mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
843 lines
20 KiB
C
843 lines
20 KiB
C
/// \file menus/extras-challenges.c
|
|
/// \brief Challenges.
|
|
|
|
#include "../k_menu.h"
|
|
#include "../m_cond.h" // Condition Sets
|
|
#include "../m_random.h" // And just some randomness for the exits.
|
|
#include "../z_zone.h"
|
|
#include "../r_skins.h"
|
|
#include "../s_sound.h"
|
|
|
|
//#define CHAOKEYDEBUG
|
|
|
|
menuitem_t MISC_ChallengesStatsDummyMenu[] =
|
|
{
|
|
{IT_STRING | IT_CALL, "Back", NULL, NULL, {.routine = M_GoBack}, 0, 0},
|
|
};
|
|
|
|
menu_t MISC_ChallengesDef = {
|
|
sizeof (MISC_ChallengesStatsDummyMenu)/sizeof (menuitem_t),
|
|
&MainDef,
|
|
0,
|
|
MISC_ChallengesStatsDummyMenu,
|
|
BASEVIDWIDTH/2, 30,
|
|
0, 0,
|
|
0,
|
|
"UNLOCK",
|
|
98, 0,
|
|
M_DrawChallenges,
|
|
M_ChallengesTick,
|
|
NULL,
|
|
NULL,
|
|
M_ChallengesInputs,
|
|
};
|
|
|
|
// This must be defined here so it can take sizeof
|
|
// MISC_ChallengesStatsDummyMenu :V
|
|
menu_t MISC_StatisticsDef = {
|
|
sizeof (MISC_ChallengesStatsDummyMenu)/sizeof (menuitem_t),
|
|
&MainDef,
|
|
0,
|
|
MISC_ChallengesStatsDummyMenu,
|
|
280, 185,
|
|
0, 0,
|
|
0,
|
|
"EXTRAS",
|
|
98, 0,
|
|
M_DrawStatistics,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
M_StatisticsInputs,
|
|
};
|
|
|
|
struct challengesmenu_s challengesmenu;
|
|
|
|
static void M_ChallengesAutoFocus(UINT16 unlockid, boolean fresh)
|
|
{
|
|
UINT16 i;
|
|
INT16 work;
|
|
|
|
if (unlockid >= MAXUNLOCKABLES && gamedata->pendingkeyrounds > 0
|
|
&& (gamedata->chaokeys < GDMAX_CHAOKEYS))
|
|
challengesmenu.chaokeyadd = true;
|
|
|
|
if (fresh && unlockid >= MAXUNLOCKABLES)
|
|
{
|
|
UINT16 selection[MAXUNLOCKABLES];
|
|
UINT16 numunlocks = 0;
|
|
|
|
// Get a random available unlockable.
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (!unlockables[i].conditionset)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!gamedata->unlocked[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
selection[numunlocks++] = i;
|
|
}
|
|
|
|
if (!numunlocks)
|
|
{
|
|
// ...OK, get a random unlockable.
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (!unlockables[i].conditionset)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
selection[numunlocks++] = i;
|
|
}
|
|
}
|
|
|
|
unlockid = selection[M_RandomKey(numunlocks)];
|
|
}
|
|
|
|
if (unlockid >= MAXUNLOCKABLES)
|
|
return;
|
|
|
|
challengesmenu.currentunlock = unlockid;
|
|
challengesmenu.unlockcondition = M_BuildConditionSetString(challengesmenu.currentunlock);
|
|
challengesmenu.unlockanim = (challengesmenu.pending && !challengesmenu.chaokeyadd ? 0 : MAXUNLOCKTIME);
|
|
|
|
if (gamedata->challengegrid == NULL || challengesmenu.extradata == NULL)
|
|
return;
|
|
|
|
for (i = 0; i < (CHALLENGEGRIDHEIGHT * gamedata->challengegridwidth); i++)
|
|
{
|
|
if (gamedata->challengegrid[i] != unlockid)
|
|
{
|
|
// Not what we're looking for.
|
|
continue;
|
|
}
|
|
|
|
if (challengesmenu.extradata[i].flags & CHE_CONNECTEDLEFT)
|
|
{
|
|
// no need to check for CHE_CONNECTEDUP in linear iteration
|
|
continue;
|
|
}
|
|
|
|
// Helper calculation for non-fresh scrolling.
