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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Instead of the absolute insanity that is V_DrawCroppedPatch, which makes you specify the number of pixels to crop off the top/left and then the number of pixels to show after the crop ... you just use V_SetClipRect to create a rectangle for any future draws to be cropped down to, and V_ClearClipRect afterwards to clear it. Currently only supported by V_DrawStretchyFixedPatch. Ideally other drawing functions should also receive clipping rectangle support too.
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
// SONIC ROBO BLAST 2 KART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2018-2020 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_hud.h
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/// \brief HUD drawing functions exclusive to Kart
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#include "doomtype.h"
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#include "doomstat.h"
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#include "hu_stuff.h"
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#ifndef __K_HUD__
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#define __K_HUD__
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#define RINGANIM_NUMFRAMES 10
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#define RINGANIM_DELAYMAX 5
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#define POS_DELAY_TIME 10
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struct trackingResult_t
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{
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fixed_t x, y;
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fixed_t scale;
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boolean onScreen;
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};
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void K_ObjectTracking(trackingResult_t *result, vector3_t *point, boolean reverse);
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const char *K_GetItemPatch(UINT8 item, boolean tiny);
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void K_LoadKartHUDGraphics(void);
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void K_drawKartHUD(void);
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void K_drawKartFreePlay(void);
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void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
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void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
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#endif
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