mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
707 lines
22 KiB
C
707 lines
22 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file d_player.h
|
|
/// \brief player data structures
|
|
|
|
#ifndef __D_PLAYER__
|
|
#define __D_PLAYER__
|
|
|
|
// The player data structure depends on a number
|
|
// of other structs: items (internal inventory),
|
|
// animation states (closely tied to the sprites
|
|
// used to represent them, unfortunately).
|
|
#include "p_pspr.h"
|
|
|
|
// In addition, the player is just a special
|
|
// case of the generic moving object/actor.
|
|
#include "p_mobj.h"
|
|
|
|
// Finally, for odd reasons, the player input
|
|
// is buffered within the player data struct,
|
|
// as commands per game tick.
|
|
#include "d_ticcmd.h"
|
|
|
|
// the player struct stores a waypoint for racing
|
|
#include "k_waypoint.h"
|
|
|
|
// Extra abilities/settings for skins (combinable stuff)
|
|
typedef enum
|
|
{
|
|
SF_HIRES = 1, // Draw the sprite at different size?
|
|
SF_MACHINE = 1<<1, // Beep boop. Are you a robot?
|
|
// free up to and including 1<<31
|
|
} skinflags_t;
|
|
|
|
//
|
|
// Player states.
|
|
//
|
|
typedef enum
|
|
{
|
|
// Playing or camping.
|
|
PST_LIVE,
|
|
// Dead on the ground, view follows killer.
|
|
PST_DEAD,
|
|
// Ready to restart/respawn???
|
|
PST_REBORN
|
|
} playerstate_t;
|
|
|
|
//
|
|
// Player internal flags
|
|
//
|
|
typedef enum
|
|
{
|
|
// Cvars
|
|
PF_FLIPCAM = 1, // Flip camera angle with gravity flip prefrence.
|
|
PF_ANALOGMODE = 1<<1, // Analog mode?
|
|
PF_DIRECTIONCHAR = 1<<2, // Directional character sprites?
|
|
PF_AUTOBRAKE = 1<<3, // Autobrake?
|
|
|
|
// Cheats
|
|
PF_GODMODE = 1<<4,
|
|
PF_NOCLIP = 1<<5,
|
|
PF_INVIS = 1<<6,
|
|
|
|
// True if button down last tic.
|
|
PF_ATTACKDOWN = 1<<7,
|
|
PF_USEDOWN = 1<<8,
|
|
PF_JUMPDOWN = 1<<9,
|
|
PF_WPNDOWN = 1<<10,
|
|
|
|
// Unmoving states
|
|
PF_STASIS = 1<<11, // Player is not allowed to move
|
|
PF_JUMPSTASIS = 1<<12, // and that includes jumping.
|
|
PF_FULLSTASIS = PF_STASIS|PF_JUMPSTASIS,
|
|
|
|
// SRB2Kart: Spectator that wants to join
|
|
PF_WANTSTOJOIN = 1<<13,
|
|
|
|
// Character action status
|
|
PF_STARTJUMP = 1<<14,
|
|
PF_JUMPED = 1<<15,
|
|
PF_NOJUMPDAMAGE = 1<<16,
|
|
|
|
PF_SPINNING = 1<<17,
|
|
PF_STARTDASH = 1<<18,
|
|
|
|
PF_THOKKED = 1<<19,
|
|
PF_SHIELDABILITY = 1<<20,
|
|
PF_GLIDING = 1<<21,
|
|
PF_BOUNCING = 1<<22,
|
|
|
|
// Sliding (usually in water) like Labyrinth/Oil Ocean
|
|
PF_SLIDING = 1<<23,
|
|
|
|
// NiGHTS stuff
|
|
PF_TRANSFERTOCLOSEST = 1<<24,
|
|
PF_DRILLING = 1<<25,
|
|
|
|
// Gametype-specific stuff
|
|
PF_GAMETYPEOVER = 1<<26, // Race time over, or H&S out-of-game
|
|
PF_TAGIT = 1<<27, // The player is it! For Tag Mode
|
|
|
|
/*** misc ***/
|
|
PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
|
|
PF_CANCARRY = 1<<29, // Can carry another player?
|
|
PF_HITFINISHLINE = 1<<30, // Already hit the finish line this tic
|
|
|
|
// up to 1<<31 is free
|
|
} pflags_t;
|
|
|
|
typedef enum
|
|
{
|
|
// Are animation frames playing?