|
|
work = (challengesmenu.col + challengesmenu.focusx);
|
|
|
|
challengesmenu.col = challengesmenu.hilix = i/CHALLENGEGRIDHEIGHT;
|
|
challengesmenu.row = challengesmenu.hiliy = i%CHALLENGEGRIDHEIGHT;
|
|
|
|
// Begin animation
|
|
if (challengesmenu.pending)
|
|
{
|
|
challengesmenu.extradata[i].flip = (TILEFLIP_MAX/2);
|
|
}
|
|
|
|
if (fresh)
|
|
{
|
|
// We're just entering the menu. Immediately jump to the desired position...
|
|
challengesmenu.focusx = 0;
|
|
// ...and since the menu is even-width, randomly select whether it's left or right of center.
|
|
if (!unlockables[unlockid].majorunlock
|
|
&& M_RandomChance(FRACUNIT/2))
|
|
challengesmenu.focusx--;
|
|
}
|
|
else
|
|
{
|
|
// We're jumping between multiple unlocks in sequence. Get the difference (looped from -range/2 < work <= range/2).
|
|
work -= challengesmenu.col;
|
|
if (work <= -gamedata->challengegridwidth/2)
|
|
work += gamedata->challengegridwidth;
|
|
else if (work >= gamedata->challengegridwidth/2)
|
|
work -= gamedata->challengegridwidth;
|
|
|
|
if (work > 0)
|
|
{
|
|
// We only need to scroll as far as the rightward edge.
|
|
if (unlockables[unlockid].majorunlock)
|
|
{
|
|
work--;
|
|
challengesmenu.col++;
|
|
if (challengesmenu.col >= gamedata->challengegridwidth)
|
|
challengesmenu.col = 0;
|
|
}
|
|
|
|
// Offset right, scroll left?
|
|
if (work > LEFTUNLOCKSCROLL)
|
|
{
|
|
work -= LEFTUNLOCKSCROLL;
|
|
challengesmenu.focusx = LEFTUNLOCKSCROLL;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.focusx = work;
|
|
work = 0;
|
|
}
|
|
}
|
|
else if (work < 0)
|
|
{
|
|
// Offset left, scroll right?
|
|
if (work < -RIGHTUNLOCKSCROLL)
|
|
{
|
|
challengesmenu.focusx = -RIGHTUNLOCKSCROLL;
|
|
work += RIGHTUNLOCKSCROLL;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.focusx = work;
|
|
work = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We're right where we want to be.
|
|
challengesmenu.focusx = 0;
|
|
}
|
|
|
|
// And put the pixel-based scrolling in play, too.
|
|
challengesmenu.offset = -work*16;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
menu_t *M_InterruptMenuWithChallenges(menu_t *desiredmenu)
|
|
{
|
|
UINT16 i, newunlock;
|
|
|
|
if (Playing())
|
|
return desiredmenu;
|
|
|
|
M_UpdateUnlockablesAndExtraEmblems(false, true);
|
|
|
|
newunlock = M_GetNextAchievedUnlock(true);
|
|
|
|
if ((challengesmenu.pending = (newunlock != MAXUNLOCKABLES)))
|
|
{
|
|
S_StopMusic();
|
|
MISC_ChallengesDef.prevMenu = desiredmenu;
|
|
}
|
|
|
|
if (challengesmenu.pending || desiredmenu == NULL)
|
|
{
|
|
challengesmenu.ticker = 0;
|
|
challengesmenu.requestflip = false;
|
|
challengesmenu.requestnew = false;
|
|
challengesmenu.chaokeyadd = false;
|
|
challengesmenu.chaokeyhold = 0;
|
|
challengesmenu.currentunlock = MAXUNLOCKABLES;
|
|
challengesmenu.unlockcondition = NULL;
|
|
|
|
M_PopulateChallengeGrid();
|
|
if (gamedata->challengegrid)
|
|
{
|
|
challengesmenu.extradata = Z_Calloc(
|
|
(gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT * sizeof(challengegridextradata_t)),
|
|
PU_STATIC, NULL);
|
|
M_UpdateChallengeGridExtraData(challengesmenu.extradata);
|
|
}
|
|
|
|
memset(setup_explosions, 0, sizeof(setup_explosions));
|
|
memset(&challengesmenu.unlockcount, 0, sizeof(challengesmenu.unlockcount));
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (!unlockables[i].conditionset)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
