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	game_window: fix mouse cursor flickering after controller input
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					 2 changed files with 10 additions and 14 deletions
				
			
		|  | @ -239,12 +239,16 @@ int HID_OnSDLEvent(void*, SDL_Event* event) | |||
|             if (event->type == SDL_CONTROLLERAXISMOTION) | ||||
|             { | ||||
|                 if (abs(event->caxis.value) > 8000) | ||||
|                 { | ||||
|                     SDL_ShowCursor(SDL_DISABLE); | ||||
|                     SetControllerInputDevice(controller); | ||||
|                 } | ||||
| 
 | ||||
|                 controller->PollAxis(); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 SDL_ShowCursor(SDL_DISABLE); | ||||
|                 SetControllerInputDevice(controller); | ||||
| 
 | ||||
|                 controller->Poll(); | ||||
|  | @ -261,8 +265,14 @@ int HID_OnSDLEvent(void*, SDL_Event* event) | |||
|         case SDL_MOUSEMOTION: | ||||
|         case SDL_MOUSEBUTTONDOWN: | ||||
|         case SDL_MOUSEBUTTONUP: | ||||
|         { | ||||
|             if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible) | ||||
|                 SDL_ShowCursor(SDL_ENABLE); | ||||
| 
 | ||||
|             hid::g_inputDevice = hid::EInputDevice::Mouse; | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         case SDL_WINDOWEVENT: | ||||
|         { | ||||
|  |  | |||
|  | @ -146,20 +146,6 @@ int Window_OnSDLEvent(void*, SDL_Event* event) | |||
|             break; | ||||
|     } | ||||
| 
 | ||||
|     if (!GameWindow::IsFullscreen()) | ||||
|     { | ||||
|         if (event->type == SDL_CONTROLLERBUTTONDOWN || event->type == SDL_CONTROLLERBUTTONUP || event->type == SDL_CONTROLLERAXISMOTION) | ||||
|         { | ||||
|             // Hide mouse cursor when controller input is detected.
 | ||||
|             SDL_ShowCursor(SDL_DISABLE); | ||||
|         } | ||||
|         else if (event->type == SDL_MOUSEMOTION) | ||||
|         { | ||||
|             // Restore mouse cursor when mouse input is detected.
 | ||||
|             SDL_ShowCursor(SDL_ENABLE); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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