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260 lines
7.8 KiB
C
260 lines
7.8 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_game.h
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/// \brief Game loop, events handling.
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#ifndef __G_GAME__
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#define __G_GAME__
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_event.h"
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#include "g_demo.h"
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#include "m_cheat.h" // objectplacing
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extern char gamedatafilename[64];
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extern char timeattackfolder[64];
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extern char customversionstring[32];
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#define GAMEDATASIZE (4*8192)
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extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
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extern INT32 player_name_changes[MAXPLAYERS];
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extern player_t players[MAXPLAYERS];
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extern boolean playeringame[MAXPLAYERS];
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// gametic at level start
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extern tic_t levelstarttic;
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// for modding?
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extern INT16 prevmap, nextmap;
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extern INT32 gameovertics;
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extern UINT8 ammoremovaltics;
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extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
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extern INT32 pausedelay;
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extern boolean pausebreakkey;
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extern boolean promptactive;
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extern consvar_t cv_tutorialprompt;
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extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection;
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extern consvar_t cv_songcredits;
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extern consvar_t cv_pauseifunfocused;
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extern consvar_t cv_invertmouse;
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extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_aimaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_lookaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_fireaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_driftaxis[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_digitaldeadzone[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
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extern consvar_t cv_invincmusicfade;
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extern consvar_t cv_growmusicfade;
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extern consvar_t cv_resetspecialmusic;
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extern consvar_t cv_resume;
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// mouseaiming (looking up/down with the mouse or keyboard)
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#define KB_LOOKSPEED (1<<25)
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#define MAXPLMOVE (50)
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#define SLOWTURNTICS (6)
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// build an internal map name MAPxx from map number
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const char *G_BuildMapName(INT32 map);
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
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// copy ticcmd_t to and fro the normal way
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ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
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// copy ticcmd_t to and fro network packets
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ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
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// clip the console player aiming to the view
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INT32 G_ClipAimingPitch(INT32 *aiming);
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INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
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typedef enum
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{
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AXISNONE = 0,
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AXISTURN,
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AXISMOVE,
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AXISBRAKE,
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AXISLOOK,
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AXISDIGITAL, // axes below this use digital deadzone
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AXISFIRE = AXISDIGITAL,
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AXISDRIFT,
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AXISSPINDASH,
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AXISLOOKBACK,
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AXISAIM,
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} axis_input_e;
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INT32 PlayerJoyAxis(UINT8 player, axis_input_e axissel);
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extern angle_t localangle[MAXSPLITSCREENPLAYERS];
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extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
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//
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// GAME
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//
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void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
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void G_DoReborn(INT32 playernum);
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void G_PlayerReborn(INT32 player, boolean betweenmaps);
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void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer,
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boolean skipprecutscene, boolean FLS);
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char *G_BuildMapTitle(INT32 mapnum);
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struct searchdim
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{
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UINT8 pos;
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UINT8 siz;
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};
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typedef struct
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{
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INT16 mapnum;
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UINT8 matchc;
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struct searchdim *matchd;/* offset that a pattern was matched */
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UINT8 keywhc;
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struct searchdim *keywhd;/* ...in KEYWORD */
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UINT8 total;/* total hits */
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}
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mapsearchfreq_t;
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INT32 G_FindMap(const char *query, char **foundmapnamep,
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mapsearchfreq_t **freqp, INT32 *freqc);
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void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc);
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/* Match map name by search + 2 digit map code or map number. */
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INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
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// XMOD spawning
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mapthing_t *G_FindTeamStart(INT32 playernum);
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mapthing_t *G_FindBattleStart(INT32 playernum);
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mapthing_t *G_FindRaceStart(INT32 playernum);
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mapthing_t *G_FindMapStart(INT32 playernum);
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void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
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void G_SpawnPlayer(INT32 playernum);
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// Can be called by the startup code or M_Responder.
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// A normal game starts at map 1, but a warp test can start elsewhere
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void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
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UINT8 ssplayers, boolean FLS);
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void G_DoLoadLevel(boolean resetplayer);
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void G_StartTitleCard(void);
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void G_PreLevelTitleCard(void);
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boolean G_IsTitleCardAvailable(void);
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// Can be called by the startup code or M_Responder, calls P_SetupLevel.
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void G_LoadGame(UINT32 slot, INT16 mapoverride);
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void G_SaveGameData(void);
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void G_SaveGame(UINT32 slot, INT16 mapnum);
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void G_SaveGameOver(UINT32 slot, boolean modifylives);
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extern UINT32 gametypedefaultrules[NUMGAMETYPES];
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extern UINT32 gametypetol[NUMGAMETYPES];
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extern INT16 gametyperankings[NUMGAMETYPES];
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void G_SetGametype(INT16 gametype);
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INT16 G_AddGametype(UINT32 rules);
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void G_AddGametypeConstant(INT16 gtype, const char *newgtconst);
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void G_UpdateGametypeSelections(void);
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void G_AddTOL(UINT32 newtol, const char *tolname);
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void G_AddGametypeTOL(INT16 gtype, UINT32 newtol);
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INT32 G_GetGametypeByName(const char *gametypestr);
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boolean G_IsSpecialStage(INT32 mapnum);
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boolean G_GametypeUsesLives(void);
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boolean G_GametypeHasTeams(void);
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boolean G_GametypeHasSpectators(void);
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INT16 G_SometimesGetDifferentGametype(void);
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UINT8 G_GetGametypeColor(INT16 gt);
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void G_ExitLevel(void);
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void G_NextLevel(void);
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void G_Continue(void);
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void G_UseContinue(void);
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void G_AfterIntermission(void);
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void G_EndGame(void); // moved from y_inter.c/h and renamed
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void G_Ticker(boolean run);
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boolean G_Responder(event_t *ev);
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boolean G_CouldView(INT32 playernum);
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boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
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INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
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INT32 G_CountPlayersPotentiallyViewable(boolean active);
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void G_ResetViews(void);
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void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
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void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
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void G_AddPartyMember (INT32 party_member, INT32 new_party_member);
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void G_RemovePartyMember (INT32 party_member);
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void G_ResetSplitscreen (INT32 playernum);
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void G_AddPlayer(INT32 playernum);
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void G_SetExitGameFlag(void);
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void G_ClearExitGameFlag(void);
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boolean G_GetExitGameFlag(void);
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void G_SetRetryFlag(void);
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void G_ClearRetryFlag(void);
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boolean G_GetRetryFlag(void);
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void G_SetModeAttackRetryFlag(void);
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void G_ClearModeAttackRetryFlag(void);
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boolean G_GetModeAttackRetryFlag(void);
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void G_LoadGameData(void);
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void G_LoadGameSettings(void);
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void G_SetGameModified(boolean silent, boolean major);
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void G_SetGamestate(gamestate_t newstate);
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// Gamedata record shit
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void G_AllocMainRecordData(INT16 i);
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void G_ClearRecords(void);
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tic_t G_GetBestTime(INT16 map);
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FUNCMATH INT32 G_TicsToHours(tic_t tics);
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FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full);
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FUNCMATH INT32 G_TicsToSeconds(tic_t tics);
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FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
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FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
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// Don't split up TOL handling
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UINT32 G_TOLFlag(INT32 pgametype);
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INT16 G_RandMap(UINT32 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
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void G_AddMapToBuffer(INT16 map);
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#endif
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