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James R e1e115743a Software: do not do 3d rendering while the game is paused
- Let menus render at full framerate, without expensive
  3d rendering time cutting into it
- Opening the menu pauses the game offline, so this is
  perfect
- Software preserves the last frame if rendering stops
2024-03-26 07:48:58 -07:00
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cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
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src Software: do not do 3d rendering while the game is paused 2024-03-26 07:48:58 -07:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
tools Add tools/export-drpc-faces.c 2024-03-22 21:54:52 -07:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json
comptime.bat
comptime.sh
debian_template.sh
LICENSE
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
README.md
srb2.png
srb2banner.png
vcpkg-configuration.json
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.