RingRacers/src
2015-04-29 00:30:39 -05:00
..
android
blua SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
djgppdos
dummy
hardware Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc 2015-03-31 18:00:14 -04:00
locale
nds
sdl Merge branch 'public_todo_next' into next 2015-04-01 12:32:34 -04:00
sdl12 New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
win32 Merge branch 'public_todo_next' into next 2015-04-01 12:32:34 -04:00
win32ce New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt Add slope files to CMakeLists 2015-04-19 16:21:19 -05:00
command.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
command.h
comptime.c cmake: Configure source via cmake 2015-01-28 18:03:41 -06:00
config.h.in Refactor CMake to allow source grouping and separation of interfaces. 2015-03-08 03:26:54 -05:00
console.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
console.h
d_clisrv.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_clisrv.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
d_event.h
d_main.c Fixed WGL code "device mode" breaking. 2015-03-01 20:44:32 -05:00
d_main.h
d_net.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
d_net.h
d_netcmd.c gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate! 2015-03-01 20:42:12 -05:00
d_netcmd.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_netfil.c
d_netfil.h
d_player.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
d_think.h
d_ticcmd.h
dehacked.c Re-fix the server global variable in Lua 2015-04-08 13:46:30 -04:00
dehacked.h
doomdata.h
doomdef.h Merge branch 'fury-gh/slopes' into angles 2015-04-19 15:56:55 -05:00
doomstat.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
doomtype.h cmake: Fix compilation for MSVC 2015 2015-02-01 19:02:08 -06:00
endian.h
f_finale.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
f_finale.h
f_wipe.c cmake: Configure source via cmake 2015-01-28 18:03:41 -06:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/ 2015-03-01 20:43:11 -05:00
g_game.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
g_input.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_input.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_state.h
hu_stuff.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c Further fix IPv4 when IPv6 is available 2015-02-05 15:36:07 -06:00
i_tcp.h
i_video.h
info.c Crawlas now use only one state for looking each 2015-03-31 17:56:06 -04:00
info.h Crawlas now use only one state for looking each 2015-03-31 17:56:06 -04:00
keys.h
lua_baselib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_consolelib.c
lua_hook.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_hooklib.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
lua_hud.h
lua_hudlib.c Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes 2015-03-31 18:00:13 -04:00
lua_infolib.c
lua_libs.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_maplib.c Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes 2015-03-31 18:00:13 -04:00
lua_mathlib.c
lua_mobjlib.c Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot) 2015-03-31 18:00:13 -04:00
lua_playerlib.c SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
lua_script.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
lua_script.h
lua_skinlib.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_thinkerlib.c
lzf.c
lzf.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Fixed WGL code "device mode" breaking. 2015-03-01 20:44:32 -05:00
m_cheat.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
m_cond.c SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h Starting to clean up a bit of Kal's mess 2015-04-25 22:22:50 -05:00
m_menu.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
m_menu.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_misc.c it was me, Duo! 2015-02-06 10:22:16 -05:00
m_misc.h
m_queue.c
m_queue.h
m_random.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
m_random.h
m_swap.h
m_vector.c Starting to clean up a bit of Kal's mess 2015-04-25 22:22:50 -05:00
m_vector.h IN PROGRESS: porting eternity slopes from srb2cb 2014-11-18 18:45:57 -06:00
Makefile Merge branch 'fury-gh/slopes' into angles 2015-04-19 15:56:55 -05:00
Makefile.cfg evil changes 2014-08-27 22:43:10 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Overhaul slope collision (NOT PHYSICS) to work almost perfectly 2015-04-27 13:20:50 -05:00
p_fab.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_floor.c Overhaul slope collision (NOT PHYSICS) to work almost perfectly 2015-04-27 13:20:50 -05:00
p_inter.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_lights.c
p_local.h Slope collision fixes 2015-04-29 00:29:51 -05:00
p_map.c Slope collision fixes 2015-04-29 00:29:51 -05:00
p_maputl.c Slope collision fixes 2015-04-29 00:29:51 -05:00
p_maputl.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
p_mobj.c Slope collision fixes 2015-04-29 00:29:51 -05:00
p_mobj.h Merge branch 'fury-gh/slopes' into angles 2015-04-19 15:56:55 -05:00
p_polyobj.c Merge branch 'actual-blockmap-fix' into 'next' 2015-04-14 20:22:25 -04:00
p_polyobj.h Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks 2015-04-06 11:22:27 -05:00
p_pspr.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_saveg.c tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse) 2015-03-31 18:00:13 -04:00
p_saveg.h
p_setup.c More cleanup, and made dynamic sloping more efficient/fixed memory leak 2015-04-26 21:50:50 -05:00
p_setup.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
p_sight.c
p_slopes.c Fixes to slope generation (backfloor crash and wrong zdelta/zangle) 2015-04-29 00:30:39 -05:00
p_slopes.h Removing unused cruft 2015-04-26 22:20:03 -05:00
p_spec.c Overhaul slope collision (NOT PHYSICS) to work almost perfectly 2015-04-27 13:20:50 -05:00
p_spec.h Removing unused cruft 2015-04-26 22:20:03 -05:00
p_telept.c
p_tick.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_tick.h
p_user.c Merge branch 'fury-gh/slopes' into angles 2015-04-19 15:56:55 -05:00
r_bsp.c SLOPES IN SOFTWARE MOD EHOLY SHIT 2015-04-20 02:10:14 -05:00
r_bsp.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_data.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_data.h
r_defs.h More cleanup, and made dynamic sloping more efficient/fixed memory leak 2015-04-26 21:50:50 -05:00
r_draw.c SLOPES IN SOFTWARE MOD EHOLY SHIT 2015-04-20 02:10:14 -05:00
r_draw.h SLOPES IN SOFTWARE MOD EHOLY SHIT 2015-04-20 02:10:14 -05:00
r_draw8.c make stupid slopes render on stupid unix stupids 2015-04-21 10:01:51 -05:00
r_draw16.c
r_local.h
r_main.c SLOPES IN SOFTWARE MOD EHOLY SHIT 2015-04-20 02:10:14 -05:00
r_main.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_plane.c Teeny optimization in renderer code?? 2015-04-26 13:06:45 -05:00
r_plane.h SLOPES IN SOFTWARE MOD EHOLY SHIT 2015-04-20 02:10:14 -05:00
r_segs.c Fix vertical linedefs on slopes rendering improperly 2015-04-20 12:31:30 -05:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_things.c Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks 2015-04-06 11:22:27 -05:00
r_things.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
s_sound.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
s_sound.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
screen.c
screen.h
sounds.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
sounds.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
st_stuff.c Well that shows you how much we care about the old special stages *or* race! 2015-03-01 19:38:00 -05:00
st_stuff.h
string.c
tables.c IN PROGRESS: porting eternity slopes from srb2cb 2014-11-18 18:45:57 -06:00
tables.h IN PROGRESS: porting eternity slopes from srb2cb 2014-11-18 18:45:57 -06:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
v_video.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
vid_copy.s
w_wad.c Make sure lump name is zeroed out before writing so it always ends in a terminating char 2015-03-31 18:00:14 -04:00
w_wad.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
z_zone.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
z_zone.h SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00