..
acs
Merge branch 'objective-hud' into 'master'
2024-01-20 00:19:17 +00:00
android
audio
Remove GME VGM music emulation
2024-01-29 15:54:20 -06:00
blua
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
core
dummy
hardware
Typo correction: Lightning -> Lighting
2024-03-09 19:25:43 +11:00
hud
Input display: fix flipped vertical inputs when reading ticcmds
2024-03-18 19:56:02 -07:00
hwr2
Add SalCRT Sharp
2024-03-17 17:50:29 -07:00
io
Add endian parameter to io read_ funcs
2024-02-25 09:55:48 -06:00
locale
Makefile.d
math
media
Fix several Clang compile warnings
2024-01-16 06:11:43 -05:00
menus
Challenges Menu: Highlight overlay for newly unlocked tiles that haven't yet been focused on
2024-03-19 19:30:16 +00:00
monocypher
nds
objects
Merge branch 'last-minute-tiny-battle-fixes' into 'master'
2024-03-12 00:08:12 +00:00
rhi
Add SalCRT Sharp
2024-03-17 17:50:29 -07:00
sdl
Add SalCRT Sharp
2024-03-17 17:50:29 -07:00
sdl12
Delete everything major flagged up by listunusedsprites
2024-01-11 01:21:43 +00:00
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
archive_wrapper.hpp
Add srb2::ArchiveWrapper and srb2::UnArchiveWrapper, helper class to simplify p_saveg I/O
2024-01-22 16:42:29 -08:00
asm_defs.inc
byteptr.h
Let READ macros be used with const pointers
2024-02-11 05:41:50 -08:00
CMakeLists.txt
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
command.c
Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all
2024-03-01 07:34:20 -08:00
command.h
WHOOPS forgot one
2024-03-11 23:26:04 -07:00
comptime.c
config.h.in
console.c
CONS_Printf: lock more of the function behind mutex
2024-03-02 22:23:42 -08:00
console.h
cvars.cpp
Merge branch 'fix-debug-item-default-value' into 'master'
2024-03-19 03:50:52 +00:00
cxxutil.hpp
d_clisrv.c
M_StartControlPanel: Guarantee titlemap contexts have internal server stopped when entering menu
2024-03-19 19:30:16 +00:00
d_clisrv.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
d_event.h
d_main.cpp
Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
2024-03-18 02:42:22 -07:00
d_main.h
Update button states during wipes
2024-03-03 17:48:11 -08:00
d_net.c
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
d_net.h
d_netcmd.c
Merge branch 'cpu-names-conflict' into 'master'
2024-03-19 03:50:44 +00:00
d_netcmd.h
Fix Alternate Title Screen unlockable not saving preference
2024-03-03 22:20:12 -08:00
d_netfil.c
Read staff ghosts from pk3 directory
2024-01-02 21:05:43 -06:00
d_netfil.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
d_player.h
Pause waypoint updates while player is touching finish line but not crossing it
2024-03-16 06:50:16 -07:00
d_think.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
d_ticcmd.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
deh_lua.c
deh_lua.h
deh_soc.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
deh_soc.h
deh_tables.c
Pause waypoint updates while player is touching finish line but not crossing it
2024-03-16 06:50:16 -07:00
deh_tables.h
dehacked.c
dehacked.c: Forbid not providing an Emblem ID
2024-01-05 20:52:02 +00:00
dehacked.h
discord.c
discord.c: Fix joinSecret memory leak
2024-02-08 01:26:07 -05:00
discord.h
doomdata.h
doomdef.h
Raise TRAVERSEMAX 2 -> 8
2024-03-06 18:48:32 -08:00
doomstat.h
Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
2024-03-18 02:42:22 -07:00
doomtype.h
DEVELOP: add debugtraversemax cvar to improve sight check consistency
2024-03-06 18:48:32 -08:00
endian.h
f_finale.c
Attract, Credits: do not spend more than 2 seconds real time skipping forward in a replay
2024-03-18 02:42:22 -07:00
f_finale.h
