RingRacers/src/d_think.h
James R 051b4f8935 Always use typedef name instead of struct name
mobj_t instead of struct mobj_s
2022-11-27 17:21:40 -08:00

54 lines
1.4 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_think.h
/// \brief MapObj data. Map Objects or mobjs are actors, entities,
/// thinker, take-your-pick
///
/// anything that moves, acts, or suffers state changes of more or less violent nature.
#ifndef __D_THINK__
#define __D_THINK__
#ifdef __GNUG__
#pragma interface
#endif
//
// Experimental stuff.
// To compile this as "ANSI C with classes" we will need to handle the various
// action functions cleanly.
//
typedef void (*actionf_v)();
typedef void (*actionf_p1)(void *);
typedef union
{
actionf_v acv;
actionf_p1 acp1;
} actionf_t;
// Historically, "think_t" is yet another function pointer to a routine
// to handle an actor.
typedef actionf_t think_t;
// Doubly linked list of actors.
struct thinker_t
{
thinker_t *prev;
thinker_t *next;
think_t function;
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
};
#endif