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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier. As a result, Battle capsules are now destructible.
16 lines
522 B
C
16 lines
522 B
C
#ifndef __K_COLLIDE__
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#define __K_COLLIDE__
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#include "doomtype.h"
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#include "p_mobj.h"
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boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2);
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boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2);
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boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2);
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boolean K_MineCollide(mobj_t *t1, mobj_t *t2);
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boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2);
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boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2);
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boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2);
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boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2);
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#endif
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