Attract: fade out and timescale at end of demo
2024-03-18 02:42:21 -07:00
f_wipe.cpp
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_build_ticcmd.cpp
Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone"
2024-02-28 18:33:07 -07:00
g_demo.cpp
Merge branch 'skip-ghost-player-extradata' into 'master'
2024-03-17 21:53:28 +00:00
g_demo.h
Fix staff replay loading using only the first 8 chars of the lump name
2024-03-14 22:58:12 -07:00
g_game.c
Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
2024-03-18 02:42:22 -07:00
g_game.h
Skip titlecard for modeattacking except VERSUS
2024-02-24 17:38:28 -06:00
g_gamedata.cpp
Use correct type for unlock IDs in loading
2024-03-09 12:41:03 -06:00
g_gamedata.h
Use correct type for unlock IDs in loading
2024-03-09 12:41:03 -06:00
g_input.c
Virtual Keyboard: rewrite keyboard-gamepad switching
2024-03-05 17:03:05 -08:00
g_input.h
Add PF_ANALOGSTICK, tells if this player has bound analog stick to d-pad
2024-02-24 21:29:19 -08:00
g_party.cpp
Replays: let G_IsPartyLocal work
2024-03-12 06:42:24 -07:00
g_party.h
Add G_LocalSplitscreenPartyMember
2024-03-01 06:03:21 -08:00
g_state.h
http-mserv.c
hu_stuff.c
Include gamespeed / GP difficulty on the Pause menu
2024-03-17 02:23:37 -07:00
hu_stuff.h
Support tilde in LT_ range fonts
2024-03-10 21:18:15 +00:00
i_addrinfo.c
i_addrinfo.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
i_joy.h
i_net.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
i_sound.h
Make master volume an independent gain control
2024-01-12 19:06:19 -06:00
i_system.h
Merge branch 'evil-signal-mutex-hack' into 'master'
2024-01-03 21:20:24 +00:00
i_tcp.c
i_tcp.h
i_tcp_detail.h
i_threads.h
i_time.c
Attract: fade out and timescale at end of demo
2024-03-18 02:42:21 -07:00
i_time.h
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
i_video.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
i_video_common.cpp
Add SalCRT Sharp
2024-03-17 17:50:29 -07:00
info.c
Merge branch 'sealed-star-lamp-fixes' into 'master'
2024-03-12 00:07:43 +00:00
info.h
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
k_bans.cpp
k_bans.h
k_battle.c
Battle: cap lasers at player's last known floorz
2024-03-08 17:53:07 -08:00
k_battle.h
Power-ups: dropped power-ups always have at least 15 seconds
2024-03-08 17:59:52 -08:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp
K_SetNameForBot
2024-03-18 19:23:55 +00:00
k_bot.h
K_SetNameForBot
2024-03-18 19:23:55 +00:00
k_botitem.cpp
Bots use rings for less significant speed loss
2024-03-13 05:06:58 -07:00
k_botsearch.cpp
k_botsearch.cpp: Don't sniff spectators
2024-01-09 20:39:55 +00:00
k_brightmap.c
k_brightmap.h
k_collide.cpp
Check for removed target of MT_DROPTARGET_SHIELD
2024-02-22 03:11:00 -07:00
k_collide.h
Per Sal's request, remove SMK stuff too
2024-01-26 00:56:01 +00:00
k_color.c
k_color.h
k_credits.cpp
Attract, Credits: do not spend more than 2 seconds real time skipping forward in a replay
2024-03-18 02:42:22 -07:00
k_credits.h
New Credits
2024-01-28 23:31:30 +00:00
k_dialogue.cpp
Dialogue dark mode: Speaker highlight update
2024-03-17 16:47:02 +00:00
k_dialogue.h
k_dialogue.hpp
srb2::Dialogue::NewText: use string parsing
2024-01-16 06:34:58 -08:00
k_director.cpp
Director: just focus on leader in Battle
2024-03-11 06:56:02 -07:00
k_director.h
k_endcam.cpp
Fix end camera freezing level on first tic after level loads
2024-01-26 15:12:47 -08:00
k_endcam.h
Battle: use round end camera when player wins with final KO
2024-01-22 16:42:29 -08:00
k_follower.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
k_follower.h
k_grandprix.c
K_SetNameForBot
2024-03-18 19:23:55 +00:00
