No description
Find a file
James R 99656765e5 Pause waypoint updates while player is touching finish line but not crossing it
- Right on the line, P_PointOnLineSide may disagree with
  P_TraceWaypointTraversal.
- If this happens, nextwaypoint may update ahead of the
  finish line before the player crosses it.
- This bloats the finish line distance and triggers lap
  cheat prevention, preventing the player from gaining a
  lap.
- Since this only seems like it can happen very near to
  the line, simply don't update waypoints if the player is
  touching the line but hasn't crossed it.
- This will cause distancetofinish to jump but only for a
  very short distance (the radius of the player).
2024-03-16 06:50:16 -07:00
.circleci
android
assets
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template
deployer
src Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
thirdparty
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt
CMakePresets.json
comptime.bat
comptime.sh
debian_template.sh
LICENSE
LICENSE-3RD-PARTY.txt
README.md
srb2.png
srb2banner.png
vcpkg-configuration.json
vcpkg.json

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.