|
|
PA_ETC=0,
|
|
PA_IDLE,
|
|
PA_EDGE,
|
|
PA_WALK,
|
|
PA_RUN,
|
|
PA_DASH,
|
|
PA_PAIN,
|
|
PA_ROLL,
|
|
PA_JUMP,
|
|
PA_SPRING,
|
|
PA_FALL,
|
|
PA_ABILITY,
|
|
PA_ABILITY2,
|
|
PA_RIDE
|
|
} panim_t;
|
|
|
|
//
|
|
// All of the base srb2 shields are either a single constant,
|
|
// or use damagetype-protecting flags applied to a constant,
|
|
// or are the force shield (which does everything weirdly).
|
|
//
|
|
// Base flags by themselves aren't used so modders can make
|
|
// abstract, ability-less shields should they so choose.
|
|
//
|
|
typedef enum
|
|
{
|
|
SH_NONE = 0,
|
|
|
|
// Shield flags
|
|
SH_PROTECTFIRE = 0x400,
|
|
SH_PROTECTWATER = 0x800,
|
|
SH_PROTECTELECTRIC = 0x1000,
|
|
SH_PROTECTSPIKE = 0x2000, // cactus shield one day? thanks, subarashii
|
|
//SH_PROTECTNUKE = 0x4000, // intentionally no hardcoded defense against nukes
|
|
|
|
// Indivisible shields
|
|
SH_PITY = 1, // the world's most basic shield ever, given to players who suck at Match
|
|
SH_WHIRLWIND,
|
|
SH_ARMAGEDDON,
|
|
SH_PINK, // PITY IN PINK!
|
|
|
|
// Normal shields that use flags
|
|
SH_ATTRACT = SH_PITY|SH_PROTECTELECTRIC,
|
|
SH_ELEMENTAL = SH_PITY|SH_PROTECTFIRE|SH_PROTECTWATER,
|
|
|
|
// Sonic 3 shields
|
|
SH_FLAMEAURA = SH_PITY|SH_PROTECTFIRE,
|
|
SH_BUBBLEWRAP = SH_PITY|SH_PROTECTWATER,
|
|
SH_THUNDERCOIN = SH_WHIRLWIND|SH_PROTECTELECTRIC,
|
|
|
|
// The force shield uses the lower 8 bits to count how many extra hits are left.
|
|
SH_FORCE = 0x100,
|
|
SH_FORCEHP = 0xFF, // to be used as a bitmask only
|
|
|
|
// Mostly for use with Mario mode.
|
|
SH_FIREFLOWER = 0x200,
|
|
|
|
SH_STACK = SH_FIREFLOWER, // second-layer shields
|
|
SH_NOSTACK = ~SH_STACK
|
|
} shieldtype_t; // pw_shield
|
|
|
|
typedef enum
|
|
{
|
|
CR_NONE = 0,
|
|
// The generic case is suitable for most objects.
|
|
CR_GENERIC,
|
|
// Tails carry.
|
|
CR_PLAYER,
|
|
// NiGHTS mode. Not technically a CARRYING, but doesn't stack with any of the others, so might as well go here.
|
|
CR_NIGHTSMODE,
|
|
CR_NIGHTSFALL,
|
|
// Old Brak sucks hard, but this gimmick could be used for something better, so we might as well continue supporting it.
|
|
CR_BRAKGOOP,
|
|
// Specific level gimmicks.
|
|
CR_ZOOMTUBE,
|
|
CR_ROPEHANG,
|
|
CR_MACESPIN,
|
|
CR_MINECART,
|
|
CR_ROLLOUT,
|
|
CR_PTERABYTE,
|
|
CR_DUSTDEVIL
|
|
} carrytype_t; // pw_carry
|
|
|
|
// Player powers. (don't edit this comment)
|
|
typedef enum
|
|
{
|
|
pw_invulnerability,
|
|
pw_sneakers,
|
|
pw_flashing,
|
|
pw_shield,
|
|
pw_carry,
|
|
pw_tailsfly, // tails flying
|
|
pw_underwater, // underwater timer
|
|
pw_spacetime, // In space, no one can hear you spin!
|
|
pw_extralife, // Extra Life timer
|
|
pw_pushing,
|
|
pw_justsprung,
|
|
pw_noautobrake,
|
|
|
|
pw_super, // Are you super?
