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Sally Coolatta f6b62b6ac6 Clean up water skip conditions
- Use Digital Empire's water running conditions (fully prevents ever being able to water-run on water that isn't level)
- Code cleanup of other parts of this code
- Made the threshold for water skipping much more strict
- Fixed water skip being scaled to player scale instead of map scale
- Make water run / tripwire easier for rubberbanding bots
2022-09-27 11:07:25 -04:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
android
assets
cmake
debian-template
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doc
extras Correct misconception in config 2022-09-23 17:47:21 +01:00
libs Update libs/SDL2 to 2.0.22 2022-09-05 15:13:45 +01:00
src Clean up water skip conditions 2022-09-27 11:07:25 -04:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
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CMakeLists.txt
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
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LICENSE
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srb2-vc9.sln
srb2-vc10.sln
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SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.