k_grandprix.h
k_hitlag.c
Fix out-of-bounds hitlag sounds
2024-03-03 19:29:48 -07:00
k_hitlag.h
k_hud.cpp
Attract: fade out and timescale at end of demo
2024-03-18 02:42:21 -07:00
k_hud.h
Input Display: slide with dialogue box
2024-03-02 00:22:44 -08:00
k_hud_track.cpp
Only draw HUD help for correct view
2024-03-04 01:16:55 -07:00
k_kart.c
Pause waypoint updates while player is touching finish line but not crossing it
2024-03-16 06:50:16 -07:00
k_kart.h
GP bonus round: do not spawn duel mode items TWICE
2024-03-07 03:06:38 -08:00
k_mapuser.c
k_mapuser.h
k_menu.h
Menus/Sound Options: add Continuous Attack Music option
2024-03-13 22:43:35 -07:00
k_menudraw.c
Challenges Menu: Highlight overlay for newly unlocked tiles that haven't yet been focused on
2024-03-19 19:30:16 +00:00
k_menufunc.c
M_StartControlPanel: Guarantee titlemap contexts have internal server stopped when entering menu
2024-03-19 19:30:16 +00:00
k_objects.h
Allow Adventure Air Boosters to be chained with each other or dash rings
2024-03-09 15:44:02 +11:00
k_pathfind.c
k_pathfind.h
k_podium.cpp
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
k_podium.h
k_powerup.cpp
Power-ups: dropped power-ups always have at least 15 seconds
2024-03-08 17:59:52 -08:00
k_powerup.h
Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME
2024-03-01 20:03:57 -05:00
k_profiles.cpp
Menus/Accessibility: add FOV option, 70 to 110
2024-03-04 22:11:35 -08:00
k_profiles.h
Menus/Accessibility: add FOV option, 70 to 110
2024-03-04 22:11:35 -08:00
k_pwrlv.c
Make PWRLV work in Battle
2024-01-23 00:00:26 -05:00
k_pwrlv.h
Make PWRLV work in Battle
2024-01-23 00:00:26 -05:00
k_race.c
Finish Beam: play sound when nearby
2024-03-09 20:42:00 -08:00
k_race.h
k_rank.cpp
Rejigger Grand Prix rank-related oversight exacerbated by MapWarp
2024-03-09 20:33:24 +00:00
k_rank.h
Rejigger Grand Prix rank-related oversight exacerbated by MapWarp
2024-03-09 20:33:24 +00:00
k_respawn.c
Ring Shooter: do not go backward, go straight to respawn waypoint
2024-03-16 17:33:42 -07:00
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
Special Stages: fade out music near the finish line
2024-01-15 16:30:12 -08:00
k_specialstage.h
Special Stages: fade out music near the finish line
2024-01-15 16:30:12 -08:00
k_tally.cpp
Tally: Fix intermission music being played on rounds without intermissions
2024-03-18 18:38:41 -07:00
k_tally.h
Refine tally skip
2024-03-12 06:07:51 -07:00
k_terrain.c
k_terrain.h
k_vote.c
Vote: ignore inputs while chat is open
2024-03-14 06:54:42 -07:00
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c
WIP: z-vote SFX
2024-03-10 17:19:36 -07:00
k_zvote.h
keys.h
libdivide.h
Use C++ templates for DrawColumn/Span
2024-01-11 01:50:46 -08:00
lua_baselib.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
lua_blockmaplib.c
lua_consolelib.c
Let Lua assign "description" via CV_RegisterVar
2024-03-11 22:27:15 -07:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
lua_mathlib.c
lua_mobjlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_playerlib.c
Use old Ring Sting noise
2024-03-05 16:00:00 -07:00
lua_polyobjlib.c
lua_profile.cpp
lua_profile.h
lua_script.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_script.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
lua_skinlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c
Fix savecheckpoint not working in freecam
2024-03-12 23:17:22 -07:00
m_cheat.h
m_cond.c
Rename "Lost And Found" to "Lost & Found", as intended
2024-03-19 19:30:16 +00:00
m_cond.h
M_UpdateNextPrisonEggPickup: Stop trying to be so pre-optimised and just do the job plainly