|
|
pw_gravityboots, // gravity boots
|
|
|
|
// Weapon ammunition
|
|
pw_infinityring,
|
|
pw_automaticring,
|
|
pw_bouncering,
|
|
pw_scatterring,
|
|
pw_grenadering,
|
|
pw_explosionring,
|
|
pw_railring,
|
|
|
|
// Power Stones
|
|
pw_emeralds, // stored like global 'emeralds' variable
|
|
|
|
// NiGHTS powerups
|
|
pw_nights_superloop,
|
|
pw_nights_helper,
|
|
pw_nights_linkfreeze,
|
|
|
|
pw_nocontrol, //for linedef exec 427
|
|
|
|
pw_dye, // for dyes
|
|
|
|
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
|
|
|
|
pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
|
|
|
|
NUMPOWERS
|
|
} powertype_t;
|
|
|
|
/*
|
|
To use: #define FOREACH( name, number )
|
|
Do with it whatever you want.
|
|
Run this macro, then #undef FOREACH afterward
|
|
*/
|
|
#define KART_ITEM_ITERATOR \
|
|
FOREACH (SAD, -1),\
|
|
FOREACH (NONE, 0),\
|
|
FOREACH (SNEAKER, 1),\
|
|
FOREACH (ROCKETSNEAKER, 2),\
|
|
FOREACH (INVINCIBILITY, 3),\
|
|
FOREACH (BANANA, 4),\
|
|
FOREACH (EGGMAN, 5),\
|
|
FOREACH (ORBINAUT, 6),\
|
|
FOREACH (JAWZ, 7),\
|
|
FOREACH (MINE, 8),\
|
|
FOREACH (BALLHOG, 9),\
|
|
FOREACH (SPB, 10),\
|
|
FOREACH (GROW, 11),\
|
|
FOREACH (SHRINK, 12),\
|
|
FOREACH (THUNDERSHIELD, 13),\
|
|
FOREACH (BUBBLESHIELD, 14),\
|
|
FOREACH (FLAMESHIELD, 15),\
|
|
FOREACH (HYUDORO, 16),\
|
|
FOREACH (POGOSPRING, 17),\
|
|
FOREACH (SUPERRING, 18),\
|
|
FOREACH (KITCHENSINK, 19)
|
|
|
|
typedef enum
|
|
{
|
|
#define FOREACH( name, n ) KITEM_ ## name = n
|
|
KART_ITEM_ITERATOR,
|
|
#undef FOREACH
|
|
|
|
NUMKARTITEMS,
|
|
|
|
// Additional roulette numbers, only used for K_KartGetItemResult
|
|
KRITEM_TRIPLESNEAKER = NUMKARTITEMS,
|
|
KRITEM_TRIPLEBANANA,
|
|
KRITEM_TENFOLDBANANA,
|
|
KRITEM_TRIPLEORBINAUT,
|
|
KRITEM_QUADORBINAUT,
|
|
KRITEM_DUALJAWZ,
|
|
|
|
NUMKARTRESULTS
|
|
} kartitems_t;
|
|
|
|
typedef enum
|
|
{
|
|
KSHIELD_NONE = 0,
|
|
KSHIELD_THUNDER = 1,
|
|
KSHIELD_BUBBLE = 2,
|
|
KSHIELD_FLAME = 3,
|
|
NUMKARTSHIELDS
|
|
} kartshields_t;
|
|
|
|
//{ SRB2kart - kartstuff
|
|
typedef enum
|
|
{
|
|
// TODO: Kill this giant array. Add them as actual player_t variables, or condense related timers into their own, smaller arrays.
|
|
// Basic gameplay things
|
|
k_position, // Used for Kart positions, mostly for deterministic stuff
|
|
k_oldposition, // Used for taunting when you pass someone
|
|
k_positiondelay, // Used for position number, so it can grow when passing/being passed
|
|
k_starpostflip, // the last starpost we hit requires flipping?
