| .. |
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android
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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dummy
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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hardware
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Fix an error I made in HWR_DrawFixedPatch
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2018-10-30 13:44:01 +00:00 |
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locale
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nds
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Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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2018-10-13 23:01:11 +01:00 |
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sdl
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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sdl12
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Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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2018-10-13 23:01:11 +01:00 |
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win32
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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win32ce
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Fix missing commas and missed interface
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2018-10-14 10:14:07 +01:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'cmake_nasm' into 'master'
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2017-01-12 17:21:05 -05:00 |
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command.c
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Don't display "x set to y" messages twice in the debugfile for consvars with CV_SHOWMODIFONETIME/CV_SHOWMODIF
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2017-06-10 16:36:52 +01:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
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2018-02-23 20:08:02 +00:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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2018-10-11 20:00:45 +01:00 |
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d_clisrv.h
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Merge branch 'master' into next
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2017-01-14 19:23:31 +00:00 |
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d_event.h
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d_main.c
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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d_main.h
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Removed unused function prototypes in d_main.h
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2018-10-11 19:59:47 +01:00 |
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d_net.c
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debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
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2018-10-11 19:59:09 +01:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Move commands and console variable into s_sound.c
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2018-10-11 16:29:43 -04:00 |
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d_netcmd.h
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Merge branch 'music-clean' into 'master'
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2018-11-09 10:58:57 -05:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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PT_REQUESTFILE checking:
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2017-05-26 13:39:54 +01:00 |
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d_player.h
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d_think.h
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d_ticcmd.h
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dehacked.c
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fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
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2017-09-09 21:19:07 +01:00 |
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dehacked.h
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doomdata.h
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doomdef.h
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Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this
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2017-12-13 19:07:02 +00:00 |
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doomstat.h
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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doomtype.h
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Merge branch 'macosx-hacking' into 'master'
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2016-07-21 15:38:46 -04:00 |
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endian.h
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f_finale.c
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Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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2018-10-11 20:00:45 +01:00 |
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f_finale.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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f_wipe.c
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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fastcmp.h
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filesrch.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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filesrch.h
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g_game.c
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Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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2018-10-11 20:00:45 +01:00 |
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g_game.h
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Move analog consvars to g_game.h
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2018-10-11 19:39:11 +01:00 |
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g_input.c
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g_input.h
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cv_controlperkey probably belongs in g_input.h too
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2018-10-11 19:37:48 +01:00 |
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g_state.h
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hu_stuff.c
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Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit
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2017-01-13 22:02:06 +01:00 |
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hu_stuff.h
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Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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2018-10-11 20:00:45 +01:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
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2018-10-19 22:04:26 -04:00 |
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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don't bother with inlining the function, on second thoughts
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2018-10-27 16:47:56 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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info.h
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keys.h
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lua_baselib.c
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Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too.
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2016-11-02 20:32:36 +00:00 |
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lua_consolelib.c
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Fixed the Lua crash exploit.
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2018-07-04 20:15:36 +01:00 |
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lua_hook.h
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Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
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2016-12-15 21:05:54 +01:00 |
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lua_hooklib.c
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Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
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2017-12-17 20:59:24 +00:00 |
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lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
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lua_hudlib.c
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Lua now errors if negative scales are used with v.drawScaled
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2016-10-18 22:07:20 +01:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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Optimising retrieval of sector_floorpic/ceilingpic
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2016-12-09 21:18:06 +00:00 |
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_script.c
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Fix unarchiving of mapheader_t userdata Lua variables
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2018-10-21 15:15:54 +01:00 |
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lua_script.h
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lua_skinlib.c
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lua_thinkerlib.c
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Rewrote thinkers.iterate to handle invalid pointers elegantly.
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2017-05-27 14:03:27 -05:00 |
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lzf.c
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define SRTICT_ALIGN to - if the system is x86/x64 system
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2016-07-23 23:26:08 -04:00 |
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lzf.h
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m_aatree.c
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Split AA trees code from m_misc.c/.h into m_aatree.c/.h
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2016-06-05 21:29:40 +01:00 |
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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Fix order of operations messups by adding brackets
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2018-09-16 20:25:07 +01:00 |
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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P_IsPointInSubsector now works in both Software and GL, which means it can be used as the main driver behind support for Knuckles climbing on one-sided walls.
