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Sally Coolatta 91955b1383 Broly screen shake is done on the source object
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.

I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
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android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
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src Broly screen shake is done on the source object 2023-09-23 07:57:55 -04:00
thirdparty Add Tracy client library and build preset 2023-09-18 16:13:19 -05:00
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CMakeLists.txt Add Tracy client library and build preset 2023-09-18 16:13:19 -05:00
CMakePresets.json Merge branch 'opt-level-3' into 'master' 2023-09-19 02:53:58 +00:00
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comptime.sh
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.