|
|
k_respawn, // Timer for the DEZ laser respawn effect
|
|
k_dropdash, // Charge up for respawn Drop Dash
|
|
|
|
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
|
|
k_instashield, // Instashield no-damage animation timer
|
|
|
|
k_floorboost, // Prevents Sneaker sounds for a breif duration when triggered by a floor panel
|
|
k_spinouttype, // Determines whether to thrust forward or not while spinning out; 0 = move forwards, 1 = stay still, 2 = stay still & no flashing tics
|
|
|
|
k_drift, // Drifting Left or Right, plus a bigger counter = sharper turn
|
|
k_driftend, // Drift has ended, used to adjust character angle after drift
|
|
k_driftcharge, // Charge your drift so you can release a burst of speed
|
|
k_driftboost, // Boost you get from drifting
|
|
k_boostcharge, // Charge-up for boosting at the start of the race
|
|
k_startboost, // Boost you get from start of race or respawn drop dash
|
|
k_rings, // Number of held rings
|
|
k_pickuprings, // Number of rings being picked up before added to the counter (prevents rings from being deleted forever over 20)
|
|
k_userings, // Have to be not holding the item button to change from using rings to using items (or vice versa), to prevent some weirdness with the button
|
|
k_ringdelay, // 3 tic delay between every ring usage
|
|
k_ringboost, // Ring boost timer
|
|
k_ringlock, // Prevent picking up rings while SPB is locked on
|
|
k_sparkleanim, // Angle offset for ring sparkle animation
|
|
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
|
|
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
|
|
k_pogospring, // Pogo spring bounce effect
|
|
k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
|
|
k_waterskip, // Water skipping counter
|
|
k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
|
|
k_numboosts, // Count of how many boosts are being stacked, for after image spawning
|
|
k_boostpower, // Base boost value, for offroad
|
|
k_speedboost, // Boost value smoothing for max speed
|
|
k_accelboost, // Boost value smoothing for acceleration
|
|
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
|
|
k_draftleeway, // Leniency timer before removing draft power
|
|
k_lastdraft, // Last player being drafted
|
|
k_boostangle, // angle set when not spun out OR boosted to determine what direction you should keep going at if you're spun out and boosted.
|
|
k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
|
|
k_brakedrift, // Helper for brake-drift spark spawning
|
|
|
|
k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
|
|
k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
|
|
|
|
// Item held stuff
|
|
k_itemtype, // KITEM_ constant for item number
|
|
k_itemamount, // Amount of said item
|
|
k_itemheld, // Are you holding an item?
|
|
k_holdready, // Hold button-style item is ready to activate
|
|
|
|
// Some items use timers for their duration or effects
|
|
k_curshield, // 0 = no shield, 1 = thunder shield
|
|
k_hyudorotimer, // Duration of the Hyudoro offroad effect itself
|
|
k_stealingtimer, // You are stealing an item, this is your timer
|
|
k_stolentimer, // You are being stolen from, this is your timer
|
|
k_superring, // Spawn rings on top of you every tic!
|
|
k_sneakertimer, // Duration of the Sneaker Boost itself
|
|
k_levelbooster, // Duration of a level booster's boost (same as sneaker, but separated for boost stacking)
|
|
k_growshrinktimer, // > 0 = Big, < 0 = small
|
|
k_squishedtimer, // Squished frame timer
|
|
k_rocketsneakertimer, // Rocket Sneaker duration timer
|
|
k_invincibilitytimer, // Invincibility timer
|
|
k_bubblecool, // Bubble Shield use cooldown
|
|
k_bubbleblowup, // Bubble Shield usage blowup
|
|
k_flamedash, // Flame Shield dash power
|
|
k_flamemeter, // Flame Shield dash meter left
|
|
k_flamelength, // Flame Shield dash meter, number of segments
|
|
k_eggmanheld, // Eggman monitor held, separate from k_itemheld so it doesn't stop you from getting items
|
|
k_eggmanexplode, // Fake item recieved, explode in a few seconds
|
|
k_eggmanblame, // Fake item recieved, who set this fake
|
|
k_lastjawztarget, // Last person you target with jawz, for playing the target switch sfx
