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Check for closing during AchievementOverlay::Open (#302)
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@ -167,7 +167,7 @@ void AchievementOverlay::Draw()
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void AchievementOverlay::Open(int id)
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{
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if (s_isVisible)
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if (s_isVisible && !g_isClosing)
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{
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s_queue.emplace(id);
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return;
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