2024-03-18 14:11:33 +00:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
Replace memcpy to gamecontrol with G_ApplyControlScheme
2024-02-24 21:29:18 -08:00
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
md5.c
md5.h
mobj.hpp
mobj_list.hpp
mobj_list_view.hpp
mserv.c
mserv.h
music.cpp
Disclaimer: Draw the rest of the owl
2024-03-13 22:33:19 -07:00
music.h
Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions
2024-03-10 21:18:14 +00:00
music_detail.hpp
music_manager.cpp
Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit
2024-02-09 18:13:35 -08:00
music_manager.hpp
TuneManager: remove GME related code
2024-01-29 23:07:57 -08:00
music_tune.hpp
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
p5prof.h
p_ceilng.c
p_enemy.c
Nudge low-ring volume again again
2024-03-03 16:53:55 -07:00
p_floor.c
Delete everything major flagged up by listunusedsprites
2024-01-11 01:21:43 +00:00
p_inter.c
Merge branch 'cd-fx-finale' into 'master'
2024-03-16 04:02:10 +00:00
p_lights.c
p_link.cpp
p_link.h
p_local.h
Battle: Orbinaut/Jawz Shields award points on contact with a player
2024-03-11 05:26:33 -07:00
p_loop.c
p_map.c
Pause waypoint updates while player is touching finish line but not crossing it
2024-03-16 06:50:16 -07:00
p_mapthing.cpp
p_maputl.c
P_PathTraverse improvements
2024-02-22 22:09:36 -08:00
p_maputl.h
P_PathTraverse improvements
2024-02-22 22:09:36 -08:00
p_mobj.c
GS_TUTORIAL: No player should ever do lightsnake respawn, especially not thinkerless bots
2024-03-17 16:53:31 +00:00
p_mobj.h
Polyobjects: add po_movecount member to mobj_t instead of using lastlook
2024-02-29 03:36:07 -08:00
p_polyobj.c
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
p_polyobj.h
p_pspr.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
p_saveg.c
Merge branch 'blend-end' into 'master'
2024-03-10 20:30:38 +00:00
p_saveg.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
p_setup.cpp
Sort staff replays
2024-03-18 22:16:12 -07:00
p_setup.h
Refactor level music playing code
2024-03-09 06:32:37 -08:00
p_sight.c
DEVELOP: add debugtraversemax cvar to improve sight check consistency
2024-03-06 18:48:32 -08:00
p_slopes.c
Use gamespeed multiplier checks for "hard" difficulty behavior (4th Gear compatibility)
2024-03-11 17:54:25 -07:00
p_slopes.h
p_spec.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
p_spec.h
Activate sector each time / once actions when mobj touches the ground
2024-02-01 18:57:06 -08:00
p_sweep.cpp
p_sweep.hpp
p_telept.c
p_test.cpp
p_tick.c
Menus/Sound Options: add Continuous Attack Music option
2024-03-13 22:43:35 -07:00
p_tick.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
p_user.c
TA record/playback fixes
2024-03-16 21:40:42 -07:00
r_bbox.c
r_bsp.cpp
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
r_bsp.h
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-01-17 16:43:45 -08:00
r_data.c
r_data.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
r_debug.cpp
Let level darkness be changed per splitscreen, use player_t variables
2024-01-05 15:56:24 -08:00
r_debug.hpp
devmode render: show a list of errored holey textures on the HUD
2024-02-11 17:10:09 -08:00
r_debug_detail.hpp
r_debug_parser.cpp
r_debug_printer.cpp
devmode render: show a list of errored holey textures on the HUD
2024-02-11 17:10:09 -08:00
r_defs.h
Merge branch 'overtime-in-skybox' into 'master'
2024-01-13 23:09:06 +00:00
r_draw.cpp
Use C++ templates for DrawColumn/Span
2024-01-11 01:50:46 -08:00
r_draw.h
Fixed "splat" drawers
2024-01-11 01:50:46 -08:00
r_draw_column.cpp
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
r_draw_span.cpp