|
|
k_bananadrag, // After a second of holding a banana behind you, you start to slow down
|
|
k_spinouttimer, // Spin-out from a banana peel or oil slick (was "pw_bananacam")
|
|
k_wipeoutslow, // Timer before you slowdown when getting wiped out
|
|
k_justbumped, // Prevent players from endlessly bumping into each other
|
|
k_comebacktimer, // Battle mode, how long before you become a bomb after death
|
|
k_sadtimer, // How long you've been sad
|
|
|
|
// Battle Mode vars
|
|
k_bumper, // Number of bumpers left
|
|
k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
|
|
k_comebackmode, // 0 = bomb, 1 = item
|
|
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
|
|
|
|
// v1.0.2+ vars
|
|
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
|
|
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
|
|
k_spectatewait, // How long have you been waiting as a spectator
|
|
k_tiregrease, // Reduced friction timer after hitting a horizontal spring
|
|
k_springstars, // Spawn stars around a player when they hit a spring
|
|
k_springcolor, // Color of spring stars
|
|
k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
|
|
k_wrongway, // Display WRONG WAY on screen
|
|
|
|
NUMKARTSTUFF
|
|
} kartstufftype_t;
|
|
|
|
typedef enum
|
|
{
|
|
// Unsynced, HUD or clientsided effects
|
|
// Item box
|
|
khud_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
|
|
khud_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
|
|
|
|
// Rings
|
|
khud_ringframe, // Ring spin frame
|
|
khud_ringtics, // Tics left until next ring frame
|
|
khud_ringdelay, // Next frame's tics
|
|
khud_ringspblock, // Which frame of the SPB ring lock animation to use
|
|
|
|
// Lap finish
|
|
khud_lapanimation, // Used to show the lap start wing logo animation
|
|
khud_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
|
|
|
|
// Camera
|
|
khud_boostcam, // Camera push forward on boost
|
|
khud_destboostcam, // Ditto
|
|
khud_timeovercam, // Camera timer for leaving behind or not
|
|
|
|
// Sounds
|
|
khud_enginesnd, // Engine sound offset this player is using.
|
|
khud_voices, // Used to stop the player saying more voices than it should
|
|
khud_tauntvoices, // Used to specifically stop taunt voice spam
|
|
|
|
// Battle
|
|
khud_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
|
|
khud_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
|
|
|
|
NUMKARTHUD
|
|
} karthudtype_t;
|
|
|
|
// QUICKLY GET EITHER SNEAKER OR LEVEL BOOSTER SINCE THEY ARE FUNCTIONALLY IDENTICAL
|
|
#define EITHERSNEAKER(p) (p->kartstuff[k_sneakertimer] || p->kartstuff[k_levelbooster])
|
|
|
|
// QUICKLY GET RING TOTAL, INCLUDING RINGS CURRENTLY IN THE PICKUP ANIMATION
|
|
#define RINGTOTAL(p) (p->kartstuff[k_rings] + p->kartstuff[k_pickuprings])
|
|
|
|
//}
|
|
|
|
#define WEP_AUTO 1
|
|
#define WEP_BOUNCE 2
|
|
#define WEP_SCATTER 3
|
|
#define WEP_GRENADE 4
|
|
#define WEP_EXPLODE 5
|
|
#define WEP_RAIL 6
|
|
#define NUM_WEAPONS 7
|
|
|
|
typedef enum
|
|
{
|
|
RW_AUTO = 1,
|
|
RW_BOUNCE = 2,
|
|
RW_SCATTER = 4,
|
|
RW_GRENADE = 8,
|
|
RW_EXPLODE = 16,
|
|
RW_RAIL = 32
|
|
} ringweapons_t;
|
|
|
|
// player_t struct for all bot variables
|
|
typedef struct botvars_s
|
|
{
|
|
UINT8 difficulty;
|
|
|
|
tic_t itemdelay;
|
|
tic_t itemconfirm;
|
|
|
|
SINT8 turnconfirm;
|
|
} botvars_t;
|
|
|
|
// ========================================================================
|
|
// PLAYER STRUCTURE
|
|
// ========================================================================
|
|
typedef struct player_s
|
|
{
|
|
mobj_t *mo;
|
|
|
|
// Caveat: ticcmd_t is ATTRPACK! Be careful what precedes it.
|
|
ticcmd_t cmd;
|
|
|
|
playerstate_t playerstate;
|
|
|
|
// Determine POV, including viewpoint bobbing during movement.
|
|
fixed_t camerascale;
|
|
fixed_t shieldscale;
|
|
// Focal origin above r.z
|
|
fixed_t viewz;
|
|
// Base height above floor for viewz.
|
|
fixed_t viewheight;
|
|
// Bob/squat speed.
|
|
//fixed_t deltaviewheight;
|
|
// bounded/scaled total momentum.
|
|
//fixed_t bob;
|
|
|
|
angle_t viewrollangle;
|
|
|
|
INT16 angleturn;
|
|
INT16 oldrelangleturn;
|
|
|
|
// Mouse aiming, where the guy is looking at!
