mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
31 lines
854 B
C
31 lines
854 B
C
#ifndef __K_COLLIDE__
|
|
#define __K_COLLIDE__
|
|
|
|
#include "doomtype.h"
|
|
#include "p_mobj.h"
|
|
|
|
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2);
|
|
boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
void K_DoMineSearch(mobj_t *actor, fixed_t size);
|
|
void K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin);
|
|
boolean K_MineCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2);
|
|
boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2);
|
|
|
|
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2);
|
|
|
|
#endif
|