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r_opengl
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sky barreling
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2019-09-17 23:38:04 -03:00 |
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s_ds3d
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s_fmod
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s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
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hw3dsdrv.h
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hw3sound.c
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nodigimusic nomusic nosound refactor other targets
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2018-09-14 10:35:56 -04:00 |
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hw3sound.h
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hw_bsp.c
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
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hw_cache.c
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-11-11 14:10:37 -03:00 |
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hw_clip.c
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fix using abs() on unsigned
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2018-11-10 17:40:09 +00:00 |
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hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
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hw_data.h
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Fix nonpacked to packed cast for OpenGL
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2019-11-07 16:30:29 -08:00 |
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hw_defs.h
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
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hw_dll.h
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
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hw_draw.c
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make hwrender compile
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2019-11-08 22:58:41 -03:00 |
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hw_drv.h
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sky barreling
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2019-09-17 23:38:04 -03:00 |
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hw_glide.h
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Revert "Merge branch 'flats-png_port' into 'master'"
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2019-09-09 18:40:21 +00:00 |
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hw_glob.h
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
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hw_light.c
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Fix nonpacked to packed cast for OpenGL
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2019-11-07 16:30:29 -08:00 |
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hw_light.h
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hw_main.c
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fix invisible planes, fix flat animation
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2019-11-08 23:42:15 -03:00 |
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hw_main.h
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sky barreling
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2019-09-17 23:38:04 -03:00 |
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hw_md2.c
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Also allocate mipmap for MD2
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2019-11-07 18:04:53 -08:00 |
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hw_md2.h
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Merge branch 'public_next'
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2018-11-10 15:41:57 +00:00 |
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hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2018-10-27 18:58:05 +01:00 |
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hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |