(M_FirstPickProfile), MM_YESNO);
M_SetMenuDelay(pid);
}
}
return;
}
// Prompt a device selection window (just tap any button on the device you want)
void M_ProfileDeviceSelect(INT32 choice)
{
(void)choice;
// While we're here, setup the incoming controls menu to reset the scroll & bind status:
optionsmenu.controlscroll = 0;
optionsmenu.bindcontrol = 0;
optionsmenu.bindtimer = 0;
optionsmenu.lastkey = 0;
optionsmenu.keyheldfor = 0;
optionsmenu.contx = optionsmenu.tcontx = controlleroffsets[gc_a][0];
optionsmenu.conty = optionsmenu.tconty = controlleroffsets[gc_a][1];
M_SetupNextMenu(&OPTIONS_ProfileControlsDef, false); // Don't set device here anymore.
}