challengesmenu.unlockcount[CC_TOTAL]++;
|
|
|
|
if (!gamedata->unlocked[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
challengesmenu.unlockcount[CC_UNLOCKED]++;
|
|
}
|
|
|
|
if (challengesmenu.pending)
|
|
M_ChallengesAutoFocus(newunlock, true);
|
|
else if (newunlock >= MAXUNLOCKABLES && gamedata->pendingkeyrounds > 0
|
|
&& (gamedata->chaokeys < GDMAX_CHAOKEYS))
|
|
challengesmenu.chaokeyadd = true;
|
|
|
|
return &MISC_ChallengesDef;
|
|
}
|
|
|
|
return desiredmenu;
|
|
}
|
|
|
|
void M_Challenges(INT32 choice)
|
|
{
|
|
(void)choice;
|
|
|
|
M_InterruptMenuWithChallenges(NULL);
|
|
MISC_ChallengesDef.prevMenu = currentMenu;
|
|
|
|
if (gamedata->challengegrid != NULL && !challengesmenu.pending)
|
|
{
|
|
M_ChallengesAutoFocus(UINT16_MAX, true);
|
|
}
|
|
|
|
M_SetupNextMenu(&MISC_ChallengesDef, false);
|
|
}
|
|
|
|
static boolean M_CanKeyHiliTile(boolean devskip)
|
|
{
|
|
// No keys to do it with?
|
|
if (gamedata->chaokeys == 0 && !devskip)
|
|
return false;
|
|
|
|
// No tile data?
|
|
if (challengesmenu.extradata == NULL)
|
|
return false;
|
|
|
|
// No selected tile?
|
|
if (challengesmenu.currentunlock >= MAXUNLOCKABLES)
|
|
return false;
|
|
|
|
// Already unlocked?
|
|
if (gamedata->unlocked[challengesmenu.currentunlock] == true)
|
|
return false;
|
|
|
|
// Marked as unskippable?
|
|
if (unlockables[challengesmenu.currentunlock].majorunlock == true && !devskip)
|
|
return false;
|
|
|
|
UINT16 i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
|
|
|
|
// Not a hinted tile OR a fresh board.
|
|
if (!(challengesmenu.extradata[i].flags & CHE_HINT)
|
|
&& (challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY] > 0)
|
|
&& !devskip)
|
|
return false;
|
|
|
|
// All good!
|
|
return true;
|
|
}
|
|
|
|
void M_ChallengesTick(void)
|
|
{
|
|
const UINT8 pid = 0;
|
|
UINT16 i;
|
|
UINT16 newunlock = MAXUNLOCKABLES;
|
|
|
|
// Ticking
|
|
challengesmenu.ticker++;
|
|
challengesmenu.offset /= 2;
|
|
for (i = 0; i < CSEXPLOSIONS; i++)
|
|
{
|
|
if (setup_explosions[i].tics > 0)
|
|
setup_explosions[i].tics--;
|
|
}
|
|
for (i = CC_ANIM; i < CC_MAX; i++)
|
|
{
|
|
if (challengesmenu.unlockcount[i] > 0)
|
|
challengesmenu.unlockcount[i]--;
|
|
}
|
|
M_CupSelectTick();
|
|
|
|
// Update tile flip state.
|
|
if (challengesmenu.extradata != NULL)
|
|
{
|
|
UINT16 id = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
|
|
boolean seeeveryone = challengesmenu.requestflip;
|
|
boolean allthewaythrough;
|
|
UINT8 maxflip;
|
|
for (i = 0; i < (CHALLENGEGRIDHEIGHT * gamedata->challengegridwidth); i++)
|
|
{
|
|
allthewaythrough = (!seeeveryone && !challengesmenu.pending && i != id);
|
|
maxflip = ((seeeveryone || !allthewaythrough) ? (TILEFLIP_MAX/2) : TILEFLIP_MAX);
|
|
if ((seeeveryone || (i == id) || (challengesmenu.extradata[i].flip > 0))
|
|
&& (challengesmenu.extradata[i].flip != maxflip))
|
|
{
|
|
challengesmenu.extradata[i].flip++;
|
|
if (challengesmenu.extradata[i].flip >= TILEFLIP_MAX)
|
|
{
|
|
challengesmenu.extradata[i].flip = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (challengesmenu.chaokeyhold)
|
|
{
|
|
boolean devskip = false;
|
|
#ifdef DEVELOP
|
|
devskip = M_MenuButtonHeld(pid, MBT_Z);
|
|
#endif
|
|
// A little messy, but don't freak out, this is just so devs don't crash the game on non-tiles
|
|
if ((devskip || M_MenuExtraHeld(pid)) && M_CanKeyHiliTile(devskip))
|
|
{
|
|
// Not pressed just this frame?
