..
android
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
blua
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
dummy
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
hardware
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
locale
Makefile.d
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
nds
sdl
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
sdl12
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
win32
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
win32ce
.gitignore
am_map.c
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
Fix Kart conflicts
2021-11-25 04:05:13 -08:00
command.c
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
command.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
comptime.c
config.h.in
Update patch.pk3
2020-10-02 16:07:15 -07:00
console.c
Merge remote-tracking branch 'srb2/next' into yet-another-next-merge
2021-04-06 16:20:44 -07:00
console.h
* Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites.
2021-03-29 17:02:08 +01:00
d_clisrv.c
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
d_clisrv.h
Fix avgpwrlvl
2021-04-06 23:56:22 -04:00
d_event.h
Another round of fixing up
2020-08-11 16:13:17 -04:00
d_main.c
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
d_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
d_net.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
d_net.h
Use a random port when connecting
2020-08-19 18:16:53 -07:00
d_netcmd.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
d_netcmd.h
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
d_netfil.c
Fix being able to download our data files
2021-04-25 20:49:52 -04:00
d_netfil.h
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
d_player.h
TRIPWIRE
2021-11-28 03:03:43 -08:00
d_think.h
d_ticcmd.h
Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes.
2021-02-22 12:21:48 +00:00
deh_lua.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
deh_lua.h
Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
2020-11-29 21:54:15 +01:00
deh_soc.c
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
deh_soc.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
deh_tables.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
deh_tables.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
dehacked.c
Fancy invincibility speed lines
2021-03-28 22:05:18 -04:00
dehacked.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
discord.c
Merge public next
2020-11-10 15:32:48 -05:00
discord.h
Dedicated servers can change discordinvites without needing RPC support
2020-08-30 23:20:06 -04:00
doomdata.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
doomdef.h
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
doomstat.h
New titlecards
2021-04-30 18:11:36 +02:00
doomtype.h
Use lookback frames for sliptides
2021-04-09 18:22:15 -07:00
endian.h
f_finale.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
f_finale.h
New titlecards
2021-04-30 18:11:36 +02:00
f_wipe.c
Encore support, gif fix and slight optimization
2021-05-02 11:38:33 +02:00
fastcmp.h
filesrch.c
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
filesrch.h
font.c
font.h
g_demo.c
Have replay recording of "hits" use the reference count system, so that it doesn't potentially access free'd memory.
2021-11-21 13:35:08 +00:00
g_demo.h
Demo-sync weaponpref data, which just includes kickstartaccel right now.
2021-02-22 12:58:03 +00:00
g_game.c
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
g_game.h
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
g_input.c
Add spindash to gamecontrolname
2021-04-04 22:47:57 -07:00
g_input.h
Spindash shortcut button
2021-03-09 17:28:20 -05:00
g_splitscreen.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
g_state.h
A bunch of easy files (1-5 conflicts)
2020-08-05 14:34:17 -04:00
http-mserv.c
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
hu_stuff.c
New titlecards
2021-04-30 18:11:36 +02:00
hu_stuff.h
New titlecards
2021-04-30 18:11:36 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
i_net.h
Hole punching
2020-11-12 17:08:34 -08:00
i_sound.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
i_system.h
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
i_tcp.c
Merge SRB2 master
2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
Strip a few more instances of SONIC ROBO BLAST 2 KART
2020-08-14 22:18:51 -07:00
i_video.h
Refactor renderer switching
2020-08-14 22:27:16 -03:00
info.c
Let the player touch balloons
2021-11-26 19:17:53 -08:00
info.h
Gainax eyesparkle (surprisingly, not a name for a pony...)
2021-11-21 21:39:43 +00:00
k_battle.c
Reintroduce battle overtime barrier minimum radius
2021-11-27 01:23:41 -08:00
k_battle.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_bheap.c
k_bheap.h
k_bot.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_bot.h
Make spindashing bots work better
2021-04-11 04:54:27 -04:00
k_botitem.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_botsearch.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_collide.c
New solid object bouncing, and updated player bouncing
2021-04-22 20:29:59 -04:00
k_collide.h
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
k_color.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_color.h
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_grandprix.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c
Merge branch 'snapify-hitlag' into 'master'
2021-11-28 00:29:29 +00:00
k_hud.h
Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict.
2021-03-30 22:55:09 +01:00
k_kart.c
Tumble when passing tripwire while spinning out and with >200% speed
2021-11-28 17:27:06 -08:00
k_kart.h
TRIPWIRE
2021-11-28 03:03:43 -08:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
k_pwrlv.h
k_race.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
k_race.h
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
k_respawn.c
Speed up lightsnaking if dying with airtime
2021-11-21 22:02:45 -08:00
k_respawn.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_waypoint.c
Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict
2021-02-26 21:55:20 -05:00
k_waypoint.h
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c
Merge branch 'master' into trick-panels-changes
2021-06-10 23:45:35 -04:00
lua_blockmaplib.c
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
2020-09-09 16:56:48 +01:00
lua_consolelib.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hook.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_hooklib.c
Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks"
2021-04-05 17:03:31 -07:00
lua_hud.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hudlib.c
New titlecards
2021-04-30 18:11:36 +02:00
lua_infolib.c
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
lua_libs.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_maplib.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
lua_mathlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_mobjlib.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
lua_playerlib.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
lua_polyobjlib.c
Use standard Lua naming scheme for polyobject list
2021-02-15 13:37:25 +01:00
lua_script.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
lua_script.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_skinlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_taglib.c
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
Oops!
