RingRacers/src/console.h
toaster b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00

91 lines
2.5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file console.h
/// \brief Console drawing and input
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
void CON_Init(void);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
extern I_mutex con_mutex;
#endif
// set true when screen size has changed, to adapt console
extern boolean con_recalc;
// console being displayed at game startup
extern boolean con_startup;
// when modifying the below, you must also adjust d_main and console.c
typedef enum
{
LOADED_ZINIT = 1,
LOADED_ISTARTUPTIMER,
LOADED_IWAD,
LOADED_PWAD,
LOADED_ISTARTUPGRAPHICS,
LOADED_HUINIT,
LOADED_CONFIG,
LOADED_INITTEXTUREDATA,
LOADED_INITSPRITES,
LOADED_INITSKINS,
LOADED_RINIT,
LOADED_SINITSFXCHANNELS,
LOADED_STINIT,
LOADED_DCHECKNETGAME,
LOADED_ALLDONE = LOADED_DCHECKNETGAME,
} con_loadprogress_t;
extern con_loadprogress_t con_startup_loadprogress;
// top clip value for view render: do not draw part of view hidden by console
extern INT32 con_clipviewtop;
// 0 means console if off, or moving out
extern INT32 con_destlines;
extern INT32 con_clearlines; // lines of top of screen to refresh
extern boolean con_hudupdate; // hud messages have changed, need refresh
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;
extern UINT8 *promptbgmap;
INT32 CON_ShiftChar(INT32 ch);
void CON_SetupBackColormapEx(INT32 color, boolean prompt);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
void CON_ToggleOff(void);
// Is console down?
boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
// Startup loading bar
void CON_SetLoadingProgress(con_loadprogress_t newStep);
void CON_DrawLoadBar(void);