|
|
if (!M_MenuExtraPressed(pid))
|
|
{
|
|
challengesmenu.chaokeyhold++;
|
|
|
|
if (challengesmenu.chaokeyhold > CHAOHOLD_MAX)
|
|
{
|
|
#ifndef CHAOKEYDEBUG
|
|
gamedata->chaokeys--;
|
|
#endif
|
|
challengesmenu.chaokeyhold = 0;
|
|
challengesmenu.unlockcount[CC_CHAOANIM]++;
|
|
|
|
S_StartSound(NULL, sfx_chchng);
|
|
|
|
challengesmenu.pending = true;
|
|
//M_ChallengesAutoFocus(challengesmenu.currentunlock, false);
|
|
challengesmenu.unlockanim = UNLOCKTIME-1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.chaokeyhold = 0;
|
|
challengesmenu.unlockcount[CC_CHAONOPE] = 6;
|
|
S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
|
|
}
|
|
}
|
|
|
|
if ((challengesmenu.pending || challengesmenu.chaokeyhold) && challengesmenu.fade < 5)
|
|
{
|
|
// Fade increase.
|
|
challengesmenu.fade++;
|
|
}
|
|
else if (challengesmenu.chaokeyadd == true)
|
|
{
|
|
if (challengesmenu.ticker <= 5)
|
|
; // recreate the slight delay the unlock fades provide
|
|
else if (gamedata->pendingkeyrounds == 0)
|
|
{
|
|
gamedata->keyspending = 0;
|
|
gamedata->pendingkeyroundoffset %= GDCONVERT_ROUNDSTOKEY;
|
|
|
|
challengesmenu.chaokeyadd = false;
|
|
challengesmenu.requestnew = true;
|
|
}
|
|
else if (gamedata->chaokeys >= GDMAX_CHAOKEYS)
|
|
{
|
|
// The above condition will run on the next tic because of this set
|
|
gamedata->pendingkeyrounds = 0;
|
|
gamedata->pendingkeyroundoffset = 0;
|
|
}
|
|
else
|
|
{
|
|
UINT32 keyexchange = gamedata->keyspending;
|
|
|
|
if (keyexchange > gamedata->pendingkeyrounds)
|
|
{
|
|
keyexchange = 1;
|
|
}
|
|
else if (keyexchange >= GDCONVERT_ROUNDSTOKEY/2)
|
|
{
|
|
keyexchange = GDCONVERT_ROUNDSTOKEY/2;
|
|
}
|
|
|
|
keyexchange |= 1; // guarantee an odd delta for the sake of the sound
|
|
|
|
gamedata->pendingkeyrounds -= keyexchange;
|
|
gamedata->pendingkeyroundoffset += keyexchange;
|
|
|
|
if (!(gamedata->pendingkeyrounds & 1))
|
|
{
|
|
S_StartSound(NULL, sfx_ptally);
|
|
}
|
|
|
|
if (gamedata->pendingkeyroundoffset >= GDCONVERT_ROUNDSTOKEY)
|
|
{
|
|
gamedata->pendingkeyroundoffset %= GDCONVERT_ROUNDSTOKEY;
|
|
|
|
if (gamedata->keyspending > 0)
|
|
{
|
|
S_StartSound(NULL, sfx_achiev);
|
|
gamedata->keyspending--;
|
|
gamedata->chaokeys++;
|
|
challengesmenu.unlockcount[CC_CHAOANIM]++;
|
|
|
|
if (gamedata->musicstate < GDMUSIC_KEYG)
|
|
gamedata->musicstate = GDMUSIC_KEYG;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (challengesmenu.requestnew)
|
|
{
|
|
// The menu apparatus is requesting a new unlock.
