locale: move localised strings to cpp impl (#40)

This commit is contained in:
Hyper 2024-12-15 15:15:32 +00:00 committed by GitHub
parent c6e3d4e31f
commit 74ee0c2b2f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 356 additions and 373 deletions

View file

@ -66,6 +66,11 @@ set(SWA_KERNEL_CXX_SOURCES
"kernel/io/file_system.cpp"
)
set(SWA_LOCALE_CXX_SOURCES
"locale/config_locale.cpp"
"locale/locale.cpp"
)
set(SWA_OS_CXX_SOURCES
"os/logger.cpp"
"os/media.cpp"
@ -182,6 +187,7 @@ set(SWA_CXX_SOURCES
"stdafx.cpp"
${SWA_KERNEL_CXX_SOURCES}
${SWA_LOCALE_CXX_SOURCES}
${SWA_OS_CXX_SOURCES}
${SWA_CPU_CXX_SOURCES}
${SWA_GPU_CXX_SOURCES}

View file

@ -211,15 +211,6 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
{
for (auto& [language, value] : locale)
GetGlyphs(glyphs, value);
}
for (auto& [language, locale] : g_bool_locale)
{
for (auto& [value, nameAndDesc] : locale)
{
GetGlyphs(glyphs, std::get<0>(nameAndDesc));
GetGlyphs(glyphs, std::get<1>(nameAndDesc));
}
}
for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)

View file

@ -1,58 +1,11 @@
#pragma once
#include <user/config.h>
#include <user/config_detail.h>
#define CONFIG_DEFINE_LOCALE(name) \
inline std::unordered_map<ELanguage, std::tuple<std::string, std::string>> g_##name##_locale =
CONFIG_LOCALE Config::g_##name##_locale =
#define CONFIG_DEFINE_ENUM_LOCALE(type) \
inline std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>> g_##type##_locale =
CONFIG_DEFINE_ENUM_LOCALE(bool)
{
{
ELanguage::English,
{
{ true, { "ON", "" } },
{ false, { "OFF", "" } }
}
},
{
ELanguage::Japanese,
{
{ true, { "オン", "" } },
{ false, { "オフ", "" } }
}
},
{
ELanguage::German,
{
{ true, { "EIN", "" } },
{ false, { "AUS", "" } }
}
},
{
ELanguage::French,
{
{ true, { "OUI", "" } },
{ false, { "NON", "" } }
}
},
{
ELanguage::Spanish,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
},
{
ELanguage::Italian,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
}
};
CONFIG_ENUM_LOCALE(type) Config::g_##type##_locale =
CONFIG_DEFINE_LOCALE(Language)
{

