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Prevent game from closing whilst autosaving (#967)
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3676c28114
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3 changed files with 9 additions and 0 deletions
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@ -8,6 +8,7 @@ public:
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static inline bool s_isInit;
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static inline bool s_isInit;
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static inline bool s_isMissingDLC;
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static inline bool s_isMissingDLC;
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static inline bool s_isLoading;
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static inline bool s_isLoading;
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static inline bool s_isSaving;
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static inline bool s_isWerehog;
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static inline bool s_isWerehog;
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static inline bool s_isSaveDataCorrupt;
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static inline bool s_isSaveDataCorrupt;
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@ -97,6 +97,8 @@ PPC_FUNC(sub_824E5170)
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__imp__sub_824E5170(ctx, base);
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__imp__sub_824E5170(ctx, base);
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App::s_isSaving = pSaveIcon->m_IsVisible;
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if (pSaveIcon->m_IsVisible)
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if (pSaveIcon->m_IsVisible)
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{
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{
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App::s_isSaveDataCorrupt = false;
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App::s_isSaveDataCorrupt = false;
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@ -34,9 +34,15 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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switch (event->type)
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switch (event->type)
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{
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{
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case SDL_QUIT:
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case SDL_QUIT:
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App::Exit();
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{
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if (App::s_isSaving)
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break;
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break;
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App::Exit();
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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{
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{
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switch (event->key.keysym.sym)
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switch (event->key.keysym.sym)
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