|
|
// It is updated with cmd->aiming.
|
|
angle_t aiming;
|
|
|
|
// fun thing for player sprite
|
|
angle_t drawangle;
|
|
|
|
// player's ring count
|
|
INT16 rings;
|
|
INT16 spheres;
|
|
|
|
SINT8 pity; // i pity the fool.
|
|
INT32 currentweapon; // current weapon selected.
|
|
INT32 ringweapons; // weapons currently obtained.
|
|
|
|
UINT16 ammoremoval; // amount of ammo removed for the current weapon.
|
|
tic_t ammoremovaltimer; // flashing counter for ammo used.
|
|
INT32 ammoremovalweapon; // weapon from which the ammo was removed.
|
|
|
|
// Power ups. invinc and invis are tic counters.
|
|
UINT16 powers[NUMPOWERS];
|
|
|
|
// SRB2kart stuff
|
|
INT32 kartstuff[NUMKARTSTUFF];
|
|
INT32 karthud[NUMKARTHUD];
|
|
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
|
|
INT16 lturn_max[MAXPREDICTTICS]; // What's the expected turn value for full-left for a number of frames back (to account for netgame latency)?
|
|
INT16 rturn_max[MAXPREDICTTICS]; // Ditto but for full-right
|
|
UINT32 distancetofinish;
|
|
waypoint_t *nextwaypoint;
|
|
|
|
// Bit flags.
|
|
// See pflags_t, above.
|
|
pflags_t pflags;
|
|
|
|
// playing animation.
|
|
panim_t panim;
|
|
|
|
// For screen flashing (bright).
|
|
UINT16 flashcount;
|
|
UINT16 flashpal;
|
|
|
|
// Player skin colorshift, 0-15 for which color to draw player.
|
|
UINT16 skincolor;
|
|
|
|
INT32 skin;
|
|
UINT32 availabilities;
|
|
|
|
UINT32 score; // player score
|
|
fixed_t dashspeed; // dashing speed
|
|
|
|
// SRB2kart
|
|
UINT8 kartspeed; // Kart speed stat between 1 and 9
|
|
UINT8 kartweight; // Kart weight stat between 1 and 9
|
|
//
|
|
|
|
UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
|
|
// See SF_ flags
|
|
|
|
mobjtype_t followitem; // Object # to spawn for Smiles
|
|
mobj_t *followmobj; // Smiles all around
|
|
|
|
SINT8 lives; // number of lives
|
|
SINT8 continues; // continues that player has acquired
|
|
|
|
SINT8 xtralife; // Ring Extra Life counter
|
|
UINT8 gotcontinue; // Got continue from this stage?
|
|
|
|
fixed_t speed; // Player's speed (distance formula of MOMX and MOMY values)
|
|
fixed_t lastspeed;
|
|
UINT8 secondjump; // Jump counter
|
|
|
|
UINT8 fly1; // Tails flying
|
|
UINT8 scoreadd; // Used for multiple enemy attack bonus
|
|
tic_t glidetime; // Glide counter for thrust
|
|
UINT8 climbing; // Climbing on the wall
|
|
INT32 deadtimer; // End game if game over lasts too long
|
|
tic_t exiting; // Exitlevel timer
|
|
|
|
UINT8 homing; // Are you homing?
|
|
tic_t dashmode; // counter for dashmode ability
|
|
|
|
tic_t skidtime; // Skid timer
|
|
|
|
////////////////////////////
|
|
// Conveyor Belt Movement //
|
|
////////////////////////////
|
|
fixed_t cmomx; // Conveyor momx
|
|
fixed_t cmomy; // Conveyor momy
|
|
fixed_t rmomx; // "Real" momx (momx - cmomx)
|
|
fixed_t rmomy; // "Real" momy (momy - cmomy)
|
|
|
|
/////////////////////
|
|
// Race Mode Stuff //
|
|
/////////////////////
|
|
INT16 numboxes; // Number of item boxes obtained for Race Mode
|
|
INT16 totalring; // Total number of rings obtained for Race Mode
|
|
tic_t realtime; // integer replacement for leveltime
|
|
UINT8 laps; // Number of laps (optional)
|
|
|
|
////////////////////
|
|
// CTF Mode Stuff //
|
|
////////////////////
|
|
INT32 ctfteam; // 0 == Spectator, 1 == Red, 2 == Blue
|
|
UINT16 gotflag; // 1 == Red, 2 == Blue Do you have the flag?