Fixed "splat" drawers
2024-01-11 01:50:46 -08:00
r_fps.c
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
r_fps.h
r_local.h
r_main.cpp
debugrender_portal, debugrender_visplanes: fix in splitscreen
2024-03-02 22:24:33 -08:00
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
r_picformats.h
r_plane.cpp
R_MapPlane, R_MapTiltedPlane: return on invalid coordinates, debug print in devmode render
2024-03-02 22:25:46 -08:00
r_plane.h
Refactor R_PlaneIsHighlighted
2024-01-26 18:10:07 -08:00
r_portal.c
r_portal.h
r_segs.cpp
Render errored holey textures as TRANSERx
2024-02-11 17:10:09 -08:00
r_segs.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
r_skins.c
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
r_skins.h
Fade out characters you haven't unlocked yet in Time Attack demos exclusively
2024-03-05 13:33:24 -08:00
r_sky.c
Sky offsets
2024-01-07 18:29:41 -05:00
r_sky.h
Sky offsets
2024-01-07 18:29:41 -05:00
r_splats.c
Splats: fix fullbright / RF_NOCOLORMAPS still using sector colormap (underwater)
2024-03-13 02:11:11 -07:00
r_splats.h
r_spritefx.cpp
Fade out characters you haven't unlocked yet in Time Attack demos exclusively
2024-03-05 13:33:24 -08:00
r_state.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
r_textures.c
R_LoadTexturePwad: fix faulty texture counting
2024-03-16 20:47:34 -07:00
r_textures.h
Disallow textures >2048 in size, print a console warning
2024-03-09 16:14:13 -08:00
r_textures_dups.cpp
Disallow textures >2048 in size, print a console warning
2024-03-09 16:14:13 -08:00
r_things.cpp
Software: krangle directional lighting in 3P/4P splitscreen
2024-03-14 00:06:52 -07:00
r_things.h
Typo correction: Lightning -> Lighting
2024-03-09 19:25:43 +11:00
s_sound.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
s_sound.h
Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit
2024-02-09 18:13:35 -08:00
sanitize.cpp
Menus: handle caret codes in text fields
2024-02-02 04:30:24 -08:00
sanitize.h
Menus: handle caret codes in text fields
2024-02-02 04:30:24 -08:00
screen.c
Warn about OpenGL's shortcomings
2024-02-27 02:46:12 -07:00
screen.h
Add optional CRT screen effect
2024-03-06 22:39:21 -06:00
slope_anchors.c
sounds.c
Let water sound effects be heard from slightly further away (louder)
2024-03-09 01:08:01 -08:00
sounds.h
Power-ups: play loud Gunstar pickup sound
2024-03-08 17:53:06 -08:00
st_stuff.c
Don't let Tab key hide player name in Time Attack replays
2024-03-17 04:56:21 -07:00
st_stuff.h
Replays: merge HUD and intermission drawing functions for "Save replay" prompt
2024-03-03 06:30:54 -08:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h
Add g_musicfade, generic system to fade out the level music for a brief period
2024-03-08 17:53:07 -08:00
v_draw.cpp
srb2::Draw: add fonts kRollingNum and kRollingNum4P
2024-03-04 01:42:29 -08:00
v_draw.hpp
srb2::Draw: add fonts kRollingNum and kRollingNum4P
2024-03-04 01:42:29 -08:00
v_draw_setter.hpp
srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect
2024-01-26 15:12:46 -08:00
v_video.cpp
Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions
2024-03-18 02:42:21 -07:00
v_video.h
Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions
2024-03-18 02:42:21 -07:00
version.h
vid_copy.s
w_wad.cpp
Disallow patches >2048 in size
2024-03-09 14:39:35 -06:00
w_wad.h
Remove all gcc pragma interface
2024-01-02 13:38:55 -06:00
y_inter.cpp
Merge branch 'fix-splitscreen-tally-ff-inter-music' into 'master'
2024-03-19 03:51:16 +00:00
y_inter.h
Tally: Fix intermission music being played on rounds without intermissions
2024-03-18 18:38:41 -07:00
z_zone.c
z_zone.h