I've come to the conclusion that some aspects of RHI are overengineered to suit a future where we would theoretically support Vulkan with minimal implementation effort. In an effort of architectural astronaut engineering this has had the consequence of making much of the code interacting with RHI significantly more complex. The GraphicsContext was originally an opaque object to wrap and contextualize operations that would eventually be inserted into a Vulkan CommandBuffer for dispatch. In practice, for the GL backend, this does nothing but introduce another pointer to pass around across all RHI code, when it had already been previously accepted that the idea of recording multiple GraphicsContexts at the same time was infeasible. Thus, I'm choosing to excise GraphicsContext entirely. This doesn't do much except remove passing around the context object. This is one of many changes I would like to make that would simplify RHI-related code and defer the complexity to the hypothetical future. Vulkan can come at a later date, and we can solve the problems of Vulkan then. Right now, I am actually more concerned for supporting a d3d9 renderer to shore up that Intel 945GM laptop GPU support gap we currently have. |
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| .circleci | ||
| .gitlab/ci | ||
| android | ||
| assets | ||
| cmake | ||
| custom-git-commands | ||
| debian-template | ||
| deployer | ||
| docs | ||
| scripts | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.sh | ||
| debian_template.sh | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2.png | ||
| srb2banner.png | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
Dr. Robotnik's Ring Racers
Dr. Robotnik's Ring Racers is a kart racing video game originally based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, itself based on a modified version of Doom Legacy.
Ring Racers' source code is available to users under the GNU General Public License version 2.0 or higher.
Links
Disclaimer
Dr. Robotnik's Ring Racers is a work of fan art made available for free without intent to profit or harm the intellectual property rights of the original works it is based on. Kart Krew Dev is in no way affiliated with SEGA Corporation. We do not claim ownership of any of SEGA's intellectual property used in Dr. Robotnik's Ring Racers.
Development
Building from Source
Ring Racers is built using a compatible C++ toolchain (GCC, MinGW, Clang and Apple Clang as of this writing), CMake, and Microsoft vcpkg. The compiler and runtime libraries must support the ISO C++17 standard and ISO C11 standard.
On Linux platforms, you will need the following libraries available on the system.
- libcurl
- zlib
- libpng
- libogg
- libvorbis
- libvpx
- libyuv
- SDL2
On Windows and macOS, you will need to install vcpkg instead to build these dependencies alongside the game.
To configure and build the game, there are CMake presets (declared in CMakePresets.json). These presets require the ninja build script tool in addition to cmake and your C++ toolchain. Here is a non-exhaustive list of them:
- ninja-debug: non-optimized, assertions enabled
- ninja-develop: optimized, assertions enabled
- ninja-release: optimized
- ninja-x86_mingw_static_vcpkg-debug
- ninja-x86_mingw_static_vcpkg-develop
- ninja-x86_mingw_static_vcpkg-release
- ninja-x64_osx_vcpkg-debug
- ninja-x64_osx_vcpkg-develop
- ninja-x64_osx_vcpkg-release
- ninja-arm64_osx_vcpkg-debug
- ninja-arm64_osx_vcpkg-develop
- ninja-arm64_osx_vcpkg-release
These presets depend on the VCPKG_ROOT environment variable being specified before the first run of the cmake command. Their build directories are pre-configured as subdirectories of build/.
After all prerequisites are set-up, configure and build using the following commands, adjusting according to your target system:
cmake --preset ninja-x86_mingw_static_vcpkg-develop
cmake --build --preset ninja-x86_mingw_static_vcpkg-develop
Contributing
We welcome external contributions from the community. If you are planning on making a large feature you intend to contribute to the project, please consider reaching out to us in the Kart Krew Dev public Discord server so we can coordinate with you.
Our primary source repository is hosted on the SRB2 Gitlab. The Github repository is a mirror of this. If you submit a Pull Request to the Github repository, please keep in mind that we do not consistently monitor that mirror and may not see your request.
All contributions must be made available under the GPL General Public License version 2.0, or public domain. Integrations for third party code must be made to code which is compatibly licensed.