RingRacers/src
MascaraSnake abdfc2d237 Merge branch 'exit-move-lj' into 'master'
Post-exit movement

See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
..
android
blua
djgppdos Better ping implementation. 2019-11-17 20:22:47 -05:00
dummy
hardware Disable the GL sprite shadows behind a #define. 2019-11-17 22:18:46 +00:00
locale
sdl Better ping implementation. 2019-11-17 20:22:47 -05:00
win32 Better ping implementation. 2019-11-17 20:22:47 -05:00
.gitignore
am_map.c INT32 -> boolean 2019-09-24 19:49:24 -03:00
am_map.h remove unused macros 2019-09-24 19:54:16 -03:00
Android.mk
apng.c
apng.h
asm_defs.inc
b_bot.c There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
b_bot.h
byteptr.h
CMakeLists.txt Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
command.c Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
command.h Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
comptime.c
config.h.in Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
console.c Improved "HELP" command! 2019-10-15 13:36:04 +01:00
console.h
d_clisrv.c Merge branch 'reset-rollangle' into 'master' 2019-11-18 14:11:32 -05:00
d_clisrv.h Merge branch 'reset-rollangle' into 'master' 2019-11-18 14:11:32 -05:00
d_event.h
d_main.c Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start 2019-11-15 17:31:53 -08:00
d_main.h Render title map on connecting to server screen too 2019-10-26 12:50:49 -07:00
d_net.c Replace ping command with a condensed and sorted version 2019-10-22 19:40:05 -07:00
d_net.h
d_netcmd.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
d_netcmd.h Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
d_netfil.c Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
d_netfil.h
d_player.h Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
dehacked.h
doomdata.h
doomdef.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
doomstat.h Oh right, the keywords... 2019-10-27 14:26:29 -07:00
doomtype.h Merge branch 'map-by-name' into 'master' 2019-11-13 13:45:36 -05:00
endian.h
f_finale.c Merge branch 'endingmus' into 'master' 2019-11-18 14:33:22 -05:00
f_finale.h Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.) 2019-11-14 12:52:34 +00:00
f_wipe.c
fastcmp.h
filesrch.c Mark new-style log names as loaded. 2019-09-20 17:43:41 +01:00
filesrch.h
g_game.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
g_game.h Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
g_input.c Add scroll-wheel weapon changing to default controls 2019-10-13 15:19:31 +01:00
g_input.h
g_state.h
hu_stuff.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
hu_stuff.h Merge branch 'titlecard-lowercase-support' into 'master' 2019-11-18 15:05:02 -05:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c New -port command line paramater 2019-10-13 20:04:45 -04:00
i_tcp.h
i_video.h
info.c Merge branch 'papersign2' into 'master' 2019-11-14 18:07:34 -05:00
info.h Merge branch 'flickies_not_in_walls' into 'master' 2019-11-14 18:07:19 -05:00
keys.h
lua_baselib.c Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h New intermission thinker hook 2019-10-13 20:50:46 -04:00
lua_hooklib.c Change this for consistency. 2019-10-14 21:47:20 -04:00
lua_hud.h
lua_hudlib.c Sound test is cool now! 2019-11-05 16:23:46 +00:00
lua_infolib.c Optimise 2019-11-14 14:12:36 -03:00
lua_libs.h finish lua spriteinfo :] 2019-11-07 23:42:14 -03:00
lua_maplib.c Oh right, the keywords... 2019-10-27 14:26:29 -07:00
lua_mathlib.c
lua_mobjlib.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
lua_playerlib.c Allow access to players userdata outside levels. 2019-10-14 22:12:26 -04:00
lua_script.c Merge branch 'mi-tinkers-with-lua-again' into 'master' 2019-10-25 15:27:55 -04:00
lua_script.h
lua_skinlib.c Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
m_cheat.h
m_cond.c Lots of changes 2019-10-15 22:54:21 -04:00
m_cond.h Lots of changes 2019-10-15 22:54:21 -04:00
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Merge branch 'titlecard-lowercase-support' into 'master' 2019-11-18 15:05:02 -05:00
m_menu.h Merge branch 'radiomode' into 'master' 2019-11-13 04:16:38 -05:00
m_misc.c Remove defaultname, since players are probably sure on their name change 2019-11-15 17:32:43 -08:00
m_misc.h Better directory structure 2019-09-08 01:29:09 -04:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h () 2019-09-12 16:12:31 -03:00
Makefile Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
Makefile.cfg
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Resolve #288. 2019-11-15 12:47:21 +00:00
p_floor.c There's some whitespace... 2019-11-07 14:56:42 -08:00
p_inter.c Yeah, yeah... 2019-11-14 22:14:40 -03:00
p_lights.c
p_local.h Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
p_map.c Disable Tails carrying for players who completed the level 2019-11-17 23:46:34 +01:00
p_maputl.c lmao I forgot the backside FOF 2019-10-21 14:44:16 -07:00
p_maputl.h
p_mobj.c Merge branch 'flickies_not_in_walls' into 'master' 2019-11-14 18:07:19 -05:00
p_mobj.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
p_saveg.h
p_setup.c Merge branch 'coop-item-respawn' into 'master' 2019-11-14 18:06:32 -05:00
p_setup.h Optimize texture/patch/png/flat flat caching 2019-10-20 20:24:03 -07:00
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
p_spec.h
p_telept.c
p_tick.c STOP THE CLOCK linedef exectutor! 2019-11-08 15:47:12 +00:00
p_tick.h
p_user.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
r_bsp.c
r_bsp.h
r_data.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
r_data.h add r_patch.c 2019-10-28 15:28:42 -03:00
r_defs.h add r_patch.c 2019-10-28 15:28:42 -03:00
r_draw.c Metal Sonic battle improvements. 2019-10-29 23:11:12 +00:00
r_draw.h Add new dashmode colormap 2019-10-21 04:37:56 +08:00
r_draw8.c Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_draw16.c
r_local.h
r_main.c Disable the GL sprite shadows behind a #define. 2019-11-17 22:18:46 +00:00
r_main.h Disable the GL sprite shadows behind a #define. 2019-11-17 22:18:46 +00:00
r_patch.c Deobfuscate the R_ParseSpriteInfo call 2019-11-14 19:56:26 -08:00
r_patch.h Optimise 2019-11-14 14:12:36 -03:00
r_plane.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
r_plane.h Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_portal.c
r_portal.h
r_segs.c
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Resolve #288. 2019-11-15 12:47:21 +00:00
r_things.h Hopefully the last time this week I'll ever touch these files 2019-11-06 20:41:55 -03:00
s_sound.c Resolve #281. (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.) 2019-11-14 14:19:13 +00:00
s_sound.h Merge branch 'radiomode' into 'master' 2019-11-13 04:16:38 -05:00
screen.c Shift showping display up a bit 2019-11-17 18:54:23 -08:00
screen.h Better ping implementation. 2019-11-17 20:22:47 -05:00
sounds.c Paper sign tweaks. 2019-11-13 16:33:53 +00:00
sounds.h Sound test is cool now! 2019-11-05 16:23:46 +00:00
st_stuff.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
st_stuff.h Continue screen! With aaaaaall the new assets to go with it. 2019-09-11 00:50:51 +01:00
strcasestr.c Use a superior strcasestr 2019-10-27 14:23:13 -07:00
string.c Use a superior strcasestr 2019-10-27 14:23:13 -07:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Mapname lowercase support (#146) 2019-11-16 20:36:25 -05:00
v_video.h Sound test is cool now! 2019-11-05 16:23:46 +00:00
vid_copy.s
w_wad.c Merge branch 'secretstuff' into 'master' 2019-11-14 17:49:23 -05:00
w_wad.h Allow PNG graphics to be used as patches 2019-09-11 16:59:28 -03:00
y_inter.c Align to base rather than top. 2019-11-17 15:55:22 +00:00
y_inter.h Restore the last gameplay frame while on the intermission screen 2019-11-05 17:04:57 -03:00
z_zone.c Add overflow checks so we I_Error instead of death crash into oblivion 2019-10-28 00:40:25 -07:00
z_zone.h