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James R 95ae37fa0a Various fixes to let release builds compile
- Fixed followers.pk3 asset hash checking.
- Moved asset hashes from config.h to d_main.c directly.
  - Changes to config.h.in require building the game twice
    and having it in d_main.c is just more contained.
- Removed old reset on holepunchserver if it was set to
  the wrong address. This was only relevant for a short
  period of time during development.
- Fixed cv_kartencoremap being used outside of DEVELOP.
- Fixed unused variable warning in GotOurIP.
2023-08-31 18:15:52 -07:00
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cmake Comptime.cmake: get rid of CMake < 3.5 compatibility warning 2023-07-27 18:19:14 -07:00
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src Various fixes to let release builds compile 2023-08-31 18:15:52 -07:00
thirdparty thirdparty: add nlohmann/json 2023-04-28 12:50:43 -07:00
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.clang-format
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CMakeLists.txt Update Catch2 to latest version 2023-08-20 19:43:05 -04:00
CMakePresets.json CMakePresets.json: add release build preset 2023-08-31 18:12:09 -07:00
comptime.bat
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LICENSE-3RD-PARTY.txt Update more third-party licenses 2023-03-29 23:59:31 -07:00
README.md
srb2-vc9.sln
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SRB2.cbp
Srb2.dev
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SRB2_common.props
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srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.