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Sally Coolatta 7f9ae90f88 Don't compile ACSVM's C API
No longer required
2022-12-23 05:26:12 -05:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
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assets cmake: Remove asset hashing, CMAKE_ASSETS_DIR 2022-11-27 02:44:10 -08:00
cmake cmake: Use TheLartians' Ccache script on non-Win32 2022-11-27 02:44:10 -08:00
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extras Allow ACS to call linedef specials as functions 2022-11-14 21:43:01 -05:00
libs Keep track of script activators 2022-10-08 05:39:56 -04:00
src Fully port the ACS integration to C++ 2022-12-23 04:38:05 -05:00
thirdparty Don't compile ACSVM's C API 2022-12-23 05:26:12 -05:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
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.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml
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CMakeLists.txt Add ACSVM building to CMake 2022-12-22 09:44:38 -05:00
comptime.bat
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debian_template.sh
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SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.