RingRacers/src
2017-03-17 23:09:15 +00:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
sdl12 Update version number 2017-01-15 18:49:33 +00:00
win32 Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
win32ce Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
command.c First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
command.h
comptime.c
config.h.in
console.c update colors to new palette 2016-11-10 16:53:27 -08:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c this video game is haunted because it was built on an abandoned endian preservation 2017-03-16 20:55:41 +00:00
d_clisrv.h First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
d_event.h
d_main.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
d_main.h
d_net.c build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
d_netcmd.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
d_think.h
d_ticcmd.h
dehacked.c A serious defuckening of my fancy character select code. 2017-03-17 14:27:17 +00:00
dehacked.h
doomdata.h
doomdef.h First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
doomstat.h * Made what MI had compile. 2016-12-29 17:02:05 +00:00
doomtype.h
endian.h
f_finale.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
hu_stuff.h Revert "Chat and console improvements" 2016-11-03 00:34:15 -07:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c * Cleaned up a bit of irrelevant oldbrak goop. 2017-03-16 11:23:23 +00:00
info.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-03-14 18:12:47 +00:00
keys.h
lua_baselib.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-03-14 18:12:47 +00:00
lua_blockmaplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_consolelib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_hook.h Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hooklib.c Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hud.h
lua_hudlib.c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
lua_infolib.c
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_mathlib.c
lua_mobjlib.c Yeah, this wasn't network safe. 2017-03-17 17:18:14 +00:00
lua_playerlib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_script.c Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_script.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_skinlib.c
lua_thinkerlib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Woops. 2017-03-17 16:47:37 +00:00
m_menu.h A serious defuckening of my fancy character select code. 2017-03-17 14:27:17 +00:00
m_misc.c Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now 2016-10-22 23:19:24 +01:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Corrected a silly oversight. No, you can't swap your carry stuff when recycling! 2017-03-15 20:42:01 +00:00
p_floor.c Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_inter.c * Cleaned up a bit of irrelevant oldbrak goop. 2017-03-16 11:23:23 +00:00
p_lights.c
p_local.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-01-09 11:10:47 +00:00
p_map.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c compile fix 2017-03-17 23:09:15 +00:00
p_mobj.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
p_polyobj.c
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_saveg.h
p_setup.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-03-14 18:12:47 +00:00
p_spec.h Merge branch 'flat_alignment_revamp' into 'master' 2017-01-24 16:49:43 -05:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c
p_tick.h
p_user.c pw_ingoop is now CR_BRAKGOOP because i can't stop refactoring CAN'T STOP WON'T STOP 2017-03-15 21:51:35 +00:00
r_bsp.c
r_bsp.h
r_data.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_data.h Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_defs.h Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
r_draw.c * Limit spawning of endsign head to if a sprite for it exists. 2016-12-25 22:20:20 +00:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_plane.h
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
r_things.h First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary. 2017-03-16 18:57:42 +00:00
s_sound.c Implemented unique attract shield sound (patch.dta). 2016-12-26 13:02:26 +00:00
s_sound.h
screen.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
screen.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
sounds.c Implemented unique attract shield sound (patch.dta). 2016-12-26 13:02:26 +00:00
sounds.h Implemented unique attract shield sound (patch.dta). 2016-12-26 13:02:26 +00:00
st_stuff.c pw_ingoop is now CR_BRAKGOOP because i can't stop refactoring CAN'T STOP WON'T STOP 2017-03-15 21:51:35 +00:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
v_video.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
vid_copy.s
w_wad.c Added transmaps to non modifying lump list. 2017-01-08 18:13:46 -06:00
w_wad.h
y_inter.c Merge branch 'master' into damage-control 2016-10-23 21:08:17 +01:00
y_inter.h
z_zone.c
z_zone.h