RingRacers/src/p_ceilng.c
Sally Coolatta 62bda51d89 Split EV_DoFloor, EV_DoCeiling, and EV_DoCrush
And remove their dependency on a line_t existing.

One step towards implementing linedef executor functions into ACS.
2022-11-14 13:51:46 -05:00

705 lines
16 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_ceilng.c
/// \brief Ceiling aninmation (lowering, crushing, raising)
#include "doomdef.h"
#include "p_local.h"
#include "r_fps.h"
#include "r_main.h"
#include "s_sound.h"
#include "z_zone.h"
#include "d_netcmd.h"
// ==========================================================================
// CEILINGS
// ==========================================================================
// the list of ceilings moving currently, including crushers
INT32 ceilmovesound = sfx_None;
/** Moves a moving ceiling.
*
* \param ceiling Thinker for the ceiling to be moved.
* \sa EV_DoCeiling
* \todo Split up into multiple functions.
*/
void T_MoveCeiling(ceiling_t *ceiling)
{
result_e res;
if (ceiling->delaytimer)
{
ceiling->delaytimer--;
return;
}
res = T_MovePlane(ceiling->sector, ceiling->speed, (ceiling->direction == 1) ? ceiling->topheight : ceiling->bottomheight, false, true, ceiling->direction);
if (ceiling->type == bounceCeiling)
{
const fixed_t origspeed = FixedDiv(ceiling->origspeed, (ELEVATORSPEED/2));
const fixed_t fs = abs(ceiling->sector->ceilingheight - ceiling->crushHeight);
const fixed_t bs = abs(ceiling->sector->ceilingheight - ceiling->returnHeight);
if (fs < bs)
ceiling->speed = FixedDiv(fs, 25*FRACUNIT) + FRACUNIT/4;
else
ceiling->speed = FixedDiv(bs, 25*FRACUNIT) + FRACUNIT/4;
ceiling->speed = FixedMul(ceiling->speed, origspeed);
}
if (res == pastdest)
{
switch (ceiling->type)
{
case instantMoveCeilingByFrontSector:
if (ceiling->texture > -1) // flat changing
ceiling->sector->ceilingpic = ceiling->texture;
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
return;
case moveCeilingByFrontSector:
if (ceiling->tag) // chained linedef executing
P_LinedefExecute(ceiling->tag, NULL, NULL);
if (ceiling->texture > -1) // flat changing
ceiling->sector->ceilingpic = ceiling->texture;
/* FALLTHRU */
case raiseToHighest:
case moveCeilingByDistance:
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
return;
case bounceCeiling:
case bounceCeilingCrush:
{
fixed_t dest = (ceiling->direction == 1) ? ceiling->topheight : ceiling->bottomheight;
if (dest == ceiling->crushHeight)
{
dest = ceiling->returnHeight;
ceiling->origspeed = ceiling->returnSpeed; // return trip, use args[3]
}
else
{
dest = ceiling->crushHeight;
ceiling->origspeed = ceiling->crushSpeed; // going frontways, use args[2]
}
if (ceiling->type == bounceCeilingCrush)
ceiling->speed = ceiling->origspeed;
if (dest < ceiling->sector->ceilingheight) // must move down
{
ceiling->direction = -1;
ceiling->bottomheight = dest;
}
else // must move up
{
ceiling->direction = 1;
ceiling->topheight = dest;
}
ceiling->delaytimer = ceiling->delay;
break;
}
default:
break;
}
}
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
}
/** Moves a ceiling crusher.
*
* \param ceiling Thinker for the crusher to be moved.