View file

@ -0,0 +1,333 @@
#include <locale/locale.h>
std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale =
{
{
"Options_Category_System",
{
{ ELanguage::English, "SYSTEM" }
}
},
{
"Options_Category_Input",
{
{ ELanguage::English, "INPUT" }
}
},
{
"Options_Category_Audio",
{
{ ELanguage::English, "AUDIO" }
}
},
{
"Options_Category_Video",
{
{ ELanguage::English, "VIDEO" }
}
},
{
"Options_Value_Max",
{
{ ELanguage::English, "MAX" }
}
},
{
"Options_Name_WindowSize",
{
{ ELanguage::English, "Window Size" }
}
},
{
"Options_Desc_WindowSize",
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
}
},
{
"Options_Desc_NotAvailable",
{
{ ELanguage::English, "This option is not available at this location." }
}
},
{
"Options_Desc_NotAvailableMSAA",
{
{ ELanguage::English, "This option is not available without MSAA." }
}
},
{
"Options_Desc_OSNotSupported",
{
{ ELanguage::English, "This option is not supported by your operating system." }
}
},
{
"Options_Message_Restart",
{
{ ELanguage::English, "The game will now restart." }
}
},
{
"Achievements_Name",
{
{ ELanguage::English, "Achievements" }
}
},
{
"Achievements_Name_Uppercase",
{
{ ELanguage::English, "ACHIEVEMENTS" }
}
},
{
"Achievements_Unlock",
{
{ ELanguage::English, "Achievement Unlocked!" }
}
},
{
"Installer_Header_Installer",
{
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" },
},
},
{
"Installer_Header_Installing",
{
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" },
}
},
{
"Installer_Page_SelectLanguage",
{
{ ELanguage::English, "Please select a language." }
}
},
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
}
},
{
"Installer_Page_Installing",
{
{ ELanguage::English, "Please wait while the content is being installed..." }
}
},
{
"Installer_Page_InstallSucceeded",
{
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
}
},
{
"Installer_Page_InstallFailed",
{
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
}
},
{
"Installer_Step_Game",
{
{ ELanguage::English, "GAME" }
}
},
{
"Installer_Step_Update",
{
{ ELanguage::English, "UPDATE" }
}
},
{
"Installer_Step_RequiredSpace",
{
{ ELanguage::English, "Required space: %2.2f GiB" }
}
},
{
"Installer_Step_AvailableSpace",
{
{ ELanguage::English, "Available space: %2.2f GiB" }
}
},
{
"Installer_Button_Next",
{
{ ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::German, "WEITER" },
}
},
{
"Installer_Button_Skip",
{
{ ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::German, "ÜBERSPRINGEN" },
}
},
{
"Installer_Button_AddFiles",
{
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
}
},
{
"Installer_Button_AddFolder",
{
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
}
},
{
"Installer_Message_InvalidFilesList",
{
{ ELanguage::English, "The following selected files are invalid:" }
}
},
{
"Installer_Message_InvalidFiles",
{
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
}
},
{
"Installer_Message_IncompatibleGameData",
{
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
}
},
{
"Installer_Message_DLCWarning",
{
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
}
},
{
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
}
},
{
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
}
},
{
"Title_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" }
}
},
{
"Common_On",
{
{ ELanguage::English, "ON" },
{ ELanguage::Japanese, "オン" },
{ ELanguage::German, "EIN" },
{ ELanguage::French, "OUI" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_Off",
{
{ ELanguage::English, "OFF" },
{ ELanguage::Japanese, "オフ" },
{ ELanguage::German, "AUS" },
{ ELanguage::French, "NON" },
{ ELanguage::Spanish, "NO" },
{ ELanguage::Italian, "NO" }
}
},
{
"Common_Yes",
{
{ ELanguage::English, "Yes" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" }
}
},
{
"Common_Next",
{
{ ELanguage::English, "Next" }
}
},
{
"Common_Select",
{
{ ELanguage::English, "Select" }
}
},
{
"Common_Back",
{
{ ELanguage::English, "Back" }
}
},
{
"Common_Reset",
{
{ ELanguage::English, "Reset" }
}
},
{
"Common_Switch",
{
{ ELanguage::English, "Switch" }
}
}
};
std::string& Localise(const char* key)
{
if (!g_locale.count(key))
return g_localeMissing;
if (!g_locale[key].count(Config::Language))
{
if (g_locale[key].count(ELanguage::English))
{
return g_locale[key][ELanguage::English];
}
else
{
return g_localeMissing;
}
}
return g_locale[key][Config::Language];
}

