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	Prevent game from closing whilst autosaving (#967)
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					 3 changed files with 9 additions and 0 deletions
				
			
		|  | @ -8,6 +8,7 @@ public: | |||
|     static inline bool s_isInit; | ||||
|     static inline bool s_isMissingDLC; | ||||
|     static inline bool s_isLoading; | ||||
|     static inline bool s_isSaving; | ||||
|     static inline bool s_isWerehog; | ||||
|     static inline bool s_isSaveDataCorrupt; | ||||
| 
 | ||||
|  |  | |||
|  | @ -97,6 +97,8 @@ PPC_FUNC(sub_824E5170) | |||
| 
 | ||||
|     __imp__sub_824E5170(ctx, base); | ||||
| 
 | ||||
|     App::s_isSaving = pSaveIcon->m_IsVisible; | ||||
| 
 | ||||
|     if (pSaveIcon->m_IsVisible) | ||||
|     { | ||||
|         App::s_isSaveDataCorrupt = false; | ||||
|  |  | |||
|  | @ -34,8 +34,14 @@ int Window_OnSDLEvent(void*, SDL_Event* event) | |||
|     switch (event->type) | ||||
|     { | ||||
|         case SDL_QUIT: | ||||
|         { | ||||
|             if (App::s_isSaving) | ||||
|                 break; | ||||
| 
 | ||||
|             App::Exit(); | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         case SDL_KEYDOWN: | ||||
|         { | ||||
|  |  | |||
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