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James R 87db195481 R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
This is very likely a platform specific optimization. The
optimization is about a very hot std::clamp. However, the
code is near functionally identical to the libstdc++
implementation, aside from being completely inlined.

I can't say why my version is faster, since I haven't read
any assembly output. More details in source code comments.
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.