RingRacers/src/hardware
2021-02-16 18:26:45 +00:00
..
r_minigl
r_opengl Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c f_finale now compiles 2020-08-11 23:13:25 -04:00
hw3sound.h
hw_batching.c Performance stats 2020-10-10 22:12:34 +03:00
hw_batching.h
hw_bsp.c Use vanilla hw_bsp.c 2020-08-10 15:47:19 -04:00
hw_cache.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
hw_clip.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
hw_clip.h
hw_data.h Got through OGL 2020-08-15 06:20:22 -04:00
hw_defs.h Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
hw_dll.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_draw.c Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
hw_drv.h Use additive/subtractive on models 2020-11-17 18:49:14 -05:00
hw_glob.h Got through OGL 2020-08-15 06:20:22 -04:00
hw_light.c More fixing up 2020-08-11 18:46:00 -04:00
hw_light.h Another round of fixing up 2020-08-11 16:13:17 -04:00
hw_main.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
hw_main.h Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
hw_md2.c Merge branch 'roll-and-tilt' into 'master' 2020-11-17 20:03:48 -05:00
hw_md2.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
u_list.c
u_list.h