|
|
challengesmenu.requestnew = false;
|
|
if ((newunlock = M_GetNextAchievedUnlock(false)) != MAXUNLOCKABLES)
|
|
{
|
|
// We got one!
|
|
M_ChallengesAutoFocus(newunlock, false);
|
|
}
|
|
else if (gamedata->pendingkeyrounds > 0
|
|
&& (gamedata->chaokeys < GDMAX_CHAOKEYS))
|
|
{
|
|
// Get ready to finish with pending chao key round tallying.
|
|
challengesmenu.chaokeyadd = true;
|
|
}
|
|
else
|
|
{
|
|
// All done! Let's save the unlocks we've busted open.
|
|
challengesmenu.pending = challengesmenu.chaokeyadd = false;
|
|
G_SaveGameData();
|
|
}
|
|
}
|
|
else if (challengesmenu.pending)
|
|
{
|
|
tic_t nexttime = M_MenuExtraHeld(pid) ? (UNLOCKTIME*2) : MAXUNLOCKTIME;
|
|
|
|
if (++challengesmenu.unlockanim >= nexttime)
|
|
{
|
|
challengesmenu.requestnew = true;
|
|
}
|
|
|
|
if (challengesmenu.currentunlock < MAXUNLOCKABLES
|
|
&& challengesmenu.unlockanim == UNLOCKTIME)
|
|
{
|
|
// Unlock animation... also tied directly to the actual unlock!
|
|
gamedata->unlocked[challengesmenu.currentunlock] = true;
|
|
M_UpdateUnlockablesAndExtraEmblems(true, true);
|
|
|
|
// Update shown description just in case..?
|
|
challengesmenu.unlockcondition = M_BuildConditionSetString(challengesmenu.currentunlock);
|
|
|
|
challengesmenu.unlockcount[CC_TALLY]++;
|
|
challengesmenu.unlockcount[CC_ANIM]++;
|
|
|
|
if (challengesmenu.extradata)
|
|
{
|
|
unlockable_t *ref;
|
|
UINT16 bombcolor;
|
|
|
|
M_UpdateChallengeGridExtraData(challengesmenu.extradata);
|
|
|
|
ref = &unlockables[challengesmenu.currentunlock];
|
|
bombcolor = SKINCOLOR_NONE;
|
|
|
|
if (ref->color != SKINCOLOR_NONE && ref->color < numskincolors)
|
|
{
|
|
bombcolor = ref->color;
|
|
}
|
|
else switch (ref->type)
|
|
{
|
|
case SECRET_SKIN:
|
|
{
|
|
INT32 skin = M_UnlockableSkinNum(ref);
|
|
if (skin != -1)
|
|
{
|
|
bombcolor = skins[skin].prefcolor;
|
|
}
|
|
break;
|
|
}
|
|
case SECRET_FOLLOWER:
|
|
{
|
|
INT32 fskin = M_UnlockableFollowerNum(ref);
|
|
if (fskin != -1)
|
|
{
|
|
INT32 psk = R_SkinAvailable(cv_skin[0].string);
|
|
if (psk == -1)
|
|
psk = 0;
|
|
bombcolor = K_GetEffectiveFollowerColor(followers[fskin].defaultcolor, &followers[fskin], cv_playercolor[0].value, &skins[psk]);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (bombcolor == SKINCOLOR_NONE)
|
|
{
|
|
bombcolor = cv_playercolor[0].value;
|
|
if (bombcolor == SKINCOLOR_NONE)
|
|
{
|
|
INT32 psk = R_SkinAvailable(cv_skin[0].string);
|
|
if (psk == -1)
|
|
psk = 0;
|
|
bombcolor = skins[psk].prefcolor;
|
|
}
|
|
}
|
|
|
|
i = (ref->majorunlock && M_RandomChance(FRACUNIT/2)) ? 1 : 0;
|
|
M_SetupReadyExplosions(false, challengesmenu.hilix, challengesmenu.hiliy+i, bombcolor);
|
|
if (ref->majorunlock)
|
|
{
|
|
M_SetupReadyExplosions(false, challengesmenu.hilix+1, challengesmenu.hiliy+(1-i), bombcolor);
|
|
}
|
|
|
|
S_StartSound(NULL, sfx_s3k4e);
|
|
}
|
|
}
|
|
}
|
|
else if (!challengesmenu.chaokeyhold)
|
|
{
|
|
|
|
// Tick down the tally. (currently not visible)
|
|
/*if ((challengesmenu.ticker & 1)
|
|
&& challengesmenu.unlockcount[CC_TALLY] > 0)
|
|
{
|
|
challengesmenu.unlockcount[CC_TALLY]--;
|
|
challengesmenu.unlockcount[CC_UNLOCKED]++;
|
|
}*/
|
|
|
|
if (challengesmenu.fade > 0)
|
|
{
|
|
// Fade decrease.