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2016-10-29 11:54:47 -04:00 |
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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Don't call I_StartupSound in SFX toggle
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2018-09-14 16:39:10 -04:00 |
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m_menu.h
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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m_misc.c
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Update m_misc.c
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2018-07-07 20:41:11 +00:00 |
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m_misc.h
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Moved screenshot/movie consvar externs to m_misc.h
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2018-10-11 19:38:11 +01:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Split zlib and libpng
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2018-10-04 19:47:19 -04:00 |
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Makefile.cfg
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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md5.c
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md5.h
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mserv.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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p_floor.c
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Merge branch 'master' into next
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2017-09-28 10:16:35 -04:00 |
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p_inter.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_lights.c
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p_local.h
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Remove unused "runcount" variable from p_local.h
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2018-10-11 20:00:23 +01:00 |
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p_map.c
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P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly.
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2017-08-30 19:21:23 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
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p_mobj.c
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Minor remote viewpoint bugfixes.
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2018-11-05 20:40:51 -02:00 |
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p_mobj.h
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Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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2018-10-07 15:00:58 +01:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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2018-10-07 15:00:58 +01:00 |
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p_saveg.h
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p_setup.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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p_setup.h
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P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
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2016-12-08 21:45:25 +00:00 |
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p_sight.c
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Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not.
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2016-06-11 18:45:56 +01:00 |
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p_slopes.c
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* Disabled #define SECTORSPECIALSAFTERTHINK. This did not need to be done in next, since it could have subtle consequences which we'd rather not deal with in the hyperextended patch cycle as-is.
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2016-12-06 21:49:59 +00:00 |
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p_slopes.h
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P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
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2016-06-12 19:27:34 +01:00 |
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p_spec.c
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Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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2018-10-07 15:00:58 +01:00 |
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p_spec.h
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p_telept.c
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p_tick.c
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Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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2018-10-07 15:00:58 +01:00 |
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p_tick.h
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p_user.c
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Minor remote viewpoint bugfixes.
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2018-11-05 20:40:51 -02:00 |
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r_bsp.c
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Do not draw segs that belong to polyobjects, if you're drawing subsectors adjacent to them
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2017-06-03 17:47:46 +01:00 |
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r_bsp.h
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r_data.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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r_data.h
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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r_defs.h
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Merge branch 'savegame-hotfixes' into 'next'
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2017-01-07 18:32:07 -05:00 |
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r_draw.c
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2018-10-11 17:05:13 +01:00 |
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r_draw8.c
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Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8
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2018-10-11 17:05:23 +01:00 |
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r_draw16.c
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r_local.h
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r_main.c
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"t" is not needed to take out fencepost cases from viewangletox
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2018-10-11 20:00:05 +01:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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2018-08-25 21:17:34 +01:00 |
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r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_segs.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2018-10-11 17:05:13 +01:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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r_state.h
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Remove unused sscount variable
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2018-10-11 19:59:26 +01:00 |
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r_things.c
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Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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2018-10-07 15:00:58 +01:00 |
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r_things.h
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s_sound.c
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Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
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2018-10-19 23:56:56 -04:00 |
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s_sound.h
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Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
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2018-10-19 23:56:56 -04:00 |
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screen.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2018-10-11 17:05:13 +01:00 |
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screen.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2018-10-11 17:05:13 +01:00 |
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sounds.c
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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sounds.h
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st_stuff.c
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OpenGL Map Specific palettes working
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2018-05-17 22:17:20 +01:00 |
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st_stuff.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
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2018-10-30 14:22:21 +00:00 |
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v_video.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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vid_copy.s
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w_wad.c
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Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
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2018-11-02 20:48:12 +00:00 |
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w_wad.h
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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y_inter.c
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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