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Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
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1 changed files with 12 additions and 1 deletions
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@ -316,6 +316,7 @@ static bool g_downWasHeld;
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static bool g_lockedOnOption;
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static double g_lastTappedTime;
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static double g_lastIncrementTime;
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static double g_lastIncrementSoundTime;
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static void ResetSelection()
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{
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@ -682,8 +683,13 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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bool fastIncrement = (time - g_lastTappedTime) > 0.5;
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constexpr double INCREMENT_TIME = 1.0 / 120.0;
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constexpr double INCREMENT_SOUND_TIME = 1.0 / 7.5;
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bool isPlayIncrementSound = true;
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if (fastIncrement)
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{
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isPlayIncrementSound = (time - g_lastIncrementSoundTime) > INCREMENT_SOUND_TIME;
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if ((time - g_lastIncrementTime) < INCREMENT_TIME)
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fastIncrement = false;
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else
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@ -747,8 +753,13 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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deltaTime -= INCREMENT_TIME;
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} while (fastIncrement && deltaTime > 0.0f);
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if ((increment || decrement) && (config->Value >= valueMin && config->Value <= valueMax))
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bool isConfigValueInBounds = config->Value >= valueMin && config->Value <= valueMax;
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if ((increment || decrement) && isConfigValueInBounds && isPlayIncrementSound)
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{
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g_lastIncrementSoundTime = time;
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Game_PlaySound("sys_actstg_twn_speechbutton");
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}
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config->Value = std::clamp(config->Value, valueMin, valueMax);
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}
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