|
|
if (--challengesmenu.fade == 0)
|
|
{
|
|
// Play music the moment control returns.
|
|
M_PlayMenuJam();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
boolean M_ChallengesInputs(INT32 ch)
|
|
{
|
|
const UINT8 pid = 0;
|
|
UINT16 i;
|
|
const boolean start = M_MenuButtonPressed(pid, MBT_START);
|
|
const boolean move = (menucmd[pid].dpad_ud != 0 || menucmd[pid].dpad_lr != 0);
|
|
(void) ch;
|
|
|
|
if (challengesmenu.fade || challengesmenu.chaokeyadd || challengesmenu.chaokeyhold)
|
|
{
|
|
;
|
|
}
|
|
else if (M_MenuExtraPressed(pid))
|
|
{
|
|
if (M_CanKeyHiliTile(false))
|
|
{
|
|
challengesmenu.chaokeyhold = 1;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.unlockcount[CC_CHAONOPE] = 6;
|
|
S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
|
|
|
|
#ifdef CHAOKEYDEBUG
|
|
if (challengesmenu.currentunlock < MAXUNLOCKABLES && challengesmenu.unlockanim >= UNLOCKTIME && gamedata->unlocked[challengesmenu.currentunlock] == true)
|
|
{
|
|
gamedata->unlocked[challengesmenu.currentunlock] = gamedata->unlockpending[challengesmenu.currentunlock] = false;
|
|
|
|
if (challengesmenu.unlockcount[CC_TALLY] > 0)
|
|
challengesmenu.unlockcount[CC_TALLY]--;
|
|
else
|
|
challengesmenu.unlockcount[CC_UNLOCKED]--;
|
|
}
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
#ifdef DEVELOP
|
|
else if (M_MenuButtonPressed(pid, MBT_Z))
|
|
{
|
|
challengesmenu.chaokeyhold = 1;
|
|
return true;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
if (M_MenuBackPressed(pid) || start)
|
|
{
|
|
currentMenu->prevMenu = M_SpecificMenuRestore(currentMenu->prevMenu);
|
|
|
|
M_GoBack(0);
|
|
M_SetMenuDelay(pid);
|
|
|
|
Z_Free(challengesmenu.extradata);
|
|
challengesmenu.extradata = NULL;
|
|
|
|
challengesmenu.unlockcondition = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
if (M_MenuButtonPressed(pid, MBT_R))
|
|
{
|
|
challengesmenu.requestflip ^= true;
|
|
|
|
return true;
|
|
}
|
|
|
|
if (challengesmenu.extradata != NULL && move)
|
|
{
|
|
challengesmenu.requestflip = false;
|
|
|
|
// Determine movement around the grid
|
|
// For right/down movement, we can pre-determine the number of steps based on extradata.
|
|
// For left/up movement, we can't - we have to be ready to iterate twice, and break early if we don't run into a large tile.
|
|
|
|
if (menucmd[pid].dpad_ud > 0)
|
|
{
|
|
i = 2;
|
|
while (i > 0)
|
|
{
|
|
if (challengesmenu.row < CHALLENGEGRIDHEIGHT-1)
|
|
{
|
|
challengesmenu.row++;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.row = 0;
|
|
}
|
|
if (!(challengesmenu.extradata[
|
|
(challengesmenu.col * CHALLENGEGRIDHEIGHT)
|
|
+ challengesmenu.row
|
|
].flags & CHE_CONNECTEDUP))
|
|
{
|
|
break;
|
|
}
|
|
i--;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
M_SetMenuDelay(pid);
|
|
}
|
|
else if (menucmd[pid].dpad_ud < 0)
|
|
{
|
|
i = (challengesmenu.extradata[
|
|
(challengesmenu.col * CHALLENGEGRIDHEIGHT)
|
|
+ challengesmenu.row
|
|
].flags & CHE_CONNECTEDUP) ? 2 : 1;
|
|
while (i > 0)
|
|
{
|
|
if (challengesmenu.row > 0)
|
|
{
|
|
challengesmenu.row--;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.row = CHALLENGEGRIDHEIGHT-1;
|
|
}
|
|
i--;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
M_SetMenuDelay(pid);
|
|
}
|
|
|
|
if (menucmd[pid].dpad_lr > 0)
|
|
{
|
|
i = 2;
|
|
while (i > 0)
|
|
{
|
|
// Slide the focus counter to movement, if we can.