* \sa EV_DoCrush
*/
void T_CrushCeiling(ceiling_t *ceiling)
{
result_e res;
switch (ceiling->direction)
{
case 0: // IN STASIS
break;
case 1: // UP
if (ceiling->type == crushBothOnce)
{
// Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, false, -ceiling->direction);
}
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction);
if (res == pastdest)
{
ceiling->direction = -1;
ceiling->speed = ceiling->crushSpeed;
if (ceiling->type == crushCeilOnce
|| ceiling->type == crushBothOnce)
{
// Remove
switch(ceiling->type)
{
case crushCeilOnce:
ceiling->sector->ceilspeed = 0;
ceiling->sector->ceilingdata = NULL;
break;
case crushBothOnce:
ceiling->sector->floorspeed = 0;
ceiling->sector->ceilspeed = 0;
ceiling->sector->ceilingdata = NULL;
break;
default:
break;
}
P_RemoveThinker(&ceiling->thinker);
return;
}
}
break;
case -1: // DOWN
if (ceiling->type == crushBothOnce)
{
// Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, false, -ceiling->direction);
}
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction);
if (res == pastdest)
{
mobj_t *mp = (void *)&ceiling->sector->soundorg;
ceiling->sector->soundorg.z = ceiling->sector->floorheight;
S_StartSound(mp,sfx_pstop);
ceiling->direction = 1;
ceiling->speed = ceiling->returnSpeed;
}
break;
}
if (ceiling->type == crushBothOnce)
ceiling->sector->floorspeed = ceiling->speed*(-ceiling->direction);
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
}
/** Starts a ceiling mover.
*
* \param tag Tag.
* \param line The source line.
* \param type The type of ceiling movement.
* \return 1 if at least one ceiling mover was started, 0 otherwise.
* \sa EV_DoCrush, EV_DoFloor, EV_DoElevator, T_MoveCeiling
*/
INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type)
{
// This function is deprecated.
// Use any of the following functions directly, instead.
switch (type)
{
default:
return 0;
case raiseToHighest:
return (INT32)EV_DoRaiseCeilingToHighest(tag);
case lowerToLowestFast:
return (INT32)EV_DoLowerCeilingToLowestFast(tag);
case instantRaise:
return (INT32)EV_DoInstantRaiseCeiling(tag);
case moveCeilingByFrontSector:
return (INT32)EV_DoMoveCeilingByHeight(
tag,
line->frontsector->ceilingheight,
line->args[2] << (FRACBITS - 3),
(line->args[1] == TMP_CEILING) ? line->args[3] : 0,
line->args[4] ? line->frontsector->ceilingpic : -1
);
case instantMoveCeilingByFrontSector:
return (INT32)EV_DoInstantMoveCeilingByHeight(
tag,
line->frontsector->ceilingheight,
line->args[2] ? line->frontsector->ceilingpic : -1
);
case moveCeilingByDistance:
return (INT32)EV_DoMoveCeilingByDistance(
tag,
line->args[2] << FRACBITS,
line->args[3] << (FRACBITS - 3),
line->args[4]
);
case bounceCeiling:
case bounceCeilingCrush:
return (INT32)EV_DoBounceCeiling(
tag,
(type == bounceCeilingCrush),
line->frontsector->ceilingheight,
line->args[2] << (FRACBITS - 2),
line->backsector->ceilingheight,
line->args[3] << (FRACBITS - 2),
line->args[4],
line->args[5]
);
}
}
static ceiling_t *CreateCeilingThinker(sector_t *sec)
{
ceiling_t *ceiling = NULL;
if (sec->ceilingdata)
{
return NULL;
}
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
return ceiling;
}
boolean EV_DoRaiseCeilingToHighest(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = raiseToHighest;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = CEILSPEED;
rtn = true;
}
return rtn;
}
boolean EV_DoLowerCeilingToLowestFast(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = lowerToLowestFast;
ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec);
ceiling->direction = -1;
ceiling->speed = 4*FRACUNIT;
rtn = true;
}
return rtn;
}
boolean EV_DoInstantRaiseCeiling(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = instantRaise;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = INT32_MAX/2;
rtn = true;
}
return rtn;
}
boolean EV_DoMoveCeilingByHeight(mtag_t tag, fixed_t height, fixed_t speed, mtag_t chain, INT32 texture)
{
boolean rtn = false;
boolean firstone = true;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = moveCeilingByFrontSector;
ceiling->speed = speed;
if (height >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = height;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = height;