|
|
|
|
INT32 weapondelay; // Delay (if any) to fire the weapon again
|
|
INT32 tossdelay; // Delay (if any) to toss a flag/emeralds again
|
|
|
|
// Starpost information
|
|
INT16 starpostx;
|
|
INT16 starposty;
|
|
INT16 starpostz;
|
|
INT32 starpostnum; // The number of the last starpost you hit
|
|
tic_t starposttime; // Your time when you hit the starpost
|
|
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
|
|
fixed_t starpostscale; // Scale of the player; if negative, player is gravflipped
|
|
|
|
/////////////////
|
|
// NiGHTS Stuff//
|
|
/////////////////
|
|
angle_t angle_pos;
|
|
angle_t old_angle_pos;
|
|
|
|
mobj_t *axis1;
|
|
mobj_t *axis2;
|
|
tic_t bumpertime; // Currently being bounced by MT_NIGHTSBUMPER
|
|
INT32 flyangle;
|
|
tic_t drilltimer;
|
|
INT32 linkcount;
|
|
tic_t linktimer;
|
|
INT32 anotherflyangle;
|
|
tic_t nightstime; // How long you can fly as NiGHTS.
|
|
INT32 drillmeter;
|
|
UINT8 drilldelay;
|
|
boolean bonustime; // Capsule destroyed, now it's bonus time!
|
|
mobj_t *capsule; // Go inside the capsule
|
|
mobj_t *drone; // Move center to the drone
|
|
fixed_t oldscale; // Pre-Nightserize scale
|
|
UINT8 mare; // Current mare
|
|
UINT8 marelap; // Current mare lap
|
|
UINT8 marebonuslap; // Current mare lap starting from bonus time
|
|
|
|
// Statistical purposes.
|
|
tic_t marebegunat; // Leveltime when mare begun
|
|
tic_t startedtime; // Time which you started this mare with.
|
|
tic_t finishedtime; // Time it took you to finish the mare (used for display)
|
|
tic_t lapbegunat; // Leveltime when lap begun
|
|
tic_t lapstartedtime; // Time which you started this lap with.
|
|
INT16 finishedspheres; // The spheres you had left upon finishing the mare
|
|
INT16 finishedrings; // The rings/stars you had left upon finishing the mare
|
|
UINT32 marescore; // score for this nights stage
|
|
UINT32 lastmarescore; // score for the last mare
|
|
UINT32 totalmarescore; // score for all mares
|
|
UINT8 lastmare; // previous mare
|
|
UINT8 lastmarelap; // previous mare lap
|
|
UINT8 lastmarebonuslap; // previous mare bonus lap
|
|
UINT8 totalmarelap; // total mare lap
|
|
UINT8 totalmarebonuslap; // total mare bonus lap
|
|
INT32 maxlink; // maximum link obtained
|
|
UINT8 texttimer; // nights_texttime should not be local
|
|
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
|
|
|
|
INT16 lastsidehit, lastlinehit;
|
|
|
|
tic_t losstime;
|
|
UINT8 timeshit; // That's TIMES HIT, not TIME SHIT, you doofus!
|
|
|
|
INT32 onconveyor; // You are on a conveyor belt if nonzero
|
|
|
|
mobj_t *awayviewmobj;
|
|
INT32 awayviewtics;
|
|
angle_t awayviewaiming; // Used for cut-away view
|
|
|
|
boolean spectator;
|
|
|
|
boolean bot;
|
|
botvars_t botvars;
|
|
|
|
UINT8 splitscreenindex;
|
|
|
|
tic_t jointime; // Timer when player joins game to change skin/color
|
|
tic_t quittime; // Time elapsed since user disconnected, zero if connected
|
|
|
|
#ifdef HWRENDER
|
|
fixed_t fovadd; // adjust FOV for hw rendering
|
|
#endif
|
|
} player_t;
|
|
|
|
// Values for dashmode
|
|
#define DASHMODE_THRESHOLD (3*TICRATE)
|
|
#define DASHMODE_MAX (DASHMODE_THRESHOLD + 3)
|
|
|
|
// Value for infinite lives
|
|
#define INFLIVES 0x7F
|
|
|
|
#endif
|