|
|
if (challengesmenu.focusx > -RIGHTUNLOCKSCROLL)
|
|
{
|
|
challengesmenu.focusx--;
|
|
}
|
|
|
|
// Step the actual column right.
|
|
if (challengesmenu.col < gamedata->challengegridwidth-1)
|
|
{
|
|
challengesmenu.col++;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.col = 0;
|
|
}
|
|
|
|
if (!(challengesmenu.extradata[
|
|
(challengesmenu.col * CHALLENGEGRIDHEIGHT)
|
|
+ challengesmenu.row
|
|
].flags & CHE_CONNECTEDLEFT))
|
|
{
|
|
break;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
M_SetMenuDelay(pid);
|
|
}
|
|
else if (menucmd[pid].dpad_lr < 0)
|
|
{
|
|
i = (challengesmenu.extradata[
|
|
(challengesmenu.col * CHALLENGEGRIDHEIGHT)
|
|
+ challengesmenu.row
|
|
].flags & CHE_CONNECTEDLEFT) ? 2 : 1;
|
|
while (i > 0)
|
|
{
|
|
// Slide the focus counter to movement, if we can.
|
|
if (challengesmenu.focusx < LEFTUNLOCKSCROLL)
|
|
{
|
|
challengesmenu.focusx++;
|
|
}
|
|
|
|
// Step the actual column left.
|
|
if (challengesmenu.col > 0)
|
|
{
|
|
challengesmenu.col--;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.col = gamedata->challengegridwidth-1;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
S_StartSound(NULL, sfx_s3k5b);
|
|
M_SetMenuDelay(pid);
|
|
}
|
|
|
|
// After movement has been determined, figure out the current selection.
|
|
i = (challengesmenu.col * CHALLENGEGRIDHEIGHT) + challengesmenu.row;
|
|
challengesmenu.currentunlock = (gamedata->challengegrid[i]);
|
|
challengesmenu.unlockcondition = M_BuildConditionSetString(challengesmenu.currentunlock);
|
|
|
|
challengesmenu.hilix = challengesmenu.col;
|
|
challengesmenu.hiliy = challengesmenu.row;
|
|
|
|
if (challengesmenu.currentunlock < MAXUNLOCKABLES
|
|
&& unlockables[challengesmenu.currentunlock].majorunlock)
|
|
{
|
|
// Adjust highlight coordinates up/to the left for large tiles.
|
|
|
|
if (challengesmenu.hiliy > 0 && (challengesmenu.extradata[i].flags & CHE_CONNECTEDUP))
|
|
{
|
|
challengesmenu.hiliy--;
|
|
}
|
|
|
|
if ((challengesmenu.extradata[i].flags & CHE_CONNECTEDLEFT))
|
|
{
|
|
if (challengesmenu.hilix > 0)
|
|
{
|
|
challengesmenu.hilix--;
|
|
}
|
|
else
|
|
{
|
|
challengesmenu.hilix = gamedata->challengegridwidth-1;
|
|
}
|
|
}
|
|
|
|
//i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (M_MenuConfirmPressed(pid)
|
|
&& challengesmenu.currentunlock < MAXUNLOCKABLES
|
|
&& gamedata->unlocked[challengesmenu.currentunlock])
|
|
{
|
|
switch (unlockables[challengesmenu.currentunlock].type)
|
|
{
|
|
case SECRET_ALTTITLE:
|
|
CV_AddValue(&cv_alttitle, 1);
|
|
S_StartSound(NULL, sfx_s3kc3s);
|
|
M_SetMenuDelay(pid);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|