}
// chained linedef executing ability
// only set it on ONE of the moving sectors (the smallest numbered)
if (chain)
ceiling->tag = firstone ? (INT16)chain : 0;
// flat changing ability
ceiling->texture = texture;
firstone = false;
rtn = true;
}
return rtn;
}
boolean EV_DoInstantMoveCeilingByHeight(mtag_t tag, fixed_t height, INT32 texture)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = instantMoveCeilingByFrontSector;
ceiling->speed = INT32_MAX/2;
if (height >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = height;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = height;
}
// flat changing ability
ceiling->texture = texture;
rtn = true;
}
return rtn;
}
boolean EV_DoMoveCeilingByDistance(mtag_t tag, fixed_t distance, fixed_t speed, boolean instant)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = moveCeilingByDistance;
if (instant)
ceiling->speed = INT32_MAX/2; // as above, "instant" is one tic
else
ceiling->speed = speed;
if (distance > 0)
{
ceiling->direction = 1; // up
ceiling->topheight = sec->ceilingheight + distance;
}
else
{
ceiling->direction = -1; // down
ceiling->bottomheight = sec->ceilingheight + distance;
}
rtn = true;
}
return rtn;
}
boolean EV_DoBounceCeiling(mtag_t tag, boolean crush, fixed_t crushHeight, fixed_t crushSpeed, fixed_t returnHeight, fixed_t returnSpeed, INT32 delayInit, INT32 delay)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crush ? bounceCeilingCrush : bounceCeiling;
ceiling->crushHeight = crushHeight;
ceiling->crushSpeed = crushSpeed; // same speed as elevateContinuous
ceiling->returnHeight = returnHeight;
ceiling->returnSpeed = returnSpeed;
ceiling->speed = ceiling->crushSpeed;
ceiling->origspeed = ceiling->speed;
if (ceiling->crushHeight >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = ceiling->crushHeight;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = ceiling->crushHeight;
}
// Any delay?
ceiling->delay = delay;
ceiling->delaytimer = delayInit; // Initial delay
rtn = true;
}
return rtn;
}
/** Starts a ceiling crusher.
*
* \param tag Tag.
* \param line The source line.
* \param type The type of ceiling, either ::crushAndRaise or
* ::fastCrushAndRaise.
* \return 1 if at least one crusher was started, 0 otherwise.
* \sa EV_DoCeiling, EV_DoFloor, EV_DoElevator, T_CrushCeiling
*/
INT32 EV_DoCrush(mtag_t tag, line_t *line, ceiling_e type)
{
// This function is deprecated.
// Use any of the following functions directly, instead.
fixed_t speed = line->args[2] << (FRACBITS - 2);
switch (type)
{
default:
return 0;
case raiseAndCrush:
return (INT32)EV_DoRaiseAndCrushCeiling(tag, speed,
// Retain stupid behavior for backwards compatibility
(!udmf && !(line->flags & ML_MIDSOLID)) ? (speed / 2)
: (line->args[3] << (FRACBITS - 2))
);
case crushBothOnce:
return (INT32)EV_DoCrushBothOnce(tag, speed);
case crushCeilOnce:
return (INT32)EV_DoCrushCeilingOnce(tag, speed);
}
}
static ceiling_t *CreateCrushThinker(sector_t *sec)
{
ceiling_t *ceiling = NULL;
if (sec->ceilingdata)
{
return NULL;
}
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = true;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, false);
return ceiling;
}
boolean EV_DoRaiseAndCrushCeiling(mtag_t tag, fixed_t speed, fixed_t returnSpeed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = raiseAndCrush;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = returnSpeed;
ceiling->bottomheight = sec->floorheight + FRACUNIT;
rtn = true;
}
return rtn;
}
boolean EV_DoCrushBothOnce(mtag_t tag, fixed_t speed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crushBothOnce;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = sec->ceilingheight;
ceiling->bottomheight = sec->floorheight + (sec->ceilingheight - sec->floorheight) / 2;
ceiling->direction = -1;
rtn = true;
}
return rtn;
}
boolean EV_DoCrushCeilingOnce(mtag_t tag, fixed_t speed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crushBothOnce;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = sec->ceilingheight;
ceiling->direction = -1;
ceiling->bottomheight = sec->floorheight + FRACUNIT;
rtn = true;
}
return rtn;
}