View file

@ -4,312 +4,6 @@
inline std::string g_localeMissing = "<missing string>";
inline std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale
{
{
"Options_Category_System",
{
{ ELanguage::English, "SYSTEM" }
}
},
{
"Options_Category_Input",
{
{ ELanguage::English, "INPUT" }
}
},
{
"Options_Category_Audio",
{
{ ELanguage::English, "AUDIO" }
}
},
{
"Options_Category_Video",
{
{ ELanguage::English, "VIDEO" }
}
},
{
"Options_Value_Max",
{
{ ELanguage::English, "MAX" }
}
},
{
"Options_Name_WindowSize",
{
{ ELanguage::English, "Window Size" }
}
},
{
"Options_Desc_WindowSize",
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
}
},
{
"Options_Desc_NotAvailable",
{
{ ELanguage::English, "This option is not available at this location." }
}
},
{
"Options_Desc_NotAvailableMSAA",
{
{ ELanguage::English, "This option is not available without MSAA." }
}
},
{
"Options_Desc_OSNotSupported",
{
{ ELanguage::English, "This option is not supported by your operating system." }
}
},
{
"Options_Message_Restart",
{
{ ELanguage::English, "The game will now restart." }
}
},
{
"Achievements_Name",
{
{ ELanguage::English, "Achievements" }
}
},
{
"Achievements_Name_Uppercase",
{
{ ELanguage::English, "ACHIEVEMENTS" }
}
},
{
"Achievements_Unlock",
{
{ ELanguage::English, "Achievement Unlocked!" }
}
},
{
"Installer_Header_Installer",
{
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" },
},
},
{
"Installer_Header_Installing",
{
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" },
}
},
{
"Installer_Page_SelectLanguage",
{
{ ELanguage::English, "Please select a language." }
}
},
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
}
},
{
"Installer_Page_Installing",
{
{ ELanguage::English, "Please wait while the content is being installed..." }
}
},
{
"Installer_Page_InstallSucceeded",
{
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
}
},
{
"Installer_Page_InstallFailed",
{
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
}
},
{
"Installer_Step_Game",
{
{ ELanguage::English, "GAME" }
}
},
{
"Installer_Step_Update",
{
{ ELanguage::English, "UPDATE" }
}
},
{
"Installer_Step_RequiredSpace",
{
{ ELanguage::English, "Required space: %2.2f GiB" }
}
},
{
"Installer_Step_AvailableSpace",
{
{ ELanguage::English, "Available space: %2.2f GiB" }
}
},
{
"Installer_Button_Next",
{
{ ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::German, "WEITER" },
}
},
{
"Installer_Button_Skip",
{
{ ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::German, "ÜBERSPRINGEN" },
}
},
{
"Installer_Button_AddFiles",
{
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
}
},
{
"Installer_Button_AddFolder",
{
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
}
},
{
"Installer_Message_InvalidFilesList",
{
{ ELanguage::English, "The following selected files are invalid:" }
}
},
{
"Installer_Message_InvalidFiles",
{
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
}
},
{
"Installer_Message_IncompatibleGameData",
{
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
}
},
{
"Installer_Message_DLCWarning",
{
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
}
},
{
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
}
},
{
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
}
},
{
"Title_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" }
}
},
{
"Common_Yes",
{
{ ELanguage::English, "Yes" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" }
}
},
{
"Common_Next",
{
{ ELanguage::English, "Next" }
}
},
{
"Common_Select",
{
{ ELanguage::English, "Select" }
}
},
{
"Common_Back",
{
{ ELanguage::English, "Back" }
}
},
{
"Common_Reset",
{
{ ELanguage::English, "Reset" }
}
},
{
"Common_Switch",
{
{ ELanguage::English, "Switch" }
}
}
};
extern std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale;
inline std::string& Localise(const char* key)
{
if (!g_locale.count(key))
return g_localeMissing;
if (!g_locale[key].count(Config::Language))
{
if (g_locale[key].count(ELanguage::English))
{
return g_locale[key][ELanguage::English];
}
else
{
return g_localeMissing;
}
}
return g_locale[key][Config::Language];
}
std::string& Localise(const char* key);

View file

@ -1,7 +1,6 @@
#pragma once
#include <user/config_detail.h>
#include <locale/config_locale.h>
#include <user/paths.h>
#include <exports.h>

View file

@ -1,5 +1,6 @@
#include "config.h"
#include "config_detail.h"
#include <locale/locale.h>
// CONFIG_DEFINE
template<typename T>
@ -100,7 +101,9 @@ std::string ConfigDef<T>::GetValueLocalised() const
}
else if constexpr (std::is_same_v<T, bool>)
{
locale = &g_bool_locale;
return Value
? Localise("Common_On")
: Localise("Common_Off");
}
if (!locale)
@ -138,7 +141,7 @@ std::string ConfigDef<T>::GetValueDescription() const
}
else if constexpr (std::is_same_v<T, bool>)
{
locale = &g_bool_locale;
return "";
}
if (!locale)

View file

@ -1,26 +1,30 @@
#pragma once
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define CONFIG_DEFINE(section, type, name, defaultValue) \
static inline ConfigDef<type> name{section, #name, defaultValue};
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
static CONFIG_LOCALE g_##name##_locale; \
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
static inline ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
static CONFIG_LOCALE g_##name##_locale; \
static CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
static CONFIG_LOCALE g_##name##_locale; \
static inline ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
inline std::unordered_map<std::string, type> g_##type##_template =
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define WINDOWPOS_CENTRED 0x2FFF0000
enum class ELanguage : uint32_t