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James R f43094f795 R_ProjectBoundingBox: do not use linkdraw for renderhitbox
Hitbox was not rendering for linkdraw sprites. Don't know
why, but removing this doesn't seem to introduce any
regressions!
2023-11-28 06:33:47 -08:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
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src R_ProjectBoundingBox: do not use linkdraw for renderhitbox 2023-11-28 06:33:47 -08:00
thirdparty rhi: use GL 2 instead of GL Core 2023-11-04 20:15:51 -05:00
tools
.clang-format
.editorconfig
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alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt Copypaste error 2023-09-27 00:44:21 +01:00
CMakePresets.json Remove host-testers configure preset from CMakePresets.json 2023-09-27 19:31:00 -04:00
comptime.bat
comptime.mk
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comptime.sh
cpdebug.mk
debian_template.sh
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LICENSE-3RD-PARTY.txt
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srb2-vc9.sln
srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
SRB2.cbp Add k_kart files to CB project 2019-01-04 23:09:25 -06:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.