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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Created lua_blockmaplib.c, for Lua's blockmap library
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2016-10-27 18:10:30 +01:00 |
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djgppdos
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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locale
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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sdl12
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Update version number
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2017-01-15 18:49:33 +00:00 |
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win32
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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win32ce
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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command.c
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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update colors to new palette
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2016-11-10 16:53:27 -08:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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this video game is haunted because it was built on an abandoned endian preservation
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2017-03-16 20:55:41 +00:00 |
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d_clisrv.h
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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d_event.h
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d_main.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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d_main.h
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d_net.c
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build: fixup warnings from GCC 6.2.1
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2017-03-12 17:23:56 -04:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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d_netcmd.h
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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d_netfil.c
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Oh? a cookie on the ground
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2017-01-13 23:10:00 +01:00 |
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d_netfil.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_player.h
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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A serious defuckening of my fancy character select code.
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2017-03-17 14:27:17 +00:00 |
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dehacked.h
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doomdata.h
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doomdef.h
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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doomstat.h
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* Made what MI had compile.
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2016-12-29 17:02:05 +00:00 |
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doomtype.h
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endian.h
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f_finale.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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g_game.h
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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hu_stuff.h
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Revert "Chat and console improvements"
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2016-11-03 00:34:15 -07:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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* Cleaned up a bit of irrelevant oldbrak goop.
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2017-03-16 11:23:23 +00:00 |
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info.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-03-14 18:12:47 +00:00 |
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keys.h
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lua_baselib.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-03-14 18:12:47 +00:00 |
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lua_blockmaplib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_consolelib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_hook.h
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Added MobjMoveBlocked Lua hook
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2017-01-21 23:49:18 +00:00 |
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lua_hooklib.c
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Added MobjMoveBlocked Lua hook
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2017-01-21 23:49:18 +00:00 |
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lua_hud.h
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lua_hudlib.c
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Merge branch 'master' into lua-additions
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2016-10-22 14:59:01 +01:00 |
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lua_infolib.c
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lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_maplib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_mathlib.c
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lua_mobjlib.c
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Yeah, this wasn't network safe.
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2017-03-17 17:18:14 +00:00 |
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lua_playerlib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_script.c
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_script.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_skinlib.c
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lua_thinkerlib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Merge branch 'master' into next
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2017-01-03 16:06:50 +00:00 |
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m_menu.c
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Woops.
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2017-03-17 16:47:37 +00:00 |
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m_menu.h
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A serious defuckening of my fancy character select code.
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2017-03-17 14:27:17 +00:00 |
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m_misc.c
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Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now
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2016-10-22 23:19:24 +01:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'master' into netcode-shit
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2017-01-02 15:18:28 -05:00 |
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Makefile.cfg
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build: no warning or error about logical-ip or tautological-compare
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2017-03-12 21:16:37 -04:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Corrected a silly oversight. No, you can't swap your carry stuff when recycling!
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2017-03-15 20:42:01 +00:00 |
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p_floor.c
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_inter.c
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* Cleaned up a bit of irrelevant oldbrak goop.
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2017-03-16 11:23:23 +00:00 |
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p_lights.c
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p_local.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-01-09 11:10:47 +00:00 |
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p_map.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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p_mobj.c
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compile fix
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2017-03-17 23:09:15 +00:00 |
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p_mobj.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-11-20 16:44:38 +00:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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p_saveg.c
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_saveg.h
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p_setup.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_setup.h
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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p_sight.c
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-03-14 18:12:47 +00:00 |
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p_spec.h
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Merge branch 'flat_alignment_revamp' into 'master'
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2017-01-24 16:49:43 -05:00 |
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p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_tick.c
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p_tick.h
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p_user.c
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pw_ingoop is now CR_BRAKGOOP because i can't stop refactoring CAN'T STOP WON'T STOP
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2017-03-15 21:51:35 +00:00 |
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r_bsp.c
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r_bsp.h
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r_data.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_data.h
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_defs.h
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Merge branch 'public_next'
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2017-01-08 16:05:32 +00:00 |
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r_draw.c
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* Limit spawning of endsign head to if a sprite for it exists.
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2016-12-25 22:20:20 +00:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_plane.h
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r_segs.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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r_things.h
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First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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2017-03-16 18:57:42 +00:00 |
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s_sound.c
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Implemented unique attract shield sound (patch.dta).
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2016-12-26 13:02:26 +00:00 |
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s_sound.h
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screen.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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screen.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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sounds.c
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Implemented unique attract shield sound (patch.dta).
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2016-12-26 13:02:26 +00:00 |
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sounds.h
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Implemented unique attract shield sound (patch.dta).
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2016-12-26 13:02:26 +00:00 |
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st_stuff.c
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pw_ingoop is now CR_BRAKGOOP because i can't stop refactoring CAN'T STOP WON'T STOP
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2017-03-15 21:51:35 +00:00 |
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st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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v_video.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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vid_copy.s
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w_wad.c
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Added transmaps to non modifying lump list.
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2017-01-08 18:13:46 -06:00 |
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w_wad.h
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y_inter.c
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Merge branch 'master' into damage-control
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2016-10-23 21:08:17 +01:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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