2020-12-10 03:06:41 -08:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
m_cheat.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
m_cond.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
m_cond.h
m_anigif, m_cheat, m_cond, m_fixed
2020-08-14 01:31:37 -04:00
m_dllist.h
m_fixed.c
Revert "Use R_PointToDist2 instead"
2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
m_menu.h
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
m_misc.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
m_misc.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
m_perfstats.c
Huge perfstats refactor
2020-11-07 01:32:59 -08:00
m_perfstats.h
Huge perfstats refactor
2020-11-07 01:32:59 -08:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
This was lost
2020-11-10 19:49:21 -05:00
Makefile
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c
Hole punching
2020-11-12 17:08:34 -08:00
mserv.h
Hole punching
2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_enemy.c
Add special behavior for SPB item capsules
2021-06-21 22:39:21 +10:00
p_floor.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_inter.c
Merge branch 'snapify-hitlag' into 'master'
2021-11-28 00:29:29 +00:00
p_lights.c
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
p_local.h
TRIPWIRE
2021-11-28 03:03:43 -08:00
p_map.c
Fix passing tripwire not triggering SOMETIMES
2021-11-28 18:48:27 -08:00
p_maputl.c
TRIPWIRE
2021-11-28 03:03:43 -08:00
p_maputl.h
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
2021-02-15 23:01:13 -08:00
p_mobj.c
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
p_mobj.h
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
p_polyobj.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
p_polyobj.h
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
p_pspr.h
* Made it possible to perform palette calculations in gamma-corrected space. Now used by:
2021-04-01 19:28:01 +01:00
p_saveg.c
TRIPWIRE
2021-11-28 03:03:43 -08:00
p_saveg.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_setup.c
Apply tripwire effect to TRIPWIRE and 4RIPWIRE
2021-11-28 16:23:37 -08:00
p_setup.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_sight.c
Waypoints use trace for blocking lines, instead of a sight check
2021-01-06 16:21:57 -05:00
p_slopes.c
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
p_slopes.h
Merge master
2020-09-25 12:00:50 -04:00
p_spec.c
Don't skip other line specials if a trip wire is passed
2021-11-28 04:09:15 -08:00
p_spec.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_telept.c
Get up to p_user
2020-08-14 23:23:14 -04:00
p_tick.c
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
p_tick.h
Rumble the jart when stepping on staircases
2021-04-10 03:22:23 -07:00
p_user.c
Merge branch 'fast-snake' into 'master'
2021-11-22 07:30:33 +00:00
r_bsp.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_bsp.h
Let sector flags control plane ripple effect
2021-01-12 22:16:55 -08:00
r_data.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
r_data.h
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
r_defs.h
Check TRIPWIRE texture at map load
2021-11-28 04:08:38 -08:00
r_draw.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
r_draw.h
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
r_draw8.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
r_draw8_npo2.c
Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
2020-11-19 00:59:37 -03:00
r_draw16.c
r_fps.c
Fix crash on level load
2021-11-29 07:15:02 -05:00
r_fps.h
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
r_local.h
r_main.c
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
r_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
r_patch.c
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
r_patch.h
Fix tilting in splitscreen
2021-06-12 02:15:00 -04:00
r_patchrotation.c
Fix tilting in splitscreen
2021-06-12 02:15:00 -04:00
r_patchrotation.h
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
r_picformats.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_picformats.h
Add R_SpriteRotationAngle function
2020-10-30 15:54:58 -04:00
r_plane.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
r_plane.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c
Automatically apply additive to tripwires
2021-11-28 16:34:46 -08:00
r_segs.h
Additive/Subtractive translation map support on midtextures
2020-10-22 22:27:14 +01:00
r_skins.c
* Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites.
2021-03-29 17:02:08 +01:00
r_skins.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_sky.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_sky.h
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_splats.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
r_splats.h
[Software] A few floorsprite fixes
2021-03-29 23:04:13 -03:00
r_state.h
Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers.
2021-02-16 14:34:00 +00:00
r_textures.c
ZDEBUG is default
2021-04-26 14:49:45 -04:00
r_textures.h
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
r_things.c
Fix crash on level load
2021-11-29 07:15:02 -05:00
r_things.h
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
s_sound.c
Toaster suggestions for e82bba18
2021-11-25 13:43:17 -08:00
s_sound.h
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
screen.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
screen.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
slope_anchors.c
Get past some taglist stuff
2021-02-28 22:58:30 -05:00
sounds.c
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
sounds.h
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
Sourcefile
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
st_stuff.c
Encore support, gif fix and slight optimization
2021-05-02 11:38:33 +02:00
st_stuff.h
Encore support, gif fix and slight optimization
2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c
Merge public next
2020-11-10 15:32:48 -05:00
stun.h
Use STUN instead of curl to fetch the public IP address for Discord
2020-09-30 03:57:50 -07:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
Attempt at a non-controller dependent compromise for turn easing
2021-04-05 23:52:56 -04:00
tables.h
Merge branch 'master' into turn-mom
2021-04-07 01:25:34 -04:00
taglist.c
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
taglist.h
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
tmap.nas
Changes to sprite rendering:
2020-10-12 00:13:22 -03:00
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
New titlecards
2021-04-30 18:11:36 +02:00
v_video.h
New titlecards
2021-04-30 18:11:36 +02:00
version.h
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
vid_copy.s
w_wad.c
Merge remote-tracking branch 'srb2/next' into yet-another-next-merge
2021-04-06 16:20:44 -07:00
w_wad.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
y_inter.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
y_inter.h
Merge y_inter.c/h
2020-08-10 15:14:03 -04:00
z_zone.c
ZDEBUG is default
2021-04-26 14:49:45 -04:00
z_zone.h
ZDEBUG is default
2021-04-26 14:49:45 -04:00