RingRacers/src/k_powerup.h
James R c01a29c42a Add Power-Up Aura
- Spawns on player when they use their first power-up
- Lasts as long as player has any power-up
- A hexagon of animated, additive, fullbright papersprites
  surround and move with the player, takes player's angle
2023-06-29 19:37:22 -07:00

20 lines
435 B
C

#ifndef __K_POWERUP__
#define __K_POWERUP__
#include "doomtype.h"
#include "d_player.h"
#ifdef __cplusplus
extern "C" {
#endif
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
boolean K_AnyPowerUpRemaining(const player_t *player);
void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
void K_DropPowerUps(player_t *player);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __K_POWERUP__