RingRacers/src
James R c99b9001ba Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
..
android
blua
djgppdos
dummy
hardware Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
locale
sdl Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
win32
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt
command.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
command.h Merge branch 'local-lua-commands' into 'next' 2020-01-08 16:14:30 -05:00
comptime.c
config.h.in
console.c Merge branch 'word' into 'master' 2020-01-16 20:05:12 -05:00
console.h
d_clisrv.c Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
d_clisrv.h Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
d_event.h
d_main.c Merge branch 'master' into next 2020-01-26 19:23:05 +00:00
d_main.h
d_net.c
d_net.h
d_netcmd.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
d_netcmd.h
d_netfil.c
d_netfil.h
d_player.h Let clients rejoin the server without losing their status 2020-01-22 03:05:08 +01:00
d_think.h
d_ticcmd.h
dehacked.c Fix missing "RINGSNUMTICS" in dehacked.c 2020-01-26 10:53:37 +01:00
dehacked.h
doomdata.h
doomdef.h Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
doomstat.h Call it KEYWORDS 2020-01-08 14:41:38 -08:00
doomtype.h
endian.h
f_finale.c Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
f_finale.h
f_wipe.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Remove redundancy 2020-01-26 23:46:07 -03:00
g_game.h Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
g_input.c Semantics 2020-01-23 13:57:39 -08:00
g_input.h
g_state.h
hu_stuff.c Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_video.h
info.c Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
info.h Merge branch 'clear-sign-sprite' into 'next' 2020-01-16 19:57:54 -05:00
keys.h
lua_baselib.c Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil 2020-01-22 16:58:57 +01:00
lua_blockmaplib.c
lua_consolelib.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
lua_hook.h Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
lua_hooklib.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
lua_hud.h
lua_hudlib.c Hexafaceted sprite angle support (See merge request description coming soon). 2020-01-08 20:49:14 +00:00
lua_infolib.c
lua_libs.h
lua_maplib.c Merge branch 'keywords-back-again' into 'next' 2020-01-16 20:05:24 -05:00
lua_mathlib.c
lua_mobjlib.c Give me a break 2020-01-17 00:18:00 -06:00
lua_playerlib.c Let clients rejoin the server without losing their status 2020-01-22 03:05:08 +01:00
lua_script.c Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_anigif.h Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil 2020-01-22 16:58:57 +01:00
m_cheat.h
m_cond.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_cond.h Merge branch 'showconditionset' into 'next' 2020-01-10 15:59:37 -05:00
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
m_menu.h Merge branch 'master' into next 2020-01-26 19:23:05 +00:00
m_misc.c Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
m_misc.h Put the word jumping code in functions 2020-01-08 12:58:19 -08:00
m_queue.c
m_queue.h
m_random.c Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_random.h Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
m_swap.h
Makefile
Makefile.cfg
md5.c
md5.h
mserv.c Dumbass NONET stuff... 2020-01-16 18:07:28 -08:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
p_floor.c
p_inter.c Ignore disconnected players in tag gametypes 2020-01-23 19:58:13 +01:00
p_lights.c
p_local.h
p_map.c whitespace cleanup 2020-01-09 16:19:12 -05:00
p_maputl.c typoe 2020-01-17 00:34:31 -03:00
p_maputl.h
p_mobj.c Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
p_mobj.h Add mobj shadowscale property 2020-01-11 18:24:08 -06:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
p_saveg.h
p_setup.c Remove redundancy 2020-01-26 23:46:07 -03:00
p_setup.h
p_sight.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
p_slopes.c Merge branch 'udmf-vslopes' into 'next' 2020-01-11 10:02:51 -05:00
p_slopes.h
p_spec.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body 2020-01-22 03:57:22 +01:00
p_spec.h
p_telept.c
p_tick.c Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
p_tick.h
p_user.c Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
r_bsp.c
r_bsp.h
r_data.c Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
r_data.h
r_defs.h typoe 2020-01-17 00:34:31 -03:00
r_draw.c
r_draw.h
r_draw8.c
r_draw8_npo2.c
r_draw16.c
r_local.h
r_main.c Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
r_main.h Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil 2020-01-22 16:58:57 +01:00
r_patch.c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang 2020-01-08 21:47:47 +00:00
r_patch.h Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
r_plane.c
r_plane.h
r_portal.c
r_portal.h
r_segs.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
r_things.c Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
r_things.h Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
s_sound.c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
s_sound.h 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
screen.c
screen.h
sounds.c
sounds.h
st_stuff.c Fix title card not showing up at all if focus lost 2020-01-26 23:50:36 -03:00
st_stuff.h
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
v_video.h I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. 2020-01-05 03:20:05 -03:00
vid_copy.s
w_wad.c Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
w_wad.h
y_inter.c
y_inter.h
z_zone.c
z_zone.h