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James R. afeba341c0 Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
- V_HUDTRANS does not fade if combined with V_SLIDEIN
  (since sliding elements are not supposed to fade).
- If not V_SPLITSCREEN, uses most opaque fade value among
  splitscreen players (since Tally will fade back out for
  specific players).
2023-09-11 18:30:40 -07:00
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src Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
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CMakeLists.txt Update Catch2 to latest version 2023-08-20 19:43:05 -04:00
CMakePresets.json CMakePresets.json: add release build preset 2023-08